//I was using this lump for another thing, but now, I'm using it
//to store old green gib deaths in case if I ever need to use it again

ACTOR GreenBloodTrails
{
Decal None
translation "168:191=112:127","16:47=120:127"
 game Doom
	Alpha 0.5
+FORCEXYBILLBOARD
+GHOST
+NOBLOCKMAP
Gravity 0.1
+NOCLIP
+DONTSPLASH
-ALLOWPARTICLES 
+CLIENTSIDEONLY
-NOGRAVITY
Scale 1.2
 states
 {
  Spawn:
	    TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
        TNT1 A 0 A_Jump(192,"Spawn2")
        BLER GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 1 BRIGHT A_FadeOut(0.01)
        //TNT1 AAA 0 A_CustomMissile ("NashGore_FlyingBloodFast", 0, 0, random (0, 360), 2, random (0, 180))
        BLOD BCD 0
        stop
  Spawn2:
	    TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
        TNT1 A 0 A_Jump(128,"Spawn3")
        BLER HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 1 BRIGHT A_FadeOut(0.01)
        //TNT1 AAA 0 A_CustomMissile ("NashGore_FlyingBloodFast", 0, 0, random (0, 360), 2, random (0, 180))
        BLOD BCD 0
        stop
  Spawn3:
	    TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
        TNT1 A 0 A_Jump(96,"Spawn4")
        BLER IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII 1 BRIGHT A_FadeOut(0.01)
        //TNT1 AAA 0 A_CustomMissile ("NashGore_FlyingBloodFast", 0, 0, random (0, 360), 2, random (0, 180))
        BLOD BCD 0
        stop
  Spawn4:
	    TNT1 A 0 A_JumpIf(waterlevel > 1, "Splash")
        BLER JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ 1 BRIGHT A_FadeOut(0.01)
        //TNT1 AAA 0 A_CustomMissile ("NashGore_FlyingBloodFast", 0, 0, random (0, 360), 2, random (0, 180))
        BLOD BCD 0
        stop
	Splash:
        BLOD A 0
        stop
 }
}



















ACTOR XDeathKnightArm
{
    Radius 8
    Height 8
    Speed 8
	Mass 6
	BounceFACTOR 0.5
	+DOOMBOUNCE
    +NOBLOCKMAP
	+MISSILE
    +NOTELEPORT
    +DONTSPLASH
    +MOVEWITHSECTOR
    DeathSound "misc/xdeath1"
	Decal GreenBloodSuper
    States
    {
    Spawn:
	    TNT1 A 0 A_JumpIf(waterlevel > 1, "Death")
        GORA B 8 A_CustomMissile("GreenBloodTrail",0,0,180,2)
        Loop
    Death:
        GORA B -1
        Stop
    }
}

ACTOR XDeathBaronArm: XDeathKnightArm
{
    Radius 8
    Height 8
    States
    {
    Spawn:
	    TNT1 A 0 A_JumpIf(waterlevel > 1, "Death")
        GORB A 8 A_CustomMissile("GreenBloodTrail",0,0,180,2)
        Loop
    Death:
        GORB A -1
        Stop
    }
}

ACTOR XDeathKnightLeg
{
    Radius 8
    Height 8
    Speed 8
	Mass 6
	BounceFACTOR 0.5
	+DOOMBOUNCE
    +NOBLOCKMAP
	+MISSILE
    +NOTELEPORT
    +DONTSPLASH
    +MOVEWITHSECTOR
    DeathSound "misc/xdeath1"
	Decal GreenBloodSuper
    States
    {
    Spawn:
	    TNT1 A 0 A_JumpIf(waterlevel > 1, "Death")
        GORA A 8 A_CustomMissile("GreenBloodTrail",0,0,180,2)
        Loop
    Death:
        GORA A -1
        Stop
    }
}