LowerHealthCap True;

Mugshot "Normal"
{
	ST00 2;
	ST01 2;
	ST02 2;
	ST03 2;
	ST04 2;
	ST05 2;
	ST06 2;
	ST07 2;
	ST08 2;
	ST09 2;
	ST0A 2;
	ST0B 2;
	ST0C 2;
	ST0D 2;
}

Mugshot "Medium"
{
	ST10 2;
	ST11 2;
	ST12 2;
	ST13 2;
	ST14 2;
	ST15 2;
	ST16 2;
	ST17 2;
	ST18 2;
}

Mugshot "Low"
{
	ST20 2;
	ST21 2;
	ST22 2;
	ST23 2;
	ST24 2;
	ST25 2;
	ST26 2;
	ST27 2;
	ST28 2;
	ST29 2;
}

statusbar fullscreen, forcescaled, fullscreenoffsets // ZDoom HUD
{
    //health
    drawimage "AHEALTH", 15, -2, centerbottom;
    drawnumber 3, ALIENS_HUDFONT, untranslated, health, 52, -13;

    //armor
    drawimage "AARMOR", 16, -18, centerbottom;
    drawnumber 3, ALIENS_HUDFONT, untranslated, armor, whennotzero, 52, -26;

    //ammo
    drawimage "AAMMO", -36, -2, centerbottom;
    drawnumber 3, ALIENS_HUDFONT, untranslated, ammo1, -2, -13;

    usesammo
    {
        //secondary ammo and inventory
        usessecondaryammo
        {
            drawimage "AMMO", -14, -22, centerbottom;
            drawnumber 3, ALIENS_HUDFONT, untranslated, ammo2, -2, -26;
            inventorybarnotvisible
            {
                drawselectedinventory centerbottom, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
            }
        }
        //no secondary ammo
        usessecondaryammo not
        {
            inventorybarnotvisible
            {
                drawselectedinventory centerbottom, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
            }
        }
    }
    
    // no ammo but inventory
    usesammo not
    {
        inventorybarnotvisible
        {
            drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
        }
    }

    gamemode deathmatch
    {
        drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
    }
    gamemode singleplayer, cooperative, teamgame
    {
        drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
    }
}

statusbar normal, forcescaled, fullscreenoffsets
{
//mugshot
	DrawImage "FLATLINE", 0, 151;
	DrawMugshot 3, disablegrin, disablepain, disablerampage, disableouch, 0, 150;

//Basics

	Drawimage "AHUD3", 0, 0;
	DrawImage "AHUD1", 43, 200, centerbottom;
	DrawImage "AHUD2", 277, 200, centerbottom;
	DrawBar "M_FULL", "M_EMPTY", Health, horizontal, interpolate(8), 51, 162;
	DrawBar "M_FULL", "M_EMPTY", Armor, horizontal, interpolate(8), 51, 149;
	DrawKeybar 6, vertical, 8, 5, 65;

 //health
    drawnumber 3, ALIENS_HUDFONT, untranslated, health, 77, 188;
 //armor
    drawnumber 3, ALIENS_HUDFONT, untranslated, armor, 29, 188;
 //ammo1
    drawnumber 3, ALIENS_HUDFONT, untranslated, ammo1, 263, 188;
 //ammo2
    //drawnumber 3, ALIENS_HUDFONT, untranslated, ammo2, 340, 188;
	inventorybarnotvisible
    {
     drawselectedinventory centerbottom, alwaysshowcounter, ALIENS_FONT1, -42, -58, -52, -54, untranslated;
    }
	
        drawswitchableimage weaponslot 2, "_2B", "_2", 243, 152; 
        drawswitchableimage weaponslot 3, "_3B", "_3", 250, 152;
        drawswitchableimage weaponslot 4, "_4B", "_4", 257, 152;
        drawswitchableimage weaponslot 5, "_5B", "_5", 243, 166;
        drawswitchableimage weaponslot 6, "_6B", "_6", 250, 166;
        drawswitchableimage weaponslot 7, "_7B", "_7", 257, 166;
 
 //ammotype1
	drawnumber 3, ALIENS_FONT1, untranslated, ammo Ninemm, 302, 146;
	drawnumber 3, ALIENS_FONT1, untranslated, ammocapacity Ninemm, 320, 146;
 //ammotype2
 	drawnumber 3, ALIENS_FONT1, untranslated, ammo shells, 302, 153;
	drawnumber 3, ALIENS_FONT1, untranslated, ammocapacity shells, 320, 153;
 //ammotype3
	drawnumber 3, ALIENS_FONT1, untranslated, ammo mag, 302, 160;
	drawnumber 3, ALIENS_FONT1, untranslated, ammocapacity mag, 320, 160;	
 //ammotype4
	drawnumber 3, ALIENS_FONT1, untranslated, ammo heavymag, 302, 167;
	drawnumber 3, ALIENS_FONT1, untranslated, ammocapacity heavymag, 320, 167;	
 //ammotype5
	drawnumber 3, ALIENS_FONT1, untranslated, ammo FuelTank, 302, 174;
	drawnumber 3, ALIENS_FONT1, untranslated, ammocapacity FuelTank, 320, 174;	
 //ammotype6
	drawnumber 3, ALIENS_FONT1, untranslated, ammo rocketammo, 302, 181;
	drawnumber 3, ALIENS_FONT1, untranslated, ammocapacity rocketammo, 320, 181;
	
}

StatusBar AutoMap
{
}