//Was missing a frame
object ArmorShard
{
    frame BON2 { light GREENITEM2  }
}

//Cruelty Pickups
object ArmorCrueltyBonus
{
    frame BON2 { light REDITEM  }
}

object ArmorCrueltyBonus2
{
    frame BON2 { light REDITEM  }
}

object HealthCrueltyBonus
{
    frame BON1 { light REDITEM  }
}

object HealthCrueltyBonus2
{
    frame BON1 { light REDITEM  }
}

pulselight REDITEM
{
    color 1.0 0.0 0.0
    size 14
    secondarySize 16
    interval 0.1
    offset 0 5 0
}