// RocketGuy

Pointlight RocketGuyAttack
{
Color 1.0 0.8 0.0
Size 32
}

Object RocketGuy
{
Frame MPOSF { Light RocketGuyAttack }
}



BrightMap Sprite MPOSF1
{
Map BMMPOSF1
DisableFullBright
}

BrightMap Sprite MPOSF2F8
{
Map BMMPOSF2
DisableFullBright
}

BrightMap Sprite MPOSF3F7
{
Map BMMPOSF3
DisableFullBright
}

BrightMap Sprite MPOSF4F6
{
Map BMMPOSF4
DisableFullBright
}

BrightMap Sprite MPOSF5
{
Map BMMPOSF5
DisableFullBright
}

// SuicideBomber

Pointlight SuicideBomberDeath1
{
Color 1.0 0.4 0.0
Size 35
}

Pointlight SuicideBomberDeath2
{
Color 0.6 0.3 0.0
Size 40
}

Pointlight SuicideBomberDeath3
{
Color 0.3 0.1 0.0
Size 35
}

Object SuicideBomber
{
Frame BMBEM { Light SuicideBomberDeath1 }
Frame BMBEN { Light SuicideBomberDeath2 }
Frame BMBEO { Light SuicideBomberDeath3 }
}

BrightMap Sprite BMBEA1
{
Map BMBMBEA1
DisableFullBright
}

BrightMap Sprite BMBEA2
{
Map BMBMBEA2
DisableFullBright
}

BrightMap Sprite BMBEA3
{
Map BMBMBEA3
DisableFullBright
}

BrightMap Sprite BMBEA4
{
Map BMBMBEA4
DisableFullBright
}

BrightMap Sprite BMBEA5
{
Map BMBMBEA5
DisableFullBright
}

BrightMap Sprite BMBEA6
{
Map BMBMBEA6
DisableFullBright
}

BrightMap Sprite BMBEA7
{
Map BMBMBEA7
DisableFullBright
}

BrightMap Sprite BMBEA8
{
Map BMBMBEA8
DisableFullBright
}

BrightMap Sprite BMBEB1
{
Map BMBMBEB1
DisableFullBright
}

BrightMap Sprite BMBEB2
{
Map BMBMBEB2
DisableFullBright
}

BrightMap Sprite BMBEB3
{
Map BMBMBEB3
DisableFullBright
}

BrightMap Sprite BMBEB4
{
Map BMBMBEB4
DisableFullBright
}

BrightMap Sprite BMBEB5
{
Map BMBMBEB5
DisableFullBright
}

BrightMap Sprite BMBEB6
{
Map BMBMBEB6
DisableFullBright
}

BrightMap Sprite BMBEB7
{
Map BMBMBEB7
DisableFullBright
}

BrightMap Sprite BMBEB8
{
Map BMBMBEB8
DisableFullBright
}

BrightMap Sprite BMBEC1
{
Map BMBMBEC1
DisableFullBright
}

BrightMap Sprite BMBEC2
{
Map BMBMBEC2
DisableFullBright
}

BrightMap Sprite BMBEC3
{
Map BMBMBEC3
DisableFullBright
}

BrightMap Sprite BMBEC4
{
Map BMBMBEC4
DisableFullBright
}

BrightMap Sprite BMBEC5
{
Map BMBMBEC5
DisableFullBright
}

BrightMap Sprite BMBEC6
{
Map BMBMBEC6
DisableFullBright
}

BrightMap Sprite BMBEC7
{
Map BMBMBEC7
DisableFullBright
}

BrightMap Sprite BMBEC8
{
Map BMBMBEC8
DisableFullBright
}

BrightMap Sprite BMBED1
{
Map BMBMBED1
DisableFullBright
}

BrightMap Sprite BMBED2
{
Map BMBMBED2
DisableFullBright
}

BrightMap Sprite BMBED3
{
Map BMBMBED3
DisableFullBright
}

BrightMap Sprite BMBED4
{
Map BMBMBED4
DisableFullBright
}

BrightMap Sprite BMBED5
{
Map BMBMBED5
DisableFullBright
}

BrightMap Sprite BMBED6
{
Map BMBMBED6
DisableFullBright
}

BrightMap Sprite BMBED7
{
Map BMBMBED7
DisableFullBright
}

BrightMap Sprite BMBED8
{
Map BMBMBED8
DisableFullBright
}

// FleshSpawn

Pointlight Fleshspawnball1
{
Color 0.6 0.2 0.4
Size 32
}

Pointlight Fleshspawnball2
{
Color 0.6 0.2 0.4
Size 24
}

Pointlight Fleshspawnball3
{
Color 0.6 0.2 0.4
Size 28
}

Pointlight Fleshspawnball4
{
Color 0.6 0.2 0.4
Size 40
}

Pointlight Fleshspawnball5
{
Color 0.8 0.4 0.3
Size 36
}

Pointlight Fleshspawnball6
{
Color 0.8 0.3 0.2
Size 32
}

Pointlight Fleshspawnball7
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight Fleshspawnball8
{
Color 0.4 0.1 0.0
Size 32
}

Pointlight Fleshspawnball9
{
Color 0.6 0.2 0.4
Size 32
}

Pointlight Fleshspawnball10
{
Color 0.5 0.2 0.3
Size 32
}

Pointlight Fleshspawnball11
{
Color 0.4 0.1 0.2
Size 32
}

Pointlight Fleshspawnball12
{
Color 0.3 0.1 0.1
Size 32
}

Pointlight Fleshspawnball13
{
Color 0.2 0.0 0.0
Size 32
}

Object Fleshspawnball
{
Frame FLBLA { Light Fleshspawnball1 }
Frame FLBLB { Light Fleshspawnball2 }
Frame FLBLC { Light Fleshspawnball3 }
Frame FLBLD { Light Fleshspawnball4 }
Frame FLBLE { Light Fleshspawnball5 }
Frame FLBLF { Light Fleshspawnball6 }
Frame FLBLG { Light Fleshspawnball7 }
Frame FLBLH { Light Fleshspawnball8 }
Frame FLBLI { Light Fleshspawnball9 }
Frame FLBLJ { Light Fleshspawnball10 }
Frame FLBLK { Light Fleshspawnball11 }
Frame FLBLL { Light Fleshspawnball12 }
Frame FLBLM { Light Fleshspawnball13 }
}

BrightMap Sprite FLSPG1
{
    Map BMFLSPG1
	DisableFullBright
}

BrightMap Sprite FLSPG2G8
{
    Map BMFLSPG2
	DisableFullBright
}

BrightMap Sprite FLSPG4G6
{
    Map BMFLSPG4
	DisableFullBright
}

BrightMap Sprite FLSPG5
{
    Map BMFLSPG5
	DisableFullBright
}

BrightMap Sprite FLSPH1
{
    Map BMFLSPH1
	DisableFullBright
}

BrightMap Sprite FLSPH2H8
{
    Map BMFLSPH2
	DisableFullBright
}

BrightMap Sprite FLSPH3H7
{
    Map BMFLSPH3
	DisableFullBright
}

BrightMap Sprite FLSPH4H6
{
    Map BMFLSPH4
	DisableFullBright
}

BrightMap Sprite FLSPH5
{
    Map BMFLSPH5
	DisableFullBright
}

// DeathIncarnate

PointLight DeathIncarnate
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 32
}

Pointlight IncarnateExplode1
{
Color 0.8 0.0 0.0
Offset 0 54 0
Size 32
}

Pointlight IncarnateExplode2
{
Color 0.85 0.0 0.0
Offset 0 54 0
Size 40
}

Pointlight IncarnateExplode3
{
Color 0.9 0.0 0.0
Offset 0 54 0
Size 48
}

Pointlight IncarnateExplode4
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 80
}

Pointlight IncarnateExplode5
{
Color 1.0 0.0 0.0
Offset 0 54 0
Size 72
}

Pointlight IncarnateExplode6
{
Color 0.7 0.0 0.0
Offset 0 54 0
Size 56
}

Pointlight IncarnateExplode7
{
Color 0.5 0.0 0.0
Offset 0 54 0
Size 48
}

Pointlight IncarnateExplode8
{
Color 0.3 0.0 0.0
Offset 0 54 0
Size 24
}

Object Incarnate
{
Frame INCAU { Light DeathIncarnate }
Frame INCXA { Light IncarnateExplode1 }
Frame INCXB { Light IncarnateExplode2 }
Frame INCXC { Light IncarnateExplode3 }
Frame INCXD { Light IncarnateExplode4 }
Frame INCXE { Light IncarnateExplode5 }
Frame INCXF { Light IncarnateExplode6 }
Frame INCXG { Light IncarnateExplode7 }
Frame INCXH { Light IncarnateExplode8 }
}

