actor Spitterspit
{
 radius 4
 height 4
 speed 18
 damage 4
 scale 0.6
 projectile
 renderstyle translucent
 alpha 0.6
 deathsound "xeno/spithit"
 Damagetype "poison"
 Poisondamage 4
 Translation "112:127=%[0.0,0.0,0.0]:[2.0,1.3,0.0]"
 states
 {
  spawn:
    FVN1 AB 2 bright
	FVN1 CD 2 bright
	loop
  death:
	BAL7 EFGHIJ 3 bright
	stop
  }
}

actor XenoSpitter : XenoSentinel replaces Revenant
{
 health 80
 speed 28
 height 54
 scale 1.4
 obituary "%o was melted by the Spitter's concentrated acid."
 states
 {
  melee:
  missile:
	TNT1 A 0 A_CheckCeiling("Drop")
    ALIN EF 6 A_FaceTarget
	TNT1 A 0 A_PlaySound("xeno/spitacid")
	TNT1 A 0 A_CustomMissile("spitterspit", 38, 0)
	ALIN G 4
	goto see
  Pain.KickDamage:
	ALIN H 2 A_Pain
	goto see
  }
}