//RTCW'S HUD STYLE
//Fullscreen HUD.
statusbar FullScreen, forcescaled
{
}

statusbar automap,Forcescaled
{
}




//Mixed hud from Wolfenstein:The new Order and old Wolfenstein 3D.By me :P

statusbar normal, forcescaled
{

DrawImage "GRNINV",275, 150;
DrawImage "AMMO",275, 180;
DrawImage "TRSINV",170, 180;
DrawImage "MEDIC",130, 180;
DrawImage "KEYINV",30, 180;
//DrawImage "TRINVE",30,150;


//DrawNumber 3,WolfFont,gold,Items,Alignment(left),drawshadow,55, 150;
//DrawNumber 3,WolfFont,gold,totalitems,Alignment(left),drawshadow,55, 160;
drawnumber 7,WOLFFONT, Black, Armor,Alignment(left), drawshadow,195, 185;
drawnumber 3,WOLFFONT, green, health, drawshadow,125, 185,0, DarkRed, 35, yellow, 101;
drawnumber 3, WOLFFONT, White, ammo1, 315, 190;
drawnumber 2, WOLFFONT, White, ammo2, 310, 180;
drawnumber 2, WOLFFONT, White, GrenadeAmmo,310,155;
     
//DrawImage weaponicon,0, 150;	

drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS3", 37, 182;
	
drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS4", 37, 186;
	
drawswitchableimage RedCard && RedSkull, "nullimage", "BRKEY", "BRKEY", "BRKEY",37, 190;

gamemode deathmatch, teamgame
	{
     	drawnumber 8, SMALLFONT, darkred, frags, 302, 8;
       DrawString SMALLFONT, darkred, "Frags", 302, 0;
   
        }
	
IsSelected "SecretWeapon_mp40","DoubleLuger"
{
DrawImage "AMMO1",275, 180;
}

IsSelected  "MP40Akimbo"
{
DrawImage "AMMO1",275, 180;
}

IsSelected "Luger"
{
DrawImage "AMMO1",275, 180;
}

IsSelected "COLT"
{
DrawImage "AMMO5",275, 180;  
}

IsSelected "Thompson"
{
DrawImage "AMMO5",275, 180;  
}

IsSelected "BWBAR"
{
DrawImage "AMMO6",275, 180;  
}

IsSelected "KARABINE98"
{
DrawImage "AMMO2",275, 180;  
}

IsSelected "Flamethrower_BW"
{
DrawImage "AMMO7",275, 180;  
}

IsSelected "M1GARAND"
{
DrawImage "AMMO6",275, 180;  
}

IsSelected "MG42"
{
DrawImage "AMMO8",275, 180;  
}

IsSelected "STG44"
{
DrawImage "AMMO3",275, 180;  
}

IsSelected "TRGUN"
{
DrawImage "AMMO4",275, 180;  
}




}

statusbar automap,Forcescaled
{
}