// Necesary to work whitout Enhanced Weapons Muators

// Weapon Spawners
ACTOR AssaultShotgunSpawner : RandomSpawner
{
dropitem "AssaultShotgun"
}

ACTOR CMGSpawner : RandomSpawner
{
dropitem "SMGSpawner"
}

ACTOR QSSGSpawner : RandomSpawner
{
dropitem "SSGSpawner"
}

Actor SniperRifleSpawner : RandomSpawner
{
dropitem "Clip2"
}

// Clips
Actor EmptyPistolClipSpawn : EmptyClipSpawn {}