BrightMap Sprite INCAA1D1
{
Map BMINCAA1
DisableFullBright
}

BrightMap Sprite INCAA2D8
{
Map BMINCAA2
DisableFullBright
}

BrightMap Sprite INCAA3D7
{
Map BMINCAA3
DisableFullBright
}

BrightMap Sprite INCAA4D6
{
Map BMINCAA4
DisableFullBright
}

BrightMap Sprite INCAA5D5
{
Map BMINCAA5
DisableFullBright
}

BrightMap Sprite INCAA6D4
{
Map BMINCAA6
DisableFullBright
}

BrightMap Sprite INCAA7D3
{
Map BMINCAA7
DisableFullBright
}

BrightMap Sprite INCAA8D2
{
Map BMINCAA8
DisableFullBright
}

BrightMap Sprite INCAB1E1
{
Map BMINCAB1
DisableFullBright
}

BrightMap Sprite INCAB2E8
{
Map BMINCAB2
DisableFullBright
}

BrightMap Sprite INCAB3E7
{
Map BMINCAB3
DisableFullBright
}

BrightMap Sprite INCAB4E6
{
Map BMINCAB4
DisableFullBright
}

BrightMap Sprite INCAB5E5
{
Map BMINCAB5
DisableFullBright
}

BrightMap Sprite INCAB6E4
{
Map BMINCAB6
DisableFullBright
}

BrightMap Sprite INCAB7E3
{
Map BMINCAB7
DisableFullBright
}

BrightMap Sprite INCAB8E2
{
Map BMINCAB8
DisableFullBright
}

BrightMap Sprite INCAC1F1
{
Map BMINCAC1
DisableFullBright
}

BrightMap Sprite INCAC2F8
{
Map BMINCAC2
DisableFullBright
}

BrightMap Sprite INCAC3F7
{
Map BMINCAC3
DisableFullBright
}

BrightMap Sprite INCAC4F6
{
Map BMINCAC4
DisableFullBright
}

BrightMap Sprite INCAC5F5
{
Map BMINCAC5
DisableFullBright
}

BrightMap Sprite INCAC6F4
{
Map BMINCAC6
DisableFullBright
}

BrightMap Sprite INCAC7F3
{
Map BMINCAC7
DisableFullBright
}

BrightMap Sprite INCAC8F2
{
Map BMINCAC8
DisableFullBright
}

BrightMap Sprite INCAG1R1
{
Map BMINCAG1
DisableFullBright
}

BrightMap Sprite INCAG2R8
{
Map BMINCAG2
DisableFullBright
}

BrightMap Sprite INCAG3R7
{
Map BMINCAG3
DisableFullBright
}

BrightMap Sprite INCAG4R6
{
Map BMINCAG4
DisableFullBright
}

BrightMap Sprite INCAG5R5
{
Map BMINCAG5
DisableFullBright
}

BrightMap Sprite INCAG6R4
{
Map BMINCAG6
DisableFullBright
}

BrightMap Sprite INCAG7R3
{
Map BMINCAG7
DisableFullBright
}

BrightMap Sprite INCAG8R2
{
Map BMINCAG8
DisableFullBright
}

BrightMap Sprite INCAH1S1
{
Map BMINCAH1
DisableFullBright
}

BrightMap Sprite INCAH2S8
{
Map BMINCAH2
DisableFullBright
}

BrightMap Sprite INCAH3S7
{
Map BMINCAH3
DisableFullBright
}

BrightMap Sprite INCAH4S6
{
Map BMINCAH4
DisableFullBright
}

BrightMap Sprite INCAH5S5
{
Map BMINCAH5
DisableFullBright
}

BrightMap Sprite INCAH6S4
{
Map BMINCAH6
DisableFullBright
}

BrightMap Sprite INCAH7S3
{
Map BMINCAH7
DisableFullBright
}

BrightMap Sprite INCAH8S2
{
Map BMINCAH8
DisableFullBright
}

BrightMap Sprite INCAI1T1
{
Map BMINCAI1
DisableFullBright
}

BrightMap Sprite INCAI2T8
{
Map BMINCAI2
DisableFullBright
}

BrightMap Sprite INCAI3T7
{
Map BMINCAI3
DisableFullBright
}

BrightMap Sprite INCAI4T6
{
Map BMINCAI4
DisableFullBright
}

BrightMap Sprite INCAI6T4
{
Map BMINCAI6
DisableFullBright
}

BrightMap Sprite INCAI7T3
{
Map BMINCAI7
DisableFullBright
}

BrightMap Sprite INCAI8T2
{
Map BMINCAI8
DisableFullBright
}

BrightMap Sprite INCAJ1
{
Map BMINCAJ1
DisableFullBright
}

BrightMap Sprite INCAJ2
{
Map BMINCAJ2
DisableFullBright
}

BrightMap Sprite INCAJ3
{
Map BMINCAJ3
DisableFullBright
}

BrightMap Sprite INCAJ4
{
Map BMINCAJ4
DisableFullBright
}

BrightMap Sprite INCAJ5
{
Map BMINCAJ5
DisableFullBright
}

BrightMap Sprite INCAJ6
{
Map BMINCAJ6
DisableFullBright
}

BrightMap Sprite INCAJ7
{
Map BMINCAJ7
DisableFullBright
}

BrightMap Sprite INCAJ8
{
Map BMINCAJ8
DisableFullBright
}

BrightMap Sprite INCAK1
{
Map BMINCAK1
DisableFullBright
}

BrightMap Sprite INCAK2
{
Map BMINCAK2
DisableFullBright
}

BrightMap Sprite INCAK3
{
Map BMINCAK3
DisableFullBright
}

BrightMap Sprite INCAK4
{
Map BMINCAK4
DisableFullBright
}

BrightMap Sprite INCAK5
{
Map BMINCAK5
DisableFullBright
}

BrightMap Sprite INCAK6
{
Map BMINCAK6
DisableFullBright
}

BrightMap Sprite INCAK7
{
Map BMINCAK7
DisableFullBright
}

BrightMap Sprite INCAK8
{
Map BMINCAK8
DisableFullBright
}

BrightMap Sprite INCAL1
{
Map BMINCAL1
DisableFullBright
}

BrightMap Sprite INCAL2
{
Map BMINCAL2
DisableFullBright
}

BrightMap Sprite INCAL3
{
Map BMINCAL3
DisableFullBright
}

BrightMap Sprite INCAL4
{
Map BMINCAL4
DisableFullBright
}

BrightMap Sprite INCAL5
{
Map BMINCAL5
DisableFullBright
}

BrightMap Sprite INCAL6
{
Map BMINCAL6
DisableFullBright
}

BrightMap Sprite INCAL7
{
Map BMINCAL7
DisableFullBright
}

BrightMap Sprite INCAL8
{
Map BMINCAL8
DisableFullBright
}

BrightMap Sprite INCAU1
{
Map BMINCAU1
DisableFullBright
}

BrightMap Sprite INCAU2
{
Map BMINCAU2
DisableFullBright
}

BrightMap Sprite INCAU3
{
Map BMINCAU3
DisableFullBright
}

BrightMap Sprite INCAU4
{
Map BMINCAU4
DisableFullBright
}

BrightMap Sprite INCAU5
{
Map BMINCAU5
DisableFullBright
}

BrightMap Sprite INCAU6
{
Map BMINCAU6
DisableFullBright
}

BrightMap Sprite INCAU7
{
Map BMINCAU7
DisableFullBright
}

BrightMap Sprite INCAU8
{
Map BMINCAU8
DisableFullBright
}

BrightMap Sprite INCXA0
{
Map BMINCXA0
DisableFullBright
}

BrightMap Sprite INCXB0
{
Map BMINCXB0
DisableFullBright
}

BrightMap Sprite INCXC0
{
Map BMINCXC0
DisableFullBright
}

BrightMap Sprite INCXD0
{
Map BMINCXD0
DisableFullBright
}

BrightMap Sprite INCXE0
{
Map BMINCXE0
DisableFullBright
}

BrightMap Sprite INCXF0
{
Map BMINCXF0
DisableFullBright
}

BrightMap Sprite INCXG0
{
Map BMINCXG0
DisableFullBright
}

BrightMap Sprite INCXH0
{
Map BMINCXH0
DisableFullBright
}

BrightMap Sprite INCXI0
{
Map BMINCXI0
DisableFullBright
}

BrightMap Sprite INCXJ0
{
Map BMINCXJ0
DisableFullBright
}

//GLDefs for Hades Sphere
PointLight HadesSphere_1
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 10
}

PointLight HadesSphere_2
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 20
}

PointLight HadesSphere_3
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 30
}

PointLight HadesSphere_4
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 40
}

FlickerLight2 HadesSphere
{
Color 1.0 0.0 0.0
Offset 0 8 0
Size 50
SecondarySize 70
Interval 2.0
}

Object HS
{
Frame HADEE { Light HadesSphere_1 }
Frame HADEF { Light HadesSphere_2 }
Frame HADEG { Light HadesSphere_3 }
Frame HADEH { Light HadesSphere_4 }
Frame HADEA { Light HadesSphere }
Frame HADEB { Light HadesSphere }
Frame HADEC { Light HadesSphere }
Frame HADED { Light HadesSphere }
Frame HADEG { Light HadesSphere }
}

PointLight HadesBoom_1
{
Color 1.0 0.0 0.0
Offset 0 14 0
Size 80
}

PointLight HadesBoom_2
{
Color 0.9 0.0 0.0
Offset 0 14 0
Size 92
}

PointLight HadesBoom_3
{
Color 0.78 0.0 0.0
Offset 0 14 0
Size 96
}

PointLight HadesBoom_4
{
Color 0.56 0.0 0.0
Offset 0 14 0
Size 100
}

PointLight HadesBoom_5
{
Color 0.32 0.0 0.0
Offset 0 14 0
Size 110
}

Object HS
{
Frame HADEM { Light HadesBoom_1 }
Frame HADEN { Light HadesBoom_2 }
Frame HADEO { Light HadesBoom_3 }
Frame HADEP { Light HadesBoom_4 }
Frame HADEQ { Light HadesBoom_5 }
}

// BruiserDemon
FlickerLight2 BruiserDemon
{
Color 1.0 0.6 0.0
Size 70
SecondarySize 95
Offset 0 32 0
Interval 2.0
}

Pointlight BruiserDeath1
{
Color 1.0 0.8 0.0
Size 128
Offset 0 32 0
}

Pointlight BruiserDeath2
{
Color 1.0 0.6 0.0
Size 96
Offset 0 32 0
}

Pointlight BruiserDeath3
{
Color 0.6 0.4 0.0
Size 72
Offset 0 32 0
}

Pointlight BruiserDeath4
{
Color 0.5 0.4 0.0
Size 64
Offset 0 32 0
}

Pointlight BruiserDeath5
{
Color 0.4 0.2 0.0
Size 56
Offset 0 32 0
}

Object BruiserDemon
{
Frame BRUSA { Light BruiserDemon }
Frame BRUSB { Light BruiserDemon }
Frame BRUSC { Light BruiserDemon }
Frame BRUSD { Light BruiserDemon }
Frame BRUSE { Light BruiserDemon }
Frame BRUSF { Light BruiserDemon }
Frame BRUSG { Light BruiserDemon }
Frame BRUSH { Light BruiserDemon }
Frame BRUSI { Light BruiserDemon }
Frame BRUSJ { Light BruiserDemon }
Frame BRUSK { Light BruiserDemon }
Frame BRUSL { Light BruiserDemon }
Frame BRUSM { Light BruiserDemon }
Frame BRUDA { Light BruiserDeath5 }
Frame BRUDB { Light BruiserDeath4 }
Frame BRUDC { Light BruiserDeath3 }
Frame BRUDD { Light BruiserDeath2 }
Frame BRUDE { Light BruiserDeath1 }
Frame BRUDF { Light BruiserDeath1 }
Frame BRUDG { Light BruiserDeath1 }
Frame BRUDH { Light BruiserDeath1 }
Frame BRUDI { Light BruiserDeath2 }
Frame BRUDJ { Light BruiserDeath3 }
Frame BRUDK { Light BruiserDeath4 }
Frame BRUDL { Light BruiserDeath5 }
Frame BRUDM { Light BruiserDeath5 }
Frame BRUDN { Light BruiserDeath5 }
}

