ACTOR MonsterRiotTracer: Tracer
{
+BLOODSPLATTER 
+THRUGHOST
-DONTSPLASH
+THRUACTORS
speed 90
damage (random(2,4))
seesound ""
damagetype Bullet
Decal "BulletChip"
States
{
Spawn:
	TRAC A 1 BRIGHT
	TNT1 A 0 A_ChangeFlag("THRUACTORS", 0)
Fly:
	TRAC A 1 BRIGHT
	Loop
Death:
    TNT1 A 1 A_SpawnItem("HitPuff")
    Stop
	}
}

ACTOR QuadTracer: MonsterTracer
{
speed 60
damage (random(1,2))
	+FORCEXYBILLBOARD
	+THRUGHOST
DamageType SSG
States
{
Death:
    TNT1 A 1 A_SpawnItem("HitPuff")
    Stop
	}
}

ACTOR QuadSingeTracer: MonsterTracer
{
speed 65
damage 2
+FORCEXYBILLBOARD
+THRUGHOST
Decal "BulletChip"
DamageType Arm
States
{
Death:
    TNT1 A 1 A_SpawnItem("HitPuff")
    Stop
	}
}