//Labgal
fem/sight FEMZSIT
fem/pain FEMZPAIN
fem/death FEMZDHT
fem/active FEMZACT
KnifeHit DSKNIFE
fem/burn FEMBURN
fem/owow FEMOW


//Blood Demon
blooddemon/sight 	DSBLDSIT
blooddemon/pain 		DSBLDPAI
blooddemon/death 	DSBLDDTH
blooddemon/active 	DSBLDACT
blooddemon/melee 	DSBLDATK
blooddemon/walk 		DSBLDWAL

//Acid Stuff
acid/spew SPEWLOOP
acid/spewstop SPEWSTOP
BIOSHOOT BIOSHOOT

//DEDABUS
Daedabus/Sight		DAEDSIGH
$Random Daedabus/Active	{ DAEDACT1 DAEDACT2 }
DAEDACT1		DAEDACT1
DAEDACT2		DAEDACT2
Daedabus/Attack		DAEDATTK
$Random Daedabus/pain	{ DAEDPAI1 DAEDPAI2 }
DAEDPAI1		DAEDPAI1
DAEDPAI2		DAEDPAI2
Daedabus/Death 		DAEDDEAT
$random Daedabus/gun  { daedgn1 daedgn2 daedgn3}
daedgn1 daedgn1
daedgn2 daedgn2
daedgn3 daedgn3

$random Daedabus/impact  { daedim1 daedim2 }
daedim1 daedim1
daedim2 daedim2
$rolloff Daedabus/impact 1200 1800



//New Voices from Project Brutality

//ZombieMan
//$random grunt/sight { grunt/sight1
//grunt/sight2
//grunt/sight3
//grunt/sight4
//grunt/sight5
//grunt/sight6
//grunt/sight7
//grunt/sight8
//grunt/sight9
//grunt/sight10
//grunt/sight11 }

//grunt/sight1	zomsit1
//grunt/sight2	zomsit2
//grunt/sight3	zomsit3
//grunt/sight4	zomsit4
//grunt/sight5	zomsit5
//grunt/sight6	zomsit6
//grunt/sight7	zomsit7
//grunt/sight8	zomsit8
//grunt/sight9	zomsit9
//grunt/sight10	zomsit10
//grunt/sight11	zomsit11

//$volume grunt/sight 0.80

$random grunt/pain 
{ grunt/pain1
grunt/pain2
grunt/pain3
grunt/pain4
grunt/pain5
grunt/pain6
grunt/pain7
grunt/pain8
grunt/pain9
grunt/pain10
grunt/pain11 }

grunt/pain1		zompn1
grunt/pain2		zompn2
grunt/pain3		zompn3
grunt/pain4		zompn4
grunt/pain5		zompn5
grunt/pain6		zompn6
grunt/pain7		zompn7
grunt/pain8		zompn8
grunt/pain9		zompn9
grunt/pain10	zompn10
grunt/pain11	zompn11

$random grunt/death
{ grunt/death1
grunt/death2
grunt/death3
grunt/death4
grunt/death5
grunt/death6
grunt/death7 }

grunt/death1	zomdth1
grunt/death2	zomdth2
grunt/death3	zomdth3
grunt/death4	zomdth4
grunt/death5	zomdth5
grunt/death6	zomdth6
grunt/death7	zomdth7

//$random grunt/active { grunt/active1 grunt/active2 //grunt/active3 grunt/active4 grunt/active5 NOTHING NOTHING //NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
//grunt/active1	zomact1
//grunt/active2	zomact2
//grunt/active3	zomact3
//grunt/active4	zomact4
//grunt/active5	zomact5

//$volume grunt/active 0.76

//Commando
$random commando/sight { ZCSIT1 ZCSIT2 ZCSIT3 ZCSIT4 }
ZCSIT1 ZCSIT1
ZCSIT2 ZCSIT2
ZCSIT3 ZCSIT3
ZCSIT4 ZCSIT4
ZCSIT5 ZCSIT5

$random commando/pain { ZCPAIN1 ZCPAIN2 ZCPAIN3 ZCPAIN4 }
ZCPAIN1 ZCPAIN1
ZCPAIN2 ZCPAIN2
ZCPAIN3 ZCPAIN3
ZCPAIN4 ZCPAIN4

$random commando/death { ZCDIE1 ZCDIE2 ZCDIE3 ZCDIE4 }
ZCDIE1 ZCDIE1
ZCDIE2 ZCDIE2
ZCDIE3 ZCDIE3
ZCDIE4 ZCDIE4

$random commando/active { ZCI1 ZCI2 ZCI3 ZCI4 ZCI5 }
ZCI1 ZCI1
ZCI2 ZCI2
ZCI3 ZCI3
ZCI4 ZCI4
ZCI5 ZCI5

