//C'E' IL NEMESIS!
Actor STOCAZZO
{
Game Doom 
Radius 1
Height 1
ProjectilePassHeight -16
States
{
Spawn:
TNT1 A 0
STOP
}
}


//Weapons used in Wolfenstein 3D
ACTOR WolfClip : Ammo 
{
	Inventory.PickupSound "Clip/Pickup"
	Inventory.PickupMessage "9mm's clip"
	Inventory.Amount 8
	Inventory.MaxAmount 192
	Ammo.BackpackAmount 8
	Ammo.BackpackMaxAmount 192
	Mass 10000
        Inventory.Icon "WCLIA0"
	States
	{
	Spawn:
		WCLI A -1
		Loop
	}
}

ACTOR WolfClipDrop : WolfClip {Inventory.Amount 8}

ACTOR WolfClipBox : WolfClip //21072
{
	Inventory.PickupMessage "Box of 9mm ammo"
	Inventory.Amount 25
	Ammo.BackpackAmount 25
	States
	{
	Spawn:
		WAMM A -1
		Loop
	}
}

//STG44,MG42 AND Gatling gun
ACTOR KARClip : Ammo 
{
Scale 0.65
	Inventory.PickupSound "Clip/Pickup"
	Inventory.PickupMessage "7,92X57 mm's Clip"
	Inventory.Amount 5
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 5
	Ammo.BackpackMaxAmount 100
	Mass 10000
        Inventory.Icon "KARMA0"
	States
	{
	Spawn:
		KARM A -1
		Loop
	}
}

Actor MGAmmoReserve: Ammo
{
Inventory.PickupSound "MGAmmo/Pickup"
Inventory.PickupMessage "Mg42's ammo box"
Inventory.Amount 50
Inventory.MaxAmount 400
Ammo.BackpackAmount 50
Ammo.BackpackMaxAmount 400
Mass 10000
Inventory.Icon "42MMA0"
States
{
Spawn:
42MM A -1
Loop
}
}


ACTOR KARClipDrop : KARClip
{
	Inventory.Amount 8
}

ACTOR KarClipBox : KARClip 
{
	Inventory.PickupMessage "7,92X57 mm's Box"
	Inventory.Amount 25
	Ammo.BackpackAmount 25
	States
	{
	Spawn:
		KAMM A -1
		Loop
	}
}

//Rifle's Round
ACTOR MauserClip : Ammo 
{
	Inventory.PickupSound "K98PICKUP"
	Inventory.PickupMessage "Mauser's round"
	Inventory.Amount 5
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 5
	Ammo.BackpackMaxAmount 50
	Mass 10000
        Inventory.Icon "MAUSB0"
	States
	{
	Spawn:
		MAUS B -1
		Loop
	}
}

ACTOR MauserClipDrop : MauserClip
{
	Inventory.Amount 5
}

ACTOR MauserClipBox : MauserClip //21072
{
	Inventory.PickupMessage "Box of Mauser's round"
	Inventory.Amount 25
	Ammo.BackpackAmount 25
	States
	{
	Spawn:
		MAUS A -1
		Loop
	}
}

/////Rare Weapons Ammo
ACTOR M1GarandRefornement : m1clip
{
Inventory.PickupSound "MGAmmo/Pickup"
	Inventory.PickupMessage ".30-06 Springfield ammo"
	Inventory.Amount 200
	Ammo.BackpackAmount 200
	States
	{
	Spawn:
		M1RE A -1
		Loop
	}
}

Actor M1GarandDrop:M1GARANDREFORNEMENT
{
Inventory.Amount 20
}



ACTOR ThompsonRefornement : clip
{
Inventory.PickupSound "MGAmmo/Pickup"
	Inventory.PickupMessage "You take the rifornements for you're Thompson"
	Inventory.Amount 300
	Ammo.BackpackAmount 300
	States
	{
	Spawn:
		45AM A -1
		Loop
	}
}

Actor ThompsonAmmo: ThompsonRefornement
{
Inventory.Amount 40
}

ACTOR RojasRefornement : Ammo
{
	Inventory.PickupMessage "You take the rifornements for you're Rojas V3.0"
	Inventory.Amount 150
	Ammo.BackpackAmount 150
	States
	{
	Spawn:
		wohf A -1
		Loop
	}
}

ACTOR TGAMMO : Ammo 
{
Inventory.PickupSound "MGAmmo/Pickup"
	Inventory.PickupMessage "Trench gun's ammo"
	Inventory.Amount 60
	Inventory.MaxAmount 60
	Ammo.BackpackAmount 60
	Ammo.BackpackMaxAmount 60
	Mass 10000
        Inventory.Icon "NSHEA0"
	States
	{
	Spawn:
		SBOX D -1
		Loop
	}
}

Actor BWShellsBW: TGAMMO 1776
{
//$Category AMERICANI
//$Title Shells
Inventory.Amount 12
}

ACTOR AmmoSpawner Replaces InvulnerabilitySphere
{
	DropItem "M1GarandRefornement"
	DropItem "ThompsonRefornement"
	DropItem "TGAMMO"
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 1 A_Fall
		Stop
	}
}

ACTOR Thommyandco  
{
	DropItem "Thompson"
	DropItem "COLT"
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 1 A_Fall
		Stop
	}
}

ACTOR WolfClip1 : WolfClip 
{
	Inventory.PickupSound "pickups/ammo"
	Inventory.PickupMessage "9mm's Rounds"
	Inventory.Amount 16
	Inventory.MaxAmount 192
	Ammo.BackpackAmount 24
	Ammo.BackpackMaxAmount 192
	Mass 10000
        Inventory.Icon "WCLIA0"
	States
	{
	Spawn:
		WCLI A -1
		Loop
	}
}

//KAR98,STG44 AND COMPANY
ACTOR KARClip1 : KARClip 
{
	Inventory.PickupSound "pickups/ammo"
	Inventory.PickupMessage "7,92X57 mm's Clip"
	Inventory.Amount 16
	Inventory.MaxAmount 250
	Ammo.BackpackAmount 16
	Ammo.BackpackMaxAmount 250
	Mass 10000
        Inventory.Icon "KARMA0"
	States
	{
	Spawn:
		KARM A -1
		Loop
	}
}

ACTOR BARAMMO : AMMO
{
	Inventory.PickupSound "pickups/ammo"
	Inventory.PickupMessage "Bar Assault Rifle's ammo"
	Inventory.Amount 200
	Inventory.MaxAmount 200
	Ammo.BackpackAmount 200
	Ammo.BackpackMaxAmount 200
	Mass 10000
        Inventory.Icon "BARAA0"
	States
	{
	Spawn:
		BARA A -1
		Loop
	}
}

//Rifle's Round
ACTOR MauserClip1 : MauserClip 
{
	Inventory.PickupSound "pickups/ammo"
	Inventory.PickupMessage "Mauser's round"
	Inventory.Amount 5
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 5
	Ammo.BackpackMaxAmount 50
	Mass 10000
        Inventory.Icon "MAUSB0"
	States
	{
	Spawn:
		MAUS B -1
		Loop
	}
}