Actor tavolo_1 Replaces TallGreenColumn 
{
Game Doom
Radius 16
Height 30
DAMAGEFACTOR "ExplosiveImpact", 0.6    
DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
+LOOKALLAROUND
mass 99999
+SHOOTABLE
+NOBLOOD
+SOLID
health 75
deathheight 38
+FORCEYBILLBOARD
Mass 900000
states
	{
	Spawn:
		TAVV A 2 
		Loop
         Death:
	 TNT1 A 0 A_PlaySound("Wood/death")
	 	TNT1 A 0 A_SpawnItem("BrownWoodSmoke")
       TNT1 AAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160))
	        
                TNT1 A 0 A_SpawnItem("tavolostrutto")
		stop
	Death.ExplosiveImpact:
          TNT1 A 0 A_CustomMissile("ICANFLY",10,10,10,10)
          Stop

	}
}
Actor tavolostrutto
{
	Game Doom
	Radius 16
	Height 56
	ProjectilePassHeight -16
        -SOLID
	States
	{
	Spawn:
               TABL D -1
		stop
	}
}

//SIGNOR TAVOLO.PERCHE' E' SCRITTO IN ITALIANO?FORSE PERCHE' SONO ITALIANO?
//ALMENO NEL DECORATE FAMMI PARLARE LA LINGUA CHE MI PARE
//TERMINUS EST13,CAZZO GUARDI? ;)

Actor SIGNORtavolo Replaces HeartColumn 36
{
Game Doom
Radius 16
Height 30
DAMAGEFACTOR "ExplosiveImpact", 0.6    
DAMAGEFACTOR "Blood", 0.0 DAMAGEFACTOR "BlueBlood", 0.0 DAMAGEFACTOR "GreenBlood", 0.0
+LOOKALLAROUND
mass 99999
+SHOOTABLE
+NOBLOOD
+SOLID
health 75
deathheight 38
+FORCEYBILLBOARD
Mass 900000
states
	{
	Spawn:
		DIAN A 2 
		Loop
         Death:
	 TNT1 A 0 A_PlaySound("Wood/death")
	TNT1 A 0 A_SpawnItem("BrownWoodSmoke")
       TNT1 AAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("WoodParticle", 35, 0, random (0, 360), 2, random (0, 160))
	      
                TNT1 A 0 A_SpawnItem("SIGNORTAVOLOMORTO")
		stop
	Death.ExplosiveImpact:
          TNT1 A 0 A_CustomMissile("ICANFLY_2",10,10,10,10)
  
          Stop

	}
}
Actor SIGNORTAVOLOMORTO
{
	Game Doom
	Radius 16
	Height 56
	ProjectilePassHeight -16
        -SOLID
	States
	{
	Spawn:
                TABL B -1
		stop
	}
}

Actor ICANFLY
{
Radius 22
Height 25
Speed 20
Damage 20
Projectile
+Solid
-BLOODSPLATTER
-EXTREMEDEATH
+clientSideOnly
+Missile
+NoBlockMap
-DropOff
+NoTeleport
+ForceXYBillBoard
+NOTDMATCH
+GHOST
States
{
Spawn:
TAMI A 25
Goto Death

Death:
TNT1 A 0 A_PlaySound("Wood/break")
TNT1 A 0 A_SpawnItem("BrownWoodSmoke",0,0)
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
Stop
}
}

Actor ICANFLY_2
{
Radius 22
Height 25
Speed 20
Damage 20
Projectile
+Solid
-BLOODSPLATTER
-EXTREMEDEATH
+clientSideOnly
+Missile
+NoBlockMap
-DropOff
+NoTeleport
+ForceXYBillBoard
+NOTDMATCH
+GHOST
States
{
Spawn:
TAMI B 25
Goto Death

Death:
TNT1 A 0 A_PlaySound("Wood/break")
TNT1 A 0 A_SpawnItem("BrownWoodSmoke",0,0)
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("WoodParticle", 25, 0, random (0, 360), 2, random (0, 160))
Stop
}
}

Actor ScudoVolante
{
Radius 22
Height 25
Speed 20
Damage 20
Projectile
+Solid
-BLOODSPLATTER
-EXTREMEDEATH
+clientSideOnly
+Missile
+NoBlockMap
-DropOff
+NoTeleport
+ForceXYBillBoard
+NOTDMATCH
+GHOST
Obituary "%o Is like ^what the fuck?^."
States
{
Spawn:
SCUD A 25
Goto Death

Death:
  TNT1 A 0 A_PlaySound("METAL_BREAK")
TNT1 A 0 A_CustomMissile ("MetalShard1", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard2", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard3", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard1", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard2", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard3", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard1", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard2", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard3", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard1", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard2", 25, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("MetalShard3", 25, 0, random (0, 360), 2, random (0, 160))
Stop
}
}