//ZSPECOPS

$Random ZSpecOps/Sight	{ ZSPCSIG1 ZSPCSIG2 ZSPCSIG3 }
ZSPCSIG1	ZSPCSIG1
ZSPCSIG2	ZSPCSIG2
ZSPCSIG3	ZSPCSIG3
$Random ZSpecOps/MGun	{ ZSPCMGN1 ZSPCMGN2 }
ZSPCMGN1	DSRAIFR1
ZSPCMGN2	DSRAIFR2
$Random ZSpecOps/Pain	{ ZSPCPAI1 ZSPCPAI2 ZSPCPAI3 }
ZSPCPAI1	ZSPCPAI1
ZSPCPAI2	ZSPCPAI2
ZSPCPAI3	ZSPCPAI3
$Random ZSpecOps/Death	{ ZSPCDEA1 ZSPCDEA2 ZSPCDEA3 ZSPCDEA4 }
ZSPCDEA1	ZSPCDEA1
ZSPCDEA2	ZSPCDEA2
ZSPCDEA3	ZSPCDEA3
ZSPCDEA4	ZSPCDEA4
$Limit ZSpecOps/MGun	0
CMGFIR SMGFIRE
CMGSIL DSCMGSIL

//DeathIncarnate
monster/incsit                dsincsit
monster/incdth                dsincdth
monster/incexp                dsincexp
monster/incact                dsincact
monster/incatk                dsincatk
monster/inchit                dsinchit


//BruiserDemon
superbaron/scream dssbsit
superbaron/pain dssbpain
superbaron/death dssbdth
superbaron/act dssbact

//PyroDemon
pyro/see BE-SEE
pyro/idle BE-IDLE
pyro/tele BE-TELE
pyro/pain DE_PAIN_
pyro/death BE-DEATH
pyro/blast DP_ATTAC

pyro/flame DSFLAMER
pyro/explosion DSPIPEX1
pyro/flamepoof DSHITW
$limit pyro/flamepoof 0
pyro/blastexplosion DSFRBXPL
pyro/comet DSCMTLNC
pyro/cometdeath DSCMTEXP
pyro/bomb DSRDSHOT
pyro/bombhit DSRDHIT


//Terminator
monster/termsit tsight
monster/termpin tpain1
monster/termdth tdeath

$random Terminator/termact { termact1 termact2 }
termact1		dsteract
termact2		dsteact2
$random Terminator/terstepA { terstep1 terstep2 }
terstep1		 dststep1
terstep2		 dststep2
Terminator/terstepB dststep3
Terminator/tershotA dstshot1
Terminator/tershotB dstshot2

//RifleCommando
OPNGRN OPNGRN
weapons/pbarm dspiparm

//QuadSuperShotgunZombie
QSGFIRE1 QSGFIRE1

//Aracnorb
aracnorb/sight		dsaracst
aracnorb/death		dsaracdt
aracnorb/attack		dsaracfr

//Cyber Baron
cbaron/sight	cbarnsit
cbaron/pain	cbarnpai
cbaron/death	cbarndth
cbaron/active	cbarnact
cbaron/metal	cmetal

//Cyber Knight
monster/brusit dsbrusit
monster/brudth dsbrudth
$random monster/bruwlk  { DSBRUWK1 DSBRUWK2 DSBRUWK3 DSBRUWK4 DSBRUWK5 }
DSBRUWK1 DSBRUWK1
DSBRUWK2 DSBRUWK2
DSBRUWK3 DSBRUWK3
DSBRUWK4 DSBRUWK4
DSBRUWK5 DSBRUWK5
monster/brufir dsbrufir
weapons/hellex dshellex

//SuperDemon
superdemon/death	DSSUPDTH
superdemon/snarl	DSSUPSNA
superdemon/crash	DSSUPLND

//Dark Imps
$random dimp/pain { DImppain1 DImppain2 DImppain3 }
DImppain1 dimppn1
DImppain2 dimppn2
DImppain3 dimppn3

$random dimp/active { dimpact1 dimpact2 dimpact3 }
dimpact1 dimpact1
dimpact2 dimpact2
dimpact3 dimpact3

$random dimp/death { dimpdth1 dimpdth2 dimpdth3 }
dimpdth1 dimpdth1
dimpdth2 dimpdth2
dimpdth3 dimpdth3

$random dimp/see { dimpsit1 dimpsit2 dimpsit3 }
dimpsit1 dimpsit1
dimpsit2 dimpsit2
dimpsit3 dimpsit3

//SniperRifleGuy
SniperGuy/Fire			SNPRFIRE
SniperGuy/Reload		SNPRRELD
SniperGuy/Bulletloop	SNPRFLY

$Random SniperGuy/FleshHit { SNPRFHT1 SNPRFHT2 SNPRFHT3 }
SNPRFHT1	SNPRFHT1
SNPRFHT2	SNPRFHT2
SNPRFHT3	SNPRFHT3
$Volume SniperGuy/FleshHit 0.4