Pointlight BruiserBall11
{
Color 0.6 0.3 0.0
Size 64
}

Pointlight BruiserBall12
{
Color 0.7 0.4 0.0
Size 72
}

Pointlight BruiserBall13
{
Color 0.6 0.4 0.0
Size 88
}

Pointlight BruiserBall14
{
Color 0.6 0.3 0.0
Size 56
}

Pointlight BruiserBall15
{
Color 0.55 0.25 0.0
Size 48
}

Pointlight BruiserBall16
{
Color 0.5 0.2 0.0
Size 40
}

Pointlight BruiserBall17
{
Color 0.45 0.15 0.0
Size 32
}

Pointlight BruiserBall18
{
Color 0.3 0.1 0.0
Size 24
}

Object BruiserBall
{
Frame BRBAA { Light BruiserBall11 }
Frame BRBAB { Light BruiserBall11 }
Frame BRBAK { Light BruiserBall11 }
Frame BRBAL { Light BruiserBall12 }
Frame BRBAM { Light BruiserBall12 }
Frame BRBAN { Light BruiserBall13 }
Frame BRBAO { Light BruiserBall13 }
Frame BRBAP { Light BruiserBall12 }
Frame BRBAQ { Light BruiserBall12 }
Frame BRBAR { Light BruiserBall11 }
Frame BRBAS { Light BruiserBall14 }
Frame BRBAT { Light BruiserBall15 }
Frame BRBAU { Light BruiserBall16 }
Frame BRBAV { Light BruiserBall17 }
Frame BRBAW { Light BruiserBall18 }
}


Pointlight BruiserBall21
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight BruiserBall22
{
Color 0.8 0.4 0.0
Size 48
}

Pointlight BruiserBall23
{
Color 0.6 0.2 0.0
Size 24
}

Pointlight BruiserBall24
{
Color 0.4 0.0 0.0
Size 16
}

Object BruiserBall2
{
Frame BRB2A { Light BruiserBall21 }
Frame BRB2B { Light BruiserBall21 }
Frame BRB2C { Light BruiserBall22 }
Frame BRB2D { Light BruiserBall22 }
Frame BRB2E { Light BruiserBall21 }
Frame BRB2F { Light BruiserBall21 }
Frame BRB2G { Light BruiserBall23 }
Frame BRB2H { Light BruiserBall24 }
}

PointLight BruiserFire_1
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 20
}

PointLight BruiserFire_2
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 30
}

PointLight BruiserFire_3
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 40
}

PointLight BruiserFire_4
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 47
}

PointLight BruiserFire_5
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 54
}

PointLight BruiserFire_6
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 61
}

PointLight BruiserFire_7
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 66
}

PointLight BruiserFire_8
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 73
}

PointLight BruiserFire_9
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 76
}

PointLight BruiserFire_10
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 79
}

PointLight BruiserFire_11
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 80
}

PointLight BruiserFire_12
{
Offset 0 0 0
Color 0.95 0.47 0.0
Size 81
}

PointLight BruiserFire_13
{
Offset 0 0 0
Color 0.9 0.43 0.0
Size 82
}

PointLight BruiserFire_14
{
Offset 0 0 0
Color 0.83 0.38 0.0
Size 83
}

PointLight BruiserFire_15
{
Offset 0 0 0
Color 0.75 0.34 0.0
Size 84
}

PointLight BruiserFire_16
{
Offset 0 0 0
Color 0.63 0.27 0.0
Size 85
}

PointLight BruiserFire_17
{
Offset 0 0 0
Color 0.55 0.21 0.0
Size 86
}

PointLight BruiserFire_18
{
Offset 0 0 0
Color 1.38 0.13 0.0
Size 87
}

PointLight BruiserFire_19
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 88
}

Object BruiserFire
{
Frame XXBFA { Light BruiserFire_1 }
Frame XXBFB { Light BruiserFire_2 }
Frame XXBFC { Light BruiserFire_3 }
Frame XXBFD { Light BruiserFire_4 }
Frame XXBFE { Light BruiserFire_5 }
Frame XXBFF { Light BruiserFire_6 }
Frame XXBFG { Light BruiserFire_7 }
Frame XXBFH { Light BruiserFire_8 }
Frame XXBFI { Light BruiserFire_9 }
Frame XXBFJ { Light BruiserFire_10 }
Frame XXBFK { Light BruiserFire_11 }
Frame XXBFL { Light BruiserFire_12 }
Frame XXBFM { Light BruiserFire_13 }
Frame XXBFN { Light BruiserFire_14 }
Frame XXBFO { Light BruiserFire_15 }
Frame XXBFP { Light BruiserFire_16 }
Frame XXBFQ { Light BruiserFire_17 }
Frame XXBFR { Light BruiserFire_18 }
Frame XXBFS { Light BruiserFire_19 }
}

