ACTOR PistolZombiePatch : PistolZombie Replaces PistolZombie
{
	States
	{
		Death.Fatality3:
		TNT1 A 0 A_Scream
        TNT1 A 0 A_GiveToTarget("PistolZombiemanFatality1", 1)
        Stop
	}
}

Actor ExecutedPistolZombie: DeadZombieMan_NoHeadFront
{
States
	 {	
		Spawn:
        FSP7 K -1
        Stop
		
		Death:
	    TNT1 A 0 A_NoBlocking
		TNT1 AA 0 A_CustomMissile ("XDeath1", 15, 0, random (0, 360), 2, random (0, 180))
		TNT1 A 0 A_CustomMissile ("XDeathArm1", 15, 0, random (0, 360), 2, random (0, 180))
		TNT1 AAAA 0 A_CustomMissile ("BloodMist", 15, 0, random (0, 360), 2, random (0, 180))
        TNT1 A 0 A_SpawnItem ("DeadZombieman_NoHeadNoArm")
		Stop
     }
}