$Random SniperGuy/WallHit { SNPRWHT1 SNPRWHT2 SNPRWHT3 SNPRWHT4 }
SNPRWHT1	SNPRWHT1
SNPRWHT2	SNPRWHT2
SNPRWHT3	SNPRWHT3
SNPRWHT4	SNPRWHT4
$Volume SniperGuy/WallHit 0.4





//Annihilator
monster/annsit dsannsit

monster/anndth dsanndie

$random monster/anhoof { CYBHOOF1 CYBHOOF2 CYBHOOF3 CYBHOOF4 }
CYBHOOF1 CYBHOOF1
CYBHOOF2 CYBHOOF2
CYBHOOF3 CYBHOOF3
CYBHOOF4 CYBHOOF4

$random monster/annpain { CYBPAIN1 CYBPAIN2 CYBPAIN3 CYBPAIN4 }
CYBPAIN1 CYBPAIN1
CYBPAIN2 CYBPAIN2
CYBPAIN3 CYBPAIN3
CYBPAIN4 CYBPAIN4

$random monster/annidle { CYBIDLE1 CYBIDLE2 CYBIDLE3 CYBIDLE4 }
CYBIDLE1 CYBIDLE1
CYBIDLE2 CYBIDLE2
CYBIDLE3 CYBIDLE3
CYBIDLE4 CYBIDLE4



//DEDABUS
Daedabus/Sight		DAEDSIGH
$Random Daedabus/Active	{ DAEDACT1 DAEDACT2 }
DAEDACT1		DAEDACT1
DAEDACT2		DAEDACT2
Daedabus/Attack		DAEDATTK
$Random Daedabus/pain	{ DAEDPAI1 DAEDPAI2 }
DAEDPAI1		DAEDPAI1
DAEDPAI2		DAEDPAI2
Daedabus/Death 		DAEDDEAT
$random Daedabus/gun  { daedgn1 daedgn2 daedgn3}
daedgn1 daedgn1
daedgn2 daedgn2
daedgn3 daedgn3

$random Daedabus/impact  { daedim1 daedim2 }
daedim1 daedim1
daedim2 daedim2
$rolloff Daedabus/impact 1200 1800


$random draugr/fire { DRHEAT1 DRHEAT2 DRHEAT3 DRHEAT4 }
DRHEAT1 DRHEAT1
DRHEAT2 DRHEAT2
DRHEAT3 DRHEAT3
DRHEAT4 DRHEAT4


//Ice Vile
icevile/see NA_TAUNT
icevile/death NA_DEATH
icevile/pain NA_PAIN_
icevile/active NA_IDLE_
tornado/form Q2WIND
wind/away HLWIND



//MeanDemons
monster/sg2sit dssg2sit
monster/sg2atk dssg2atk



//Overlord Sounds
weapons/devexp                dsdevexp
weapons/devzap                dsdevzap
monster/ovlsit                  dsovlsit
monster/ovlact                  dsovlact
monster/ovlpai                  dsovlpai
monster/ovldth                  dsovldth
monster/hadsit                dshadsit
monster/haddth                dshaddth
monster/hadexp                dshadexp
monster/hadtel                dshadtel
monster/hadwlk                dshadwlk
monster/heltel                  dsheltel
monster/ovlbit                    dsdembit
weapons/gntidl                dsgntidl
weapons/chaofi                dschaofi
weapons/shock                 dsshock

//Phantasm
phantasm/attack SKL2ATK
phantasm/death FIRXPL2
phantasm/pain DM2PAIN
phantasm/explode BAREXP2


Apocalypse/cast			apocast

Thamuz/Attack			nakrula2
Thamuz/death			nakruld2
Thamuz/Pain				nakrulh2
$random Thamuz/Idlesight	{ Thamuz/Idle1 Thamuz/Idle2 }
Thamuz/Idle1			nakruls1
Thamuz/Idle2			nakruls2
Thamuz/death2			megad1

q2weapon/bfgball			bfg_fire
q2weapon/bfgballexplo		bfg__x1b
q2weapon/rocketlauncherfire	rocklf1a
q2weapon/rocketexplo		q2roklx1
h2necromancer/magiccast		h2ncmagh
comet/explosion			cometexp


//ChainGun Spider
CGunSpider/Sight	DSCSPISE
CGunSpider/Death	DSCSPIDI
CGunSpider/Attack	DSCSPIFI

queen/sight quesit
queen/pain quepain
queen/death quedie
queen/active queact
//queen/scream bqegg1a
queen/fire qbfgfire
electricplasma/shoot		PZAPSEE	
electricplasma/hit		PZAPHIT
queen/hit		qbfghit
queen/melee		quebit