BrightMap Sprite BRUSA1
{
Map BMBRS1A1
DisableFullBright
}

BrightMap Sprite BRUSA2A8
{
Map BMBRS1A2
DisableFullBright
}

BrightMap Sprite BRUSA3A7
{
Map BMBRS1A3
DisableFullBright
}

BrightMap Sprite BRUSA4A6
{
Map BMBRS1A4
DisableFullBright
}

BrightMap Sprite BRUSA5
{
Map BMBRS1A5
DisableFullBright
}

BrightMap Sprite BRUSB1
{
Map BMBRS1B1
DisableFullBright
}

BrightMap Sprite BRUSB2B8
{
Map BMBRS1B2
DisableFullBright
}

BrightMap Sprite BRUSB3B7
{
Map BMBRS1B3
DisableFullBright
}

BrightMap Sprite BRUSB4B6
{
Map BMBRS1B4
DisableFullBright
}

BrightMap Sprite BRUSB5
{
Map BMBRS1B5
DisableFullBright
}

BrightMap Sprite BRUSC1
{
Map BMBRS1C1
DisableFullBright
}

BrightMap Sprite BRUSC2C8
{
Map BMBRS1C2
DisableFullBright
}

BrightMap Sprite BRUSC3C7
{
Map BMBRS1C3
DisableFullBright
}

BrightMap Sprite BRUSC4C6
{
Map BMBRS1C4
DisableFullBright
}

BrightMap Sprite BRUSC5
{
Map BMBRS1C5
DisableFullBright
}

BrightMap Sprite BRUSD1
{
Map BMBRS1D1
DisableFullBright
}

BrightMap Sprite BRUSD2D8
{
Map BMBRS1D2
DisableFullBright
}

BrightMap Sprite BRUSD3D7
{
Map BMBRS1D3
DisableFullBright
}

BrightMap Sprite BRUSD4D6
{
Map BMBRS1D4
DisableFullBright
}

BrightMap Sprite BRUSD5
{
Map BMBRS1D5
DisableFullBright
}

BrightMap Sprite BRUSE1
{
Map BMBRS1E1
DisableFullBright
}

BrightMap Sprite BRUSE2
{
Map BMBRS1E2
DisableFullBright
}

BrightMap Sprite BRUSE3
{
Map BMBRS1E3
DisableFullBright
}

BrightMap Sprite BRUSE4
{
Map BMBRS1E4
DisableFullBright
}

BrightMap Sprite BRUSE5
{
Map BMBRS1E5
DisableFullBright
}

BrightMap Sprite BRUSE6
{
Map BMBRS1E6
DisableFullBright
}

BrightMap Sprite BRUSE7
{
Map BMBRS1E7
DisableFullBright
}

BrightMap Sprite BRUSE8
{
Map BMBRS1E8
DisableFullBright
}

BrightMap Sprite BRUSF1
{
Map BMBRS1F1
DisableFullBright
}

BrightMap Sprite BRUSF2
{
Map BMBRS1F2
DisableFullBright
}

BrightMap Sprite BRUSF3
{
Map BMBRS1F3
DisableFullBright
}

BrightMap Sprite BRUSF4
{
Map BMBRS1F4
DisableFullBright
}

BrightMap Sprite BRUSF5
{
Map BMBRS1F5
DisableFullBright
}

BrightMap Sprite BRUSF6
{
Map BMBRS1F6
DisableFullBright
}

BrightMap Sprite BRUSF7
{
Map BMBRS1F7
DisableFullBright
}

BrightMap Sprite BRUSF8
{
Map BMBRS1F8
DisableFullBright
}

BrightMap Sprite BRUSG1
{
Map BMBRS1G1
DisableFullBright
}

BrightMap Sprite BRUSG2
{
Map BMBRS1G2
DisableFullBright
}

BrightMap Sprite BRUSG3
{
Map BMBRS1G3
DisableFullBright
}

BrightMap Sprite BRUSG4
{
Map BMBRS1G4
DisableFullBright
}

BrightMap Sprite BRUSG5
{
Map BMBRS1G5
DisableFullBright
}

BrightMap Sprite BRUSG6
{
Map BMBRS1G6
DisableFullBright
}

BrightMap Sprite BRUSG7
{
Map BMBRS1G7
DisableFullBright
}

BrightMap Sprite BRUSG8
{
Map BMBRS1G8
DisableFullBright
}

BrightMap Sprite BRUSH1
{
Map BMBRS1H1
DisableFullBright
}

BrightMap Sprite BRUSH2
{
Map BMBRS1H2
DisableFullBright
}

BrightMap Sprite BRUSH3
{
Map BMBRS1H3
DisableFullBright
}

BrightMap Sprite BRUSH4
{
Map BMBRS1H4
DisableFullBright
}

BrightMap Sprite BRUSH5
{
Map BMBRS1H5
DisableFullBright
}

BrightMap Sprite BRUSH6
{
Map BMBRS1H6
DisableFullBright
}

BrightMap Sprite BRUSH7
{
Map BMBRS1H7
DisableFullBright
}

BrightMap Sprite BRUSH8
{
Map BMBRS1H8
DisableFullBright
}

BrightMap Sprite BRUSI1
{
Map BMBRS1I1
DisableFullBright
}

BrightMap Sprite BRUSI2
{
Map BMBRS1I2
DisableFullBright
}

BrightMap Sprite BRUSI3
{
Map BMBRS1I3
DisableFullBright
}

BrightMap Sprite BRUSI4
{
Map BMBRS1I4
DisableFullBright
}

BrightMap Sprite BRUSI5
{
Map BMBRS1I5
DisableFullBright
}

BrightMap Sprite BRUSI6
{
Map BMBRS1I6
DisableFullBright
}

BrightMap Sprite BRUSI7
{
Map BMBRS1I7
DisableFullBright
}

BrightMap Sprite BRUSI8
{
Map BMBRS1I8
DisableFullBright
}

BrightMap Sprite BRUSJ1
{
Map BMBRS1J1
DisableFullBright
}

BrightMap Sprite BRUSJ2
{
Map BMBRS1J2
DisableFullBright
}

BrightMap Sprite BRUSJ3
{
Map BMBRS1J3
DisableFullBright
}

BrightMap Sprite BRUSJ4
{
Map BMBRS1J4
DisableFullBright
}

BrightMap Sprite BRUSJ5
{
Map BMBRS1J5
DisableFullBright
}

BrightMap Sprite BRUSJ6
{
Map BMBRS1J6
DisableFullBright
}

BrightMap Sprite BRUSJ7
{
Map BMBRS1J7
DisableFullBright
}

BrightMap Sprite BRUSJ8
{
Map BMBRS1J8
DisableFullBright
}

BrightMap Sprite BRUSK1
{
Map BMBRS1K1
DisableFullBright
}

BrightMap Sprite BRUSK2K8
{
Map BMBRS1K2
DisableFullBright
}

BrightMap Sprite BRUSK3K7
{
Map BMBRS1K3
DisableFullBright
}

BrightMap Sprite BRUSK4K6
{
Map BMBRS1K4
DisableFullBright
}

BrightMap Sprite BRUSK5
{
Map BMBRS1K5
DisableFullBright
}

BrightMap Sprite BRUSL1
{
Map BMBRS1L1
DisableFullBright
}

BrightMap Sprite BRUSL2L8
{
Map BMBRS1L2
DisableFullBright
}

BrightMap Sprite BRUSL3L7
{
Map BMBRS1L3
DisableFullBright
}

BrightMap Sprite BRUSL4L6
{
Map BMBRS1L4
DisableFullBright
}

BrightMap Sprite BRUSL5
{
Map BMBRS1L5
DisableFullBright
}

BrightMap Sprite BRUSM1
{
Map BMBRS1M1
DisableFullBright
}

BrightMap Sprite BRUSM2M8
{
Map BMBRS1M2
DisableFullBright
}

BrightMap Sprite BRUSM3M7
{
Map BMBRS1M3
DisableFullBright
}

BrightMap Sprite BRUSM4M6
{
Map BMBRS1M4
DisableFullBright
}

BrightMap Sprite BRUSM5
{
Map BMBRS1M5
DisableFullBright
}

BrightMap Sprite BRUSN1
{
Map BMBRS1N1
DisableFullBright
}

BrightMap Sprite BRUSN2
{
Map BMBRS1N2
DisableFullBright
}

BrightMap Sprite BRUSN3
{
Map BMBRS1N3
DisableFullBright
}

BrightMap Sprite BRUSN4
{
Map BMBRS1N4
DisableFullBright
}

BrightMap Sprite BRUSN5
{
Map BMBRS1N5
DisableFullBright
}

BrightMap Sprite BRUSN6
{
Map BMBRS1N6
DisableFullBright
}

BrightMap Sprite BRUSN7
{
Map BMBRS1N7
DisableFullBright
}

BrightMap Sprite BRUSN8
{
Map BMBRS1N8
DisableFullBright
}

BrightMap Sprite BRUDA0
{
Map BMBRS2A0
DisableFullBright
}

BrightMap Sprite BRUDB0
{
Map BMBRS2B0
DisableFullBright
}

BrightMap Sprite BRUDC0
{
Map BMBRS2C0
DisableFullBright
}

BrightMap Sprite BRUDD0
{
Map BMBRS2D0
DisableFullBright
}

BrightMap Sprite BRUDE0
{
Map BMBRS2E0
DisableFullBright
}

BrightMap Sprite BRUDF0
{
Map BMBRS2F0
DisableFullBright
}

BrightMap Sprite BRUDG0
{
Map BMBRS2G0
DisableFullBright
}

BrightMap Sprite BRUDH0
{
Map BMBRS2H0
DisableFullBright
}

BrightMap Sprite BRUDI0
{
Map BMBRS2I0
DisableFullBright
}

BrightMap Sprite BRUDJ0
{
Map BMBRS2J0
DisableFullBright
}

BrightMap Sprite BRUDK0
{
Map BMBRS2K0
DisableFullBright
}

BrightMap Sprite BRUDL0
{
Map BMBRS2L0
DisableFullBright
}

BrightMap Sprite BRUDM0
{
Map BMBRS2M0
DisableFullBright
}

BrightMap Sprite BRUDN0
{
Map BMBRS2N0
DisableFullBright
}

BrightMap Sprite BRUDO0
{
Map BMBRS2O0
DisableFullBright
}

BrightMap Sprite BRUDP0
{
Map BMBRS2P0
DisableFullBright
}

BrightMap Sprite BRUDQ0
{
Map BMBRS2Q0
DisableFullBright
}

BrightMap Sprite BRUDS0
{
Map BMBRS2S0
DisableFullBright
}

BrightMap Sprite BRUDT0
{
Map BMBRS2T0
DisableFullBright
}

BrightMap Sprite BRUDU0
{
Map BMBRS2U0
DisableFullBright
}

// PyroDemon
Flickerlight2 FireShot1
{
Color 1.0 0.8 0.0
Size 25
SecondarySize 30
Interval 2
Offset 0 0 0
}

Pointlight FireShot2
{
Color 0.8 0.6 0.0
Size 25
}

Pointlight FireShot3
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight FireShot4
{
Color 0.4 0.2 0.0
Size 21
}

Object FireShot
{
Frame FSHTA { Light FireShot1 }
Frame FSHTB { Light FireShot1 }
Frame FSHTC { Light FireShot2 }
Frame FSHTD { Light FireShot3 }
Frame FSHTE { Light FireShot4 }
}

Pointlight EscapeExplosion1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight EscapeExplosion2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight EscapeExplosion3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight EscapeExplosion4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight EscapeExplosion5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight EscapeExplosion6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight EscapeExplosion7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight EscapeExplosion8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight EscapeExplosion9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight EscapeExplosion10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight EscapeExplosion11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight EscapeExplosion12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight EscapeExplosion13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight EscapeExplosion14
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight EscapeExplosion15
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight EscapeExplosion16
{
Color 0.6 0.4 0.0
Size 21
}

Pointlight EscapeExplosion17
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight EscapeExplosion18
{
Color 0.4 0.2 0.0
Size 19
}

Pointlight EscapeExplosion19
{
Color 0.2 0.0 0.0
Size 18
}

Pointlight EscapeExplosion20
{
Color 0.2 0.0 0.0
Size 17
}

Pointlight EscapeExplosion21
{
Color 0.2 0.0 0.0
Size 16
}

Object EscapeExplosion
{
Frame NKXPB { Light EscapeExplosion1 }
Frame NKXPC { Light EscapeExplosion2 }
Frame NKXPD { Light EscapeExplosion3 }
Frame NKXPE { Light EscapeExplosion4 }
Frame NKXPF { Light EscapeExplosion5 }
Frame NKXPG { Light EscapeExplosion6 }
Frame NKXPH { Light EscapeExplosion7 }
Frame NKXPI { Light EscapeExplosion8 }
Frame NKXPJ { Light EscapeExplosion9 }
Frame NKXPK { Light EscapeExplosion10 }
Frame NKXPL { Light EscapeExplosion11 }
Frame NKXPM { Light EscapeExplosion12 }
Frame NKXPN { Light EscapeExplosion13 }
Frame NKXPO { Light EscapeExplosion14 }
Frame NKXPP { Light EscapeExplosion15 }
Frame NKXPQ { Light EscapeExplosion16 }
Frame NKXPR { Light EscapeExplosion17 }
Frame NKXPS { Light EscapeExplosion18 }
Frame NKXPT { Light EscapeExplosion19 }
Frame NKXPU { Light EscapeExplosion20 }
Frame NKXPV { Light EscapeExplosion21 }
}

Pointlight FirebombExplosion11
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FirebombExplosion12
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FirebombExplosion13
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight FirebombExplosion14
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FirebombExplosion15
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight FirebombExplosion16
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FirebombExplosion17
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight FirebombExplosion18
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight FirebombExplosion19
{
Color 0.9 0.7 0.1
Size 39
}

Pointlight FirebombExplosion110
{
Color 0.9 0.7 0.1
Size 38
}

Pointlight FirebombExplosion111
{
Color 0.8 0.6 0.0
Size 37
}

Pointlight FirebombExplosion112
{
Color 0.7 0.5 0.0
Size 36
}

Pointlight FirebombExplosion113
{
Color 0.7 0.5 0.0
Size 35
}

Pointlight FirebombExplosion114
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight FirebombExplosion115
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight FirebombExplosion116
{
Color 0.5 0.3 0.0
Size 35
}

Pointlight FirebombExplosion117
{
Color 0.4 0.2 0.0
Size 35
}

Pointlight FirebombExplosion118
{
Color 0.3 0.1 0.0
Size 35
}

Pointlight FirebombExplosion119
{
Color 0.2 0.0 0.0
Size 35
}

Object FirebombExplosion1
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Object FirebombExplosion2
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Object FirebombExplosion3
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Pointlight PyroBlast1
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight PyroBlast2
{
Color 1.0 0.8 0.0
Size 48
}

Pointlight PyroBlast3
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight PyroBlast4
{
Color 0.9 0.7 0.0
Size 40
}

Pointlight PyroBlast5
{
Color 0.9 0.7 0.0
Size 36
}

Pointlight PyroBlast6
{
Color 0.8 0.6 0.0
Size 32
}

Pointlight PyroBlast7
{
Color 0.7 0.5 0.0
Size 28
}

Pointlight PyroBlast8
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight PyroBlast9
{
Color 0.5 0.3 0.0
Size 20
}

Pointlight PyroBlast10
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight PyroBlast11
{
Color 0.3 0.1 0.0
Size 12
}

