Actor DarkImpFatality1: Inventory
{
inventory.maxamount 1
}

Actor DarkImpFatality2: Inventory
{
inventory.maxamount 1
}

Actor PlasmaZombieFatality : Inventory
{
inventory.maxamount 1
}

Actor PlasmaZombieFatality2 : Inventory
{
inventory.maxamount 1
}

ACTOR SKPlasmaZombie : Inventory
{
Inventory.MaxAmount 1
}

ACTOR HasQuadShotgun : Inventory
{
Inventory.MaxAmount 1
}

Actor SKQuadShotgunZombie : Inventory
{
inventory.maxamount 1
}

Actor IsCurbstompingHFQSZ : Inventory
{
inventory.maxamount 1
}

Actor HFQSZFatality : Inventory
{
inventory.maxamount 1
}

Actor HFQSZFatality2 : Inventory
{
inventory.maxamount 1
}

Actor HFQSZFatality3 : Inventory
{
inventory.maxamount 1
}

ACTOR ChaingunMajorFatality : Inventory
{
Inventory.MaxAmount 1
}

ACTOR CyberKnightFatality1Part2: Inventory
{
Inventory.MaxAmount 1
}

ACTOR CyberKnightFatality1: Inventory
{
Inventory.MaxAmount 1
}

ACTOR CyberKnightFatality2: Inventory
{
Inventory.MaxAmount 1
}

Actor CyberBaronFatality1: Inventory
{
inventory.maxamount 1
}

Actor CyberBaronFatality2: Inventory
{
inventory.maxamount 1
}

Actor AutoshotgunGuyFatality: Inventory
{
inventory.maxamount 1
}

Actor ZSpecFatality: Inventory
{
inventory.maxamount 1
}

ACTOR SKZSpecOps : Inventory
{
Inventory.MaxAmount 1
}

ACTOR AracnorbFatality : Inventory
{
Inventory.MaxAmount 1
}

ACTOR SKAutoshotty : Inventory
{
Inventory.MaxAmount 1
}

ACTOR SKMajor : Inventory
{
Inventory.MaxAmount 1
}

Actor RiotSergeantFatality1 : Inventory
{
inventory.maxamount 1
}

Actor PistolZombiemanFatality1 : Inventory
{
inventory.maxamount 1
}

Actor RifleZombieManAmmo : Inventory
{
inventory.maxamount 30
}

Actor ZSpecOpsAmmo : Inventory
{
inventory.maxamount 35
}

Actor PistolZombieManAmmo : Inventory
{
inventory.maxamount 15
}

Actor PlasmaZombieAmmo : Inventory
{
inventory.maxamount 20
}

Actor RocketZombieAmmo : Inventory
{
inventory.maxamount 1
}

// Missing Actors For Fatality Module
ACTOR ShakeShakeShake: XDeath2
{
    SeeSound "none"
    DeathSound "none"
    Decal "None"
    Gravity 1.0
    Speed 1
    States
    {
    Spawn:
        TNT1 A 5
        Goto Death
    Death:
        TNT1 A 1
	    EXPL A 0 Radius_Quake (4, 24, 0, 15, 0)
        TNT1 A 20
        Stop
    }
}