// Thanks Eric
ACTOR Boolean : Inventory
{
	+UNDROPPABLE
	-INVBAR
	Inventory.MaxAmount 1
}

ACTOR Detector : Inventory
{
	Inventory.Amount 1
	Inventory.MaxAmount 1
}

ACTOR Beeper : Inventory
{
	Inventory.Amount 0
	Inventory.MaxAmount 1
}

ACTOR CheckerPuff : BulletPuff
{
 states
 {
  Spawn:
	TNT1 A 0 A_GiveInventory("ThisIsNotASky", 1)
    TNT1 A 4 
    TNT1 A 4
  Melee:
    TNT1 AA 4
    Stop
  }
}

ACTOR KickItem : Boolean {}
actor ReloadItem : Boolean {}
ACTOR StandardItem : Boolean {}
ACTOR ShotgunnerItem : Boolean {}
ACTOR SmartGunnerItem : Boolean {}
ACTOR PauseForThought : Boolean {}
ACTOR ClickBool : Boolean {}
ACTOR AltReady : Boolean {}
ACTOR SlashItem : Boolean {}
ACTOR SlashLeft : Boolean {}
ACTOR ThisIsNotASky : Boolean {}
Actor SlideKickItem : Boolean {}

// Includes
#include "actors/ammo.txt"
#include "actors/effects.txt"
#include "actors/tracers.txt"
#include "actors/blood.txt"
#include "actors/gibs.txt"
#include "actors/player.txt"
#include "actors/pickups.txt"
#include "actors/sentry.txt"
#include "actors/originalweapon.txt"
#include "actors/fists.txt"
#include "actors/knife.txt"
#include "actors/tracker.txt"
#include "actors/pistol.txt"
#include "actors/shotgun.txt"
#include "actors/uzi.txt"
#include "actors/pulserifle.txt"
#include "actors/doubleshotgun.txt"
#include "actors/launcher.txt"
#include "actors/smartgun.txt"
#include "actors/flamethrower.txt"
#include "actors/drone.txt"
#include "actors/warrior.txt"
#include "actors/runner.txt"
#include "actors/hugger.txt"
#include "actors/eggs.txt"
#include "actors/burster.txt"
#include "actors/sentinel.txt"
#include "actors/praetorian.txt"
#include "actors/paletine.txt"
#include "actors/boiler.txt"
#include "actors/spitter.txt"
#include "actors/carrier.txt"
#include "actors/queen.txt"