Object PyroBlast
{
Frame SBLLA { Light PyroBlast1 }
Frame SBLLB { Light PyroBlast1 }
Frame SBLLC { Light PyroBlast1 }
Frame SBLLD { Light PyroBlast1 }
Frame SBLLE { Light PyroBlast1 }
Frame SBLLF { Light PyroBlast1 }
Frame SBLLG { Light PyroBlast1 }
Frame SBLLH { Light PyroBlast1 }
Frame SBLLI { Light PyroBlast1 }
Frame SBLLJ { Light PyroBlast1 }
Frame SBLLK { Light PyroBlast2 }
Frame SBLLL { Light PyroBlast3 }
Frame SBLLM { Light PyroBlast4 }
Frame SBLLN { Light PyroBlast5 }
Frame SBLLO { Light PyroBlast6 }
Frame SBLLP { Light PyroBlast7 }
Frame SBLLQ { Light PyroBlast8 }
Frame SBLLR { Light PyroBlast9 }
Frame SBLLS { Light PyroBlast10 }
Frame SBLLT { Light PyroBlast11 }
Frame SBLLU { Light PyroBlast11 }
Frame SBLLV { Light PyroBlast11 }
Frame SBLLW { Light PyroBlast11 }
}

Pointlight WalkFire
{
Color 1.0 0.8 0.0
Size 5
}

Pointlight WalkFire2
{
Color 1.0 0.8 0.0
Size 15
}

Pointlight WalkFire3
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight WalkFire4
{
Color 1.0 0.88 0.0
Size 34
}

Pointlight WalkFire5
{
Color 1.0 0.8 0.0
Size 32
}

Pointlight WalkFire6
{
Color 1.0 0.8 0.0
Size 30
}

Pointlight WalkFire7
{
Color 1.0 0.8 0.0
Size 25
}

Pointlight WalkFire8
{
Color 1.0 0.8 0.0
Size 20
}

Pointlight WalkFire9
{
Color 1.0 0.8 0.0
Size 15
}

Pointlight WalkFire10
{
Color 1.0 0.8 0.0
Size 5
}

Pointlight WalkFire11
{
Color 1.0 0.8 0.0
Size 4
}

Pointlight WalkFire12
{
Color 1.0 0.8 0.0
Size 3
}

Pointlight WalkFire13
{
Color 1.0 0.8 0.0
Size 2
}

Pointlight WalkFire14
{
Color 1.0 0.8 0.0
Size 1
}

Object WalkFire
{
Frame FRTFA { Light WalkFire }
Frame FRTFB { Light WalkFire2 }
Frame FRTFC { Light WalkFire3 }
Frame FRTFD { Light WalkFire4 }
Frame FRTFE { Light WalkFire5 }
Frame FRTFF { Light WalkFire6 }
Frame FRTFG { Light WalkFire7 }
Frame FRTFH { Light WalkFire8 }
Frame FRTFI { Light WalkFire9 }
Frame FRTFJ { Light WalkFire10 }
Frame FRTFK { Light WalkFire11 }
Frame FRTFL { Light WalkFire12 }
Frame FRTFM { Light WalkFire13 }
Frame FRTFN { Light WalkFire14 }
}

Pointlight PyroBall
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight PyroBall2
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight PyroBall3
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight PyroBall4
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight PyroBall2
{
Color 0.6 0.4 0.0
Size 34
}

Pointlight PyroBall3
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight PyroBall4
{
Color 0.2 0.0 0.0
Size 30
}

Object PyroBall
{
Frame RBALA { Light PyroBall }
Frame RBALB { Light PyroBall }
Frame RBALD { Light PyroBall2 }
Frame RBALE { Light PyroBall3 }
Frame RBALF { Light PyroBall4 }
Frame RBALG { Light PyroBall4 }
Frame RBALH { Light PyroBall4 }
Frame RBALI { Light PyroBall4 }
}

Pointlight Comet1
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight Comet2
{
Color 0.8 0.6 0.0
Size 64
}

Pointlight Comet3
{
Color 1.0 0.8 0.4
Size 72
}

Pointlight Comet4
{
Color 0.8 0.7 0.0
Size 64
}

Pointlight Comet5
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight Comet6
{
Color 0.4 0.2 0.0
Size 48
}

Pointlight Comet7
{
Color 0.4 0.0 0.0
Size 40
}

Object FallingComet
{
Frame COMTA { Light Comet1 }
Frame COMTB { Light Comet1 }
Frame COMTC { Light Comet1 }
Frame COMTD { Light Comet2 }
Frame COMTE { Light Comet3 }
Frame COMTF { Light Comet4 }
}

Object CometDeath
{
Frame COMTG { Light Comet5 }
Frame COMTH { Light Comet6 }
Frame COMTI { Light Comet7 }
}

Flickerlight2 RainCometNull
{
Color 1.0 0.8 0.0
Size 15
Secondarysize 20
Interval 2
Offset 0 0 0
}

Object RainCometNull
{
Frame ZAP5A { Light RainCometNull }
Frame ZAP5B { Light RainCometNull }
Frame ZAP5C { Light RainCometNull }
Frame ZAP5D { Light RainCometNull }
}

