Actor BW_Kamikaze 
{
Game Doom
Health 10
Radius 20
Height 40
Mass 100
Speed 26
PainChance 0
Monster
+FLOORCLIP
+MISSILEMORE
-FASTER
+NOPAIN
-DONTHURTSPECIES
+NOINFIGHTING
+DONTHARMSPECIES
BloodType "NashGore_Blood"
Obituary "%o died while playing Serious Sam."
DropItem ""
DamageFactor "RifleNoExplode", 2.0
DamageFactor "Melee", 2.0
DamageFactor "KillMe", 0.0
DamageFactor "SSG", 10.0
PainChance "Melee", 255
MaxStepHeight 24
MaxDropOffHeight 32
damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
States
{
Spawn:
TNT1 A 0 A_StopSound(1)
KAMI A 1 A_look
Loop

See:
TNT1 A 0 A_PlaySoundEX("Kam",1,true)
KAMI B 1 a_chase
tnt1 a 0 a_facetarget
KAMI B 1 a_chase
tnt1 a 0 a_facetarget
KAMI B 1 a_chase
tnt1 a 0 a_facetarget
KAMI B 1 a_chase
tnt1 a 0 a_facetarget
KAMI C 1 a_chase
tnt1 a 0 a_facetarget
KAMI C 1 a_chase
tnt1 a 0 a_facetarget
KAMI C 1 a_chase
tnt1 a 0 a_facetarget
KAMI C 1 a_chase
tnt1 a 0 a_facetarget
KAMI D 1 a_chase
tnt1 a 0 a_facetarget
KAMI D 1 a_chase
tnt1 a 0 a_facetarget
KAMI D 1 a_chase
tnt1 a 0 a_facetarget
KAMI D 1 a_chase
tnt1 a 0 a_facetarget
KAMI E 1 a_chase
tnt1 a 0 a_facetarget
KAMI E 1 a_chase
tnt1 a 0 a_facetarget
KAMI E 1 a_chase
tnt1 a 0 a_facetarget
KAMI E 1 a_chase
tnt1 a 0 a_facetarget
Loop

Melee:
TNT1 A 0 A_StopSound(1)
TNT1 A 0 A_ChangeFlag(Countkill,false)
TNT1 A 0 A_Scream
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("SCAPPACOGLIONE")
Stop

Death:
TNT1 A 0 A_StopSound(1)
TNT1 A 0 A_Scream
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("SCAPPACOGLIONE")
Stop
}
}