-the drone/warrior sprites on all fours and chestbursters are from the special edition of aliens TC made by virtue,
it is genuinely pretty goddamn good, and a great rendition of a classic and I'd suggest going and playing it
-the taller drone was from the duke3D aliens TC 
-the queen sprites are from the Aliens:CM mod, another mod totally worth getting
-extra gore for xenos (ludicrous gibs!! like arms and guts flying everywhere) from mike12
-special thanks to mike12 for keeping me going with all the great stuff he's done for the mod ((pulse rifle, gibs, hunting down great sprites, etc))
-special thanks to TheZombieKiller for basically redoing the whole motion tracker, and taking the time to redo it again after the first time, 
the guy is fucking godlike and deserves your attention
-special thanks to #vr and any of the zandybam players who have been testing the mod
-sgt. mark iv for the idea of a doom mod

MAIN CREDITS:
-pulse rifle sprites - mike12
-sounds aquired for it by a friend of his, taken from aliens: colonial marines and hacked together by myself
-kick sprites made by MartyKirra
-casings - the spriters resource, doom alpha
-the bounce sound of the grenade is from quake 3
-the grenade launching sound is from sgt. shivers, I'm not aware of where its from, if you recognize it tell me
-the sound of the pump is from equinox
-motion tracker sprites made by mike12
-motion tracker ACS from TheZombieKiller
-shotgun sprites - nmn/Paul
-shotgun sound - an edit from cs 1.6
-shotgun dryfire click - extreme weapons pack
-1337spy for the super shotgun sprites
-super shotgun sounds - all from heart of evil
-smartgun - sprites by mike12, sound from r667
-uzi - sprites by mike12, sounds from Nazis!
-kick sprites from martykirra, sounds from FEAR
-pistol sprites from shut up and bleed, edited by me to remove the optional shoulder stock, sounds from Nazis!
-knife sprites from mike12
-knife sounds for impacting walls are from fallout new vegas
-extra sounds ( bullet impacts, menus ) - half life
-flamethrower sprites - capt.j
-new pickup sprites for ammo/lightamp - cory whittle
-apesuit sprites - noozearts
-Mike12 (Creating the HUD and the sbarinfo file)
-AFADoomer (EKG taken from blake stone TC) 
-3D Realms/JAM Productions (heavily modified Blake Stone assets for the EKG)
-marrub - helped in buffing the smartgun and pulse rifle and pointed out bugs I probably wouldn't have noticed
-other sprites ((pickups for ammo)) come from the huge mishmash of sprite edits made by BloodyAcid and the ammo belt taken from R667
-rocket launcher sprites from iSpook, firing sound from Fallout: New Vegas (Fat man)
-the flamethrower sounds have been taken from fallout: new vegas
-the missile launcher (code) was made by iSpook, sprites (presumably from doom 2.5, taken from a very early version of brutal doom.)
-minigunner for the sprites/code for the missile trails used by the missiles, taken from polished skull
-sprites for the adrenaile needle and sentry gun - captain toenail
-sprite edit for bigass medkit - Dreadopp
-sounds for sentry from half life
-the faint xenomorph in the background of the logo was made by TheRisingSoul on DA
-the sprites for the acid balls come from SUAB, the turmoil's acid balls, the "ACDBELCH" sound taken from SUAB as well from the pestilence
-the sprites for the toxic clouds have been taken from R667, edited by idGamer
-the spark and FRAG sprites are taken from immoral conduct, as well as the sprites for the spent mags
-the sounds for the spent mags, type A and B were taken from brutal doom, most likely not by sgt. mark iv
-the new intermission and title screen sounds are a mix of different computer-y sounds and noises i hacked together myself
-the grenade and rocket explosion noises are from half life 2
-the knifes impacting on flesh sounds are from killing floor
-new intertext basically stolen from another intertext .wad but with all hell related stuff possible changed, original author unknown.
-sounds for the queens footsteps taken from demonsteele, originally from 