BrightMap Sprite PYROA1C1
{
Map BMPYROA1
DisableFullBright
}

BrightMap Sprite PYROA2C8
{
Map BMPYROA2
DisableFullBright
}

BrightMap Sprite PYROA3C7
{
Map BMPYROA3
DisableFullBright
}

BrightMap Sprite PYROA4C6
{
Map BMPYROA4
DisableFullBright
}

BrightMap Sprite PYROA5C5
{
Map BMPYROA5
DisableFullBright
}

BrightMap Sprite PYROA6C4
{
Map BMPYROA6
DisableFullBright
}

BrightMap Sprite PYROA7C3
{
Map BMPYROA7
DisableFullBright
}

BrightMap Sprite PYROA8C2
{
Map BMPYROA8
DisableFullBright
}

BrightMap Sprite PYROB1D1
{
Map BMPYROB1
DisableFullBright
}

BrightMap Sprite PYROB2D8
{
Map BMPYROB2
DisableFullBright
}

BrightMap Sprite PYROB3D7
{
Map BMPYROB3
DisableFullBright
}

BrightMap Sprite PYROB4D6
{
Map BMPYROB4
DisableFullBright
}

BrightMap Sprite PYROB5D5
{
Map BMPYROB5
DisableFullBright
}

BrightMap Sprite PYROB6D4
{
Map BMPYROB6
DisableFullBright
}

BrightMap Sprite PYROB7D3
{
Map BMPYROB7
DisableFullBright
}

BrightMap Sprite PYROB8D2
{
Map BMPYROB8
DisableFullBright
}

BrightMap Sprite PYROE1I1
{
Map BMPYROE1
DisableFullBright
}

BrightMap Sprite PYROE2I8
{
Map BMPYROE2
DisableFullBright
}

BrightMap Sprite PYROE3I7
{
Map BMPYROE3
DisableFullBright
}

BrightMap Sprite PYROE4I6
{
Map BMPYROE4
DisableFullBright
}

BrightMap Sprite PYROE5I5
{
Map BMPYROE5
DisableFullBright
}

BrightMap Sprite PYROE6I4
{
Map BMPYROE6
DisableFullBright
}

BrightMap Sprite PYROE7I3
{
Map BMPYROE7
DisableFullBright
}

BrightMap Sprite PYROE8I2
{
Map BMPYROE8
DisableFullBright
}

BrightMap Sprite PYROF1J1
{
Map BMPYROF1
DisableFullBright
}

BrightMap Sprite PYROF2J8
{
Map BMPYROF2
DisableFullBright
}

BrightMap Sprite PYROF3J7
{
Map BMPYROF3
DisableFullBright
}

BrightMap Sprite PYROF4J6
{
Map BMPYROF4
DisableFullBright
}

BrightMap Sprite PYROF5J5
{
Map BMPYROF5
DisableFullBright
}

BrightMap Sprite PYROF6J4
{
Map BMPYROF6
DisableFullBright
}

BrightMap Sprite PYROF7J3
{
Map BMPYROF7
DisableFullBright
}

BrightMap Sprite PYROF8J2
{
Map BMPYROF8
DisableFullBright
}

BrightMap Sprite PYROG1K1
{
Map BMPYROG1
DisableFullBright
}

BrightMap Sprite PYROG2K8
{
Map BMPYROG2
DisableFullBright
}

BrightMap Sprite PYROG3K7
{
Map BMPYROG3
DisableFullBright
}

BrightMap Sprite PYROG4K6
{
Map BMPYROG4
DisableFullBright
}

BrightMap Sprite PYROG5K5
{
Map BMPYROG5
DisableFullBright
}

BrightMap Sprite PYROG6K4
{
Map BMPYROG6
DisableFullBright
}

BrightMap Sprite PYROG7K3
{
Map BMPYROG7
DisableFullBright
}

BrightMap Sprite PYROG8K2
{
Map BMPYROG8
DisableFullBright
}

BrightMap Sprite PYROH1L1
{
Map BMPYROH1
DisableFullBright
}

BrightMap Sprite PYROH2L8
{
Map BMPYROH2
DisableFullBright
}

BrightMap Sprite PYROH3L7
{
Map BMPYROH3
DisableFullBright
}

BrightMap Sprite PYROH4L6
{
Map BMPYROH4
DisableFullBright
}

BrightMap Sprite PYROH5L5
{
Map BMPYROH5
DisableFullBright
}

BrightMap Sprite PYROH6L4
{
Map BMPYROH6
DisableFullBright
}

BrightMap Sprite PYROH7l3
{
Map BMPYROH7
DisableFullBright
}

BrightMap Sprite PYROH8L2
{
Map BMPYROH8
DisableFullBright
}

BrightMap Sprite PYROM1
{
Map BMPYROM1
DisableFullBright
}

BrightMap Sprite PYROM2M8
{
Map BMPYROM2
DisableFullBright
}

BrightMap Sprite PYROM3M7
{
Map BMPYROM3
DisableFullBright
}

BrightMap Sprite PYROM4M6
{
Map BMPYROM4
DisableFullBright
}

BrightMap Sprite PYROM5
{
Map BMPYROM5
DisableFullBright
}

BrightMap Sprite PYRON1
{
Map BMPYRON1
DisableFullBright
}

BrightMap Sprite PYRON2N8
{
Map BMPYRON2
DisableFullBright
}

BrightMap Sprite PYRON3N7
{
Map BMPYRON3
DisableFullBright
}

BrightMap Sprite PYRON4N6
{
Map BMPYRON4
DisableFullBright
}

BrightMap Sprite PYRON5
{
Map BMPYRON5
DisableFullBright
}

BrightMap Sprite PYROO1
{
Map BMPYROO1
DisableFullBright
}

BrightMap Sprite PYROO2O8
{
Map BMPYROO2
DisableFullBright
}

BrightMap Sprite PYROO3O7
{
Map BMPYROO3
DisableFullBright
}

BrightMap Sprite PYROO4O6
{
Map BMPYROO4
DisableFullBright
}

BrightMap Sprite PYROO5
{
Map BMPYROO5
DisableFullBright
}

BrightMap Sprite PYROP1
{
Map BMPYROP1
DisableFullBright
}

BrightMap Sprite PYROP2P8
{
Map BMPYROP2
DisableFullBright
}

BrightMap Sprite PYROP3P7
{
Map BMPYROP3
DisableFullBright
}

BrightMap Sprite PYROP4P6
{
Map BMPYROP4
DisableFullBright
}

BrightMap Sprite PYROP5
{
Map BMPYROP5
DisableFullBright
}

BrightMap Sprite PYROQ1
{
Map BMPYROQ1
DisableFullBright
}

BrightMap Sprite PYROQ2
{
Map BMPYROQ2
DisableFullBright
}

BrightMap Sprite PYROQ3
{
Map BMPYROQ3
DisableFullBright
}

BrightMap Sprite PYROQ4
{
Map BMPYROQ4
DisableFullBright
}

BrightMap Sprite PYROQ5
{
Map BMPYROQ5
DisableFullBright
}

BrightMap Sprite PYROQ6
{
Map BMPYROQ6
DisableFullBright
}

BrightMap Sprite PYROQ7
{
Map BMPYROQ7
DisableFullBright
}

BrightMap Sprite PYROQ8
{
Map BMPYROQ8
DisableFullBright
}

BrightMap Sprite PYROR0
{
Map BMPYROR0
DisableFullBright
}

BrightMap Sprite PYROS0
{
Map BMPYROS0
DisableFullBright
}

BrightMap Sprite PYROT0
{
Map BMPYROT0
DisableFullBright
}

BrightMap Sprite PYROU0
{
Map BMPYROU0
DisableFullBright
}

BrightMap Sprite PYROV0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROW0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROX0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROY0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROZ0
{
Map BMBLACK
DisableFullBright
}

// Terminator

Pointlight TerminatorBlaster
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight TerminatorBlaster2
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight TerminatorBlaster3
{
Color 1.0 0.8 0.0
Size 48
}

Pointlight TerminatorBlaster4
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight TerminatorBlaster5
{
Color 0.9 0.7 0.0
Size 40
}

Pointlight TerminatorBlaster6
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight TerminatorBlaster7
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight TerminatorBlaster8
{
Color 0.7 0.5 0.0
Size 34
}

Pointlight TerminatorBlaster9
{
Color 0.6 0.4 0.0
Size 32
}

Pointlight TerminatorBlaster10
{
Color 0.5 0.3 0.0
Size 30
}

Pointlight TerminatorBlaster11
{
Color 0.4 0.2 0.0
Size 28
}

Pointlight TerminatorBlaster12
{
Color 0.3 0.1 0.0
Size 26
}

Object TerminatorBlaster
{
Frame BLSTA { Light TerminatorBlaster }
Frame BLSTB { Light TerminatorBlaster2 }
Frame BLSTC { Light TerminatorBlaster3 }
Frame BLSTD { Light TerminatorBlaster4 }
Frame BLSTE { Light TerminatorBlaster5 }
Frame BLSTF { Light TerminatorBlaster6 }
Frame BLSTG { Light TerminatorBlaster7 }
Frame BLSTH { Light TerminatorBlaster8 }
Frame BLSTI { Light TerminatorBlaster9 }
Frame BLSTJ { Light TerminatorBlaster10 }
Frame BLSTK { Light TerminatorBlaster11 }
Frame BLSTL { Light TerminatorBlaster12 }
}

Pointlight RedStar
{
Color 1.0 0.0 0.0
Size 32
}

Pointlight RedStar2
{
Color 1.0 0.0 0.0
Size 36
}

Pointlight RedStar3
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight RedStar4
{
Color 0.9 0.0 0.0
Size 36
}

Pointlight RedStar5
{
Color 0.9 0.0 0.0
Size 32
}

Pointlight RedStar6
{
Color 0.8 0.0 0.0
Size 30
}

Pointlight RedStar7
{
Color 0.8 0.0 0.0
Size 28
}

Pointlight RedStar8
{
Color 0.7 0.0 0.0
Size 26
}

Pointlight RedStar9
{
Color 0.6 0.0 0.0
Size 24
}

Pointlight RedStar10
{
Color 0.5 0.0 0.0
Size 22
}

Pointlight RedStar11
{
Color 0.4 0.0 0.0
Size 20
}

Pointlight RedStar12
{
Color 0.3 0.0 0.0
Size 18
}

Object RedStar
{
Frame STARA { Light RedStar }
Frame STARB { Light RedStar2 }
Frame STARC { Light RedStar3 }
Frame STARD { Light RedStar4 }
Frame STARE { Light RedStar5 }
Frame STARF { Light RedStar6 }
Frame STARG { Light RedStar7 }
Frame STARH { Light RedStar8 }
Frame STARI { Light RedStar9 }
Frame STARJ { Light RedStar10 }
Frame STARK { Light RedStar11 }
Frame STARL { Light RedStar12 }
}

Pointlight Redgrenade
{
Color 1.0 0.0 0.0
Size 24
}

Object Redgrenade
{
Frame TGNDA { Light Redgrenade }
Frame TGNDB { Light Redgrenade }
Frame TGNDC { Light Redgrenade }
}

Pointlight Grenadeblast1
{
Color 1.0 0.0 0.0
Size 36
}

Pointlight Grenadeblast2
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight Grenadeblast3
{
Color 1.0 0.0 0.0
Size 44
}

Pointlight Grenadeblast4
{
Color 0.9 0.0 0.0
Size 40
}

Pointlight Grenadeblast5
{
Color 0.9 0.0 0.0
Size 36
}

Pointlight Grenadeblast6
{
Color 0.8 0.0 0.0
Size 34
}

Pointlight Grenadeblast7
{
Color 0.8 0.0 0.0
Size 32
}

Pointlight Grenadeblast8
{
Color 0.7 0.0 0.0
Size 30
}

Pointlight Grenadeblast9
{
Color 0.6 0.0 0.0
Size 28
}

Pointlight Grenadeblast10
{
Color 0.5 0.0 0.0
Size 26
}

Pointlight Grenadeblast11
{
Color 0.4 0.0 0.0
Size 24
}

Object Grenadeblast
{
Frame TGBLA { Light Grenadeblast1 }
Frame TGBLB { Light Grenadeblast2 }
Frame TGBLC { Light Grenadeblast3 }
Frame TGBLD { Light Grenadeblast4 }
Frame TGBLE { Light Grenadeblast5 }
Frame TGBLF { Light Grenadeblast6 }
Frame TGBLG { Light Grenadeblast7 }
Frame TGBLH { Light Grenadeblast8 }
Frame TGBLI { Light Grenadeblast9 }
Frame TGBLJ { Light Grenadeblast10 }
Frame TGBLK { Light Grenadeblast11 }
}

Pointlight Terminatorpuff1
{
Color 1.0 0.8 0.0
Size 16
}

Pointlight Terminatorpuff2
{
Color 0.9 0.7 0.0
Size 20
}

Pointlight Terminatorpuff3
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight Terminatorpuff4
{
Color 0.7 0.5 0.0
Size 20
}

Pointlight Terminatorpuff5
{
Color 0.6 0.4 0.0
Size 16
}

Pointlight Terminatorpuff6
{
Color 0.5 0.3 0.0
Size 14
}

Pointlight Terminatorpuff7
{
Color 0.4 0.2 0.0
Size 12
}

Pointlight Terminatorpuff8
{
Color 1.0 0.8 0.0
Size 10
}

Pointlight Terminatorpuff9
{
Color 0.9 0.7 0.0
Size 16
}

Pointlight Terminatorpuff10
{
Color 0.8 0.6 0.0
Size 20
}

Pointlight Terminatorpuff11
{
Color 0.7 0.5 0.0
Size 24
}

Pointlight Terminatorpuff12
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight Terminatorpuff13
{
Color 0.5 0.3 0.0
Size 16
}

Pointlight Terminatorpuff14
{
Color 0.4 0.2 0.0
Size 14
}

Pointlight Terminatorpuff15
{
Color 0.4 0.2 0.0
Size 12
}

Object Terminatorpuff
{
Frame TPUFA { Light Terminatorpuff1 }
Frame TPUFB { Light Terminatorpuff2 }
Frame TPUFC { Light Terminatorpuff3 }
Frame TPUFD { Light Terminatorpuff4 }
Frame TPUFE { Light Terminatorpuff5 }
Frame TPUFF { Light Terminatorpuff6 }
Frame TPUFG { Light Terminatorpuff7 }
Frame TPUFH { Light Terminatorpuff8 }
Frame TPUFI { Light Terminatorpuff9 }
Frame TPUFJ { Light Terminatorpuff10 }
Frame TPUFK { Light Terminatorpuff11 }
Frame TPUFL { Light Terminatorpuff12 }
Frame TPUFM { Light Terminatorpuff13 }
Frame TPUFN { Light Terminatorpuff14 }
Frame TPUFO { Light Terminatorpuff15 }
}

Pointlight TerminatorDeath1
{
Color 0.6 0.1 0.0
Size 40
}

Pointlight TerminatorDeath2
{
Color 0.7 0.2 0.0
Size 44
}

Pointlight TerminatorDeath3
{
Color 0.8 0.3 0.0
Size 48
}

Pointlight TerminatorDeath4
{
Color 0.9 0.4 0.0
Size 52
}

Pointlight TerminatorDeath5
{
Color 1.0 0.5 0.0
Size 56
}

Pointlight TerminatorDeath6
{
Color 1.0 0.5 0.0
Size 52
}

Pointlight TerminatorDeath7
{
Color 0.9 0.5 0.0
Size 48
}

Pointlight TerminatorDeath8
{
Color 0.8 0.4 0.0
Size 44
}

Pointlight TerminatorDeath9
{
Color 0.7 0.3 0.0
Size 40
}

Pointlight TerminatorDeath10
{
Color 0.6 0.2 0.0
Size 36
}

Pointlight TerminatorDeath11
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight TerminatorDeath12
{
Color 0.5 0.1 0.0
Size 28
}

Pointlight TerminatorDeath13
{
Color 0.4 0.1 0.0
Size 26
}

FlickerLight2 TerminatorAttack1
{
Color 1.0 0.8 0.2
Size 56
SecondarySize 64
Interval 1
Offset 0 80 0
}

Pointlight TerminatorAttack2
{
Color 1.0 0.5 0.2
Size 56
}

Pointlight TerminatorAttack3
{
Color 1.0 0.0 0.0
Size 56
}

Object TerminatorDemon
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

Object TerminatorBoss
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

//Brightmaps


BrightMap Sprite TERMA1
{
Map BMTERMA1
DisableFullBright
}

BrightMap Sprite TERMA2
{
Map BMTERMA2
DisableFullBright
}

BrightMap Sprite TERMA3
{
Map BMTERMA3
DisableFullBright
}

BrightMap Sprite TERMA6
{
Map BMTERMA6
DisableFullBright
}

BrightMap Sprite TERMA7
{
Map BMTERMA7
DisableFullBright
}

BrightMap Sprite TERMA8
{
Map BMTERMA8
DisableFullBright
}

BrightMap Sprite TERMB1
{
Map BMTERMB1
DisableFullBright
}

BrightMap Sprite TERMB2
{
Map BMTERMB2
DisableFullBright
}

BrightMap Sprite TERMB3
{
Map BMTERMB3
DisableFullBright
}

BrightMap Sprite TERMB7
{
Map BMTERMB7
DisableFullBright
}

BrightMap Sprite TERMB8
{
Map BMTERMB8
DisableFullBright
}

BrightMap Sprite TERMC1
{
Map BMTERMC1
DisableFullBright
}

BrightMap Sprite TERMC2
{
Map BMTERMC2
DisableFullBright
}

BrightMap Sprite TERMC3
{
Map BMTERMC3
DisableFullBright
}

BrightMap Sprite TERMC4
{
Map BMTERMC4
DisableFullBright
}

BrightMap Sprite TERMC7
{
Map BMTERMC7
DisableFullBright
}

BrightMap Sprite TERMC8
{
Map BMTERMC8
DisableFullBright
}

BrightMap Sprite TERMD1
{
Map BMTERMD1
DisableFullBright
}

BrightMap Sprite TERMD2
{
Map BMTERMD2
DisableFullBright
}

BrightMap Sprite TERMD3
{
Map BMTERMD3
DisableFullBright
}

BrightMap Sprite TERMD7
{
Map BMTERMD7
DisableFullBright
}

BrightMap Sprite TERMD8
{
Map BMTERMD8
DisableFullBright
}

BrightMap Sprite TERME1
{
Map BMTERME1
DisableFullBright
}

BrightMap Sprite TERME2
{
Map BMTERME2
DisableFullBright
}

BrightMap Sprite TERME3
{
Map BMTERME3
DisableFullBright
}

BrightMap Sprite TERME7
{
Map BMTERME7
DisableFullBright
}

BrightMap Sprite TERME8
{
Map BMTERME8
DisableFullBright
}

BrightMap Sprite TERMF1
{
Map BMTERMF1
DisableFullBright
}

BrightMap Sprite TERMF2
{
Map BMTERMF2
DisableFullBright
}

BrightMap Sprite TERMF3
{
Map BMTERMF3
DisableFullBright
}

BrightMap Sprite TERMF4
{
Map BMTERMF4
DisableFullBright
}

BrightMap Sprite TERMF5
{
Map BMTERMF5
DisableFullBright
}

BrightMap Sprite TERMF6
{
Map BMTERMF6
DisableFullBright
}

BrightMap Sprite TERMF7
{
Map BMTERMF7
DisableFullBright
}

BrightMap Sprite TERMF8
{
Map BMTERMF8
DisableFullBright
}

BrightMap Sprite TERMG1
{
Map BMTERMG1
DisableFullBright
}

BrightMap Sprite TERMG2
{
Map BMTERMG2
DisableFullBright
}

BrightMap Sprite TERMG3
{
Map BMTERMG3
DisableFullBright
}

BrightMap Sprite TERMG7
{
Map BMTERMG7
DisableFullBright
}

BrightMap Sprite TERMG8
{
Map BMTERMG8
DisableFullBright
}

BrightMap Sprite TERMH1
{
Map BMTERMH1
DisableFullBright
}

BrightMap Sprite TERMH2
{
Map BMTERMH2
DisableFullBright
}

BrightMap Sprite TERMH3
{
Map BMTERMH3
DisableFullBright
}

BrightMap Sprite TERMH4
{
Map BMTERMH4
DisableFullBright
}

BrightMap Sprite TERMH5
{
Map BMTERMH5
DisableFullBright
}

BrightMap Sprite TERMH6
{
Map BMTERMH6
DisableFullBright
}

BrightMap Sprite TERMH7
{
Map BMTERMH7
DisableFullBright
}

BrightMap Sprite TERMH8
{
Map BMTERMH8
DisableFullBright
}

BrightMap Sprite TERMI1
{
Map BMTERMI1
DisableFullBright
}

BrightMap Sprite TERMI2
{
Map BMTERMI2
DisableFullBright
}

BrightMap Sprite TERMI3
{
Map BMTERMI3
DisableFullBright
}

BrightMap Sprite TERMI4
{
Map BMTERMI4
DisableFullBright
}

BrightMap Sprite TERMI5
{
Map BMTERMI5
DisableFullBright
}

BrightMap Sprite TERMI6
{
Map BMTERMI6
DisableFullBright
}

BrightMap Sprite TERMI7
{
Map BMTERMI7
DisableFullBright
}

BrightMap Sprite TERMI8
{
Map BMTERMI8
DisableFullBright
}

BrightMap Sprite TERMJ1
{
Map BMTERMJ1
DisableFullBright
}

BrightMap Sprite TERMJ2
{
Map BMTERMJ2
DisableFullBright
}

BrightMap Sprite TERMJ3
{
Map BMTERMJ3
DisableFullBright
}

BrightMap Sprite TERMJ7
{
Map BMTERMJ7
DisableFullBright
}

BrightMap Sprite TERMJ8
{
Map BMTERMJ8
DisableFullBright
}

BrightMap Sprite TERMK1
{
Map BMTERMK1
DisableFullBright
}

BrightMap Sprite TERMK2
{
Map BMTERMK2
DisableFullBright
}

BrightMap Sprite TERMK3
{
Map BMTERMK3
DisableFullBright
}

BrightMap Sprite TERMK4
{
Map BMTERMK4
DisableFullBright
}

BrightMap Sprite TERMK5
{
Map BMTERMK5
DisableFullBright
}

BrightMap Sprite TERMK6
{
Map BMTERMH6
DisableFullBright
}

BrightMap Sprite TERMK7
{
Map BMTERMK7
DisableFullBright
}

BrightMap Sprite TERMK8
{
Map BMTERMK8
DisableFullBright
}

BrightMap Sprite TERML1
{
Map BMTERML1
DisableFullBright
}

BrightMap Sprite TERML2
{
Map BMTERML2
DisableFullBright
}

BrightMap Sprite TERML3
{
Map BMTERML3
DisableFullBright
}

BrightMap Sprite TERML4
{
Map BMTERML4
DisableFullBright
}

BrightMap Sprite TERML8
{
Map BMTERML8
DisableFullBright
}

BrightMap Sprite TERMM0
{
Map BMTERMM0
DisableFullBright
}

BrightMap Sprite TERMN0
{
Map BMTERMN0
DisableFullBright
}

BrightMap Sprite TERMO0
{
Map BMTERMO0
DisableFullBright
}

BrightMap Sprite TERMP0
{
Map BMTERMP0
DisableFullBright
}

BrightMap Sprite TERMQ0
{
Map BMTERMQ0
DisableFullBright
}

BrightMap Sprite TERMR0
{
Map BMTERMR0
DisableFullBright
}

BrightMap Sprite TERMS0
{
Map BMTERMS0
DisableFullBright
}

BrightMap Sprite TERMT0
{
Map BMTERMT0
DisableFullBright
}

BrightMap Sprite TERMU0
{
Map BMTERMU0
DisableFullBright
}

BrightMap Sprite TERMV0
{
Map BMTERMV0
DisableFullBright
}

BrightMap Sprite TERMW0
{
Map BMTERMW0
DisableFullBright
}

BrightMap Sprite TERMX0
{
Map BMTERMX0
DisableFullBright
}

BrightMap Sprite TERMY0
{
Map BMTERMY0
DisableFullBright
}

//Aracnorb

BrightMap Sprite ACNBB1
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC2C8
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC3C7
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC4C6
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC5
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC1
{
Map BMACNBC1
DisableFullBright
}

BrightMap Sprite ACNBC2C8
{
Map BMACNBC2
DisableFullBright
}

BrightMap Sprite ACNBC3C7
{
Map BMACNBC3
DisableFullBright
}

BrightMap Sprite ACNBC4C6
{
Map BMACNBC4
DisableFullBright
}

BrightMap Sprite ACNBC5
{
Map BMACNBC5
DisableFullBright
}

// Cyber Baron

Pointlight CyberBaronRocket1
{
Color 1.0 0.7 0.0
Size 56
}

Flickerlight CyberBaronRocket2
{
Color 1.0 0.7 0.0
Size 64
SecondarySize 72
Chance 0.3
}

Flickerlight CyberBaronRocket3
{
Color 0.5 0.1 0.0
Size 80
SecondarySize 88
Chance 0.3
}

Flickerlight CyberBaronRocket4
{
Color 0.3 0.0 0.0
Size 96
SecondarySize 104
Chance 0.3
}

Object CyberAttack2
{
Frame MISLA { Light CyberBaronRocket1 }
Frame MISLB { Light CyberBaronRocket2 }
Frame MISLC { Light CyberBaronRocket3 }
Frame MISLD { Light CyberBaronRocket4 }
}

Pointlight CyberBaronExplode1
{
Color 0.7 0.0 0.0
Size 32
Offset 0 16 0
}

Pointlight CyberBaronExplode2
{
Color 1.0 0.0 0.0
Size 96
Offset 0 24 0
}

Pointlight CyberBaronExplode3
{
Color 0.8 0.0 0.0
Size 64
Offset 0 24 0
}

Pointlight CyberBaronExplode4
{
Color 0.3 0.0 0.0
Size 32
Offset 0 24 0
}

Object CyberBaron
{
Frame CBOSK { Light CyberBaronExplode1 }
Frame CBOSL { Light CyberBaronExplode2 }
Frame CBOSM { Light CyberBaronExplode3 }
Frame CBOSN { Light CyberBaronExplode4 }
}

// Super Demon

pointlight SDEMONBALL
{
    color 1.0 0.0 0.0
    size 64
}

flickerlight SDEMONBALL_X1
{
    color 7.0 0.0 0.0
    size 80
    secondarySize 88
    chance 0.25
}

flickerlight SDEMONBALL_X2
{
    color 0.4 0.0 0.0
    size 96
    secondarySize 104
    chance 0.25
}

flickerlight SDEMONBALL_X3
{
    color 0.2 0.0 0.0
    size 112
    secondarySize 120
    chance 0.25
}

object SuperDemonBall
{
    frame BAL9A { light SDEMONBALL    }
    frame BAL9B { light SDEMONBALL    }

    frame BAL9C { light SDEMONBALL_X1 }
    frame BAL9D { light SDEMONBALL_X2 }
    frame BAL9E { light SDEMONBALL_X3 }
}

//SmokeMonster
FlickerLight2 SmokeLight_A
{
Color 255 255 255
Subtractive 1
Size 32
SecondarySize 48
Interval 2.0
Offset 0 0 0
}

Object SmokeMonster
{
Frame SMMO { Light SmokeLight_A }
Frame TNT1 { Light SmokeLight_A }
}

//Dark Imp (Nami Fuckers)
Pointlight DarkBallSeeker1
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight DarkBallSeeker2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight DarkBallSeeker3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight DarkBallSeeker4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkSeeker
{
Frame DKB1A { Light DarkBallSeeker1 }
Frame DKB1B { Light DarkBallSeeker1 }
Frame DKB1C { Light DarkBallSeeker2 }
Frame DKB1D { Light DarkBallSeeker3 }
Frame DKB1E { Light DarkBallSeeker4 }
}

Flickerlight2 NamiDarkImpFire
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Object NamiDarkImp
{
Frame DRKIE { Light NamiDarkImpFire }
Frame DRKIF { Light NamiDarkImpFire }
Frame DRKIG { Light NamiDarkImpFire }
}

BrightMap Sprite DRKIA1
{
Map BMDRKIA1
DisableFullBright
}

BrightMap Sprite DRKIA2A8
{
Map BMDRKIA2
DisableFullBright
}

BrightMap Sprite DRKIA3A7
{
Map BMDRKIA3
DisableFullBright
}

BrightMap Sprite DRKIB1
{
Map BMDRKIB1
DisableFullBright
}

BrightMap Sprite DRKIB2B8
{
Map BMDRKIB2
DisableFullBright
}

BrightMap Sprite DRKIB3B7
{
Map BMDRKIB3
DisableFullBright
}

BrightMap Sprite DRKIC1
{
Map BMDRKIC1
DisableFullBright
}

BrightMap Sprite DRKIC2C8
{
Map BMDRKIC2
DisableFullBright
}

BrightMap Sprite DRKIC3C7
{
Map BMDRKIC3
DisableFullBright
}

BrightMap Sprite DRKID1
{
Map BMDRKID1
DisableFullBright
}

BrightMap Sprite DRKID2D8
{
Map BMDRKID2
DisableFullBright
}

BrightMap Sprite DRKID3D7
{
Map BMDRKID3
DisableFullBright
}

BrightMap Sprite DRKIE1
{
Map BMDRKIE1
DisableFullBright
}

BrightMap Sprite DRKIE2E8
{
Map BMDRKIE2
DisableFullBright
}

BrightMap Sprite DRKIE3E7
{
Map BMDRKIE3
DisableFullBright
}

BrightMap Sprite DRKIE4E6
{
Map BMDRKIE4
DisableFullBright
}

BrightMap Sprite DRKIE5
{
Map BMDRKIE5
DisableFullBright
}

BrightMap Sprite DRKIF1
{
Map BMDRKIF1
DisableFullBright
}

BrightMap Sprite DRKIF2F8
{
Map BMDRKIF2
DisableFullBright
}

BrightMap Sprite DRKIF3F7
{
Map BMDRKIF3
DisableFullBright
}

BrightMap Sprite DRKIF4F6
{
Map BMDRKIF4
DisableFullBright
}

BrightMap Sprite DRKIF5
{
Map BMDRKIF5
DisableFullBright
}

BrightMap Sprite DRKIG1
{
Map BMDRKIG1
DisableFullBright
}

BrightMap Sprite DRKIG2G8
{
Map BMDRKIG2
DisableFullBright
}

BrightMap Sprite DRKIG3G7
{
Map BMDRKIG3
DisableFullBright
}

BrightMap Sprite DRKIG4G6
{
Map BMDRKIG4
DisableFullBright
}

BrightMap Sprite DRKIG5
{
Map BMDRKIG5
DisableFullBright
}

BrightMap Sprite DRKIH1
{
Map BMDRKIH1
DisableFullBright
}

BrightMap Sprite DRKIH2H8
{
Map BMDRKIH2
DisableFullBright
}

BrightMap Sprite DRKIH3H7
{
Map BMDRKIH3
DisableFullBright
}

//Dark Imp Nether
Pointlight InfernoBall
{
Color 0.0 0.8 0.0
Size 24
}

Pointlight InfernoBall2
{
Color 0.0 0.8 0.0
Size 32
}

Pointlight InfernoBall3
{
Color 0.0 0.8 0.0
Size 28
}

Pointlight InfernoBall4
{
Color 0.0 0.8 0.0
Size 16
}


Object InfernoBall
{
Frame IBALA { Light InfernoBall }
Frame IBALB { Light InfernoBall }
Frame IBALC { Light InfernoBall2 }
Frame IBALD { Light InfernoBall3 }
Frame IBALE { Light InfernoBall4 }
}

Object InfernoBallTrail
{
Frame ITRLA { Light InfernoBall }
Frame ITRLB { Light InfernoBall3 }
Frame ITRLC { Light InfernoBall2 }
Frame ITRLD { Light InfernoBall2 }
Frame ITRLE { Light InfernoBall2 }
Frame ITRLF { Light InfernoBall2 }
Frame ITRLG { Light InfernoBall2 }
Frame ITRLH { Light InfernoBall2 }
Frame ITRLI { Light InfernoBall2 }
Frame ITRLJ { Light InfernoBall2 }
Frame ITRLK { Light InfernoBall2 }
Frame ITRLL { Light InfernoBall }
Frame ITRLM { Light InfernoBall3 }
Frame ITRLN { Light InfernoBall4 }
}

Pointlight NetherLightning
{
Color 0.8 0.8 0.0
Size 20
}

Object NetherLightning
{
Frame NLITA { Light NetherLightning }
}

//Dark Imp Skulltag

Pointlight DarkBallFast1
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight DarkBallFast2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight DarkBallFast3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight DarkBallFast4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkFast
{
Frame DKB1A { Light DarkBallFast1 }
Frame DKB1B { Light DarkBallFast1 }
Frame DKB1C { Light DarkBallFast2 }
Frame DKB1D { Light DarkBallFast3 }
Frame DKB1E { Light DarkBallFast4 }
}

Flickerlight2 STDarkImpFire
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Object DarkImp
{
Frame DRKSE { Light STDarkImpFire }
Frame DRKSF { Light STDarkImpFire }
Frame DRKSG { Light STDarkImpFire }
}

BrightMap Sprite DRKSA1
{
Map BMDRKSA1
DisableFullBright
}

BrightMap Sprite DRKSA2A8
{
Map BMDRKSA2
DisableFullBright
}

BrightMap Sprite DRKSA3A7
{
Map BMDRKSA3
DisableFullBright
}

BrightMap Sprite DRKSB1
{
Map BMDRKSB1
DisableFullBright
}

BrightMap Sprite DRKSB2B8
{
Map BMDRKSB2
DisableFullBright
}

BrightMap Sprite DRKSB3B7
{
Map BMDRKSB3
DisableFullBright
}

BrightMap Sprite DRKSC1
{
Map BMDRKSC1
DisableFullBright
}

BrightMap Sprite DRKSC2C8
{
Map BMDRKSC2
DisableFullBright
}

BrightMap Sprite DRKSC3C7
{
Map BMDRKSC3
DisableFullBright
}

BrightMap Sprite DRKSD1
{
Map BMDRKSD1
DisableFullBright
}

BrightMap Sprite DRKSD2D8
{
Map BMDRKSD2
DisableFullBright
}

BrightMap Sprite DRKSD3D7
{
Map BMDRKSD3
DisableFullBright
}

BrightMap Sprite DRKSE1
{
Map BMDRKSE1
DisableFullBright
}

BrightMap Sprite DRKSE2E8
{
Map BMDRKSE2
DisableFullBright
}

BrightMap Sprite DRKSE3E7
{
Map BMDRKSE3
DisableFullBright
}

BrightMap Sprite DRKSE4E6
{
Map BMDRKSE4
DisableFullBright
}

BrightMap Sprite DRKSE5
{
Map BMDRKSE5
DisableFullBright
}

BrightMap Sprite DRKSF1
{
Map BMDRKSF1
DisableFullBright
}

BrightMap Sprite DRKSF2F8
{
Map BMDRKSF2
DisableFullBright
}

BrightMap Sprite DRKSF3F7
{
Map BMDRKSF3
DisableFullBright
}

BrightMap Sprite DRKSF4F6
{
Map BMDRKSF4
DisableFullBright
}

BrightMap Sprite DRKSF5
{
Map BMDRKSF5
DisableFullBright
}

BrightMap Sprite DRKSG1
{
Map BMDRKSG1
DisableFullBright
}

BrightMap Sprite DRKSG2G8
{
Map BMDRKSG2
DisableFullBright
}

BrightMap Sprite DRKSG3G7
{
Map BMDRKSG3
DisableFullBright
}

BrightMap Sprite DRKSG4G6
{
Map BMDRKSG4
DisableFullBright
}

BrightMap Sprite DRKSG5
{
Map BMDRKSG5
DisableFullBright
}

BrightMap Sprite DRKSH1
{
Map BMDRKSH1
DisableFullBright
}

BrightMap Sprite DRKSH2H8
{
Map BMDRKSH2
DisableFullBright
}

BrightMap Sprite DRKSH3H7
{
Map BMDRKSH3
DisableFullBright
}

//Dark Imp Void

Pointlight VoidBallNormal
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight VoidBallNormal2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight VoidBallNormal3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight VoidBallNormal4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkNormal
{
Frame DKB1A { Light VoidBallNormal }
Frame DKB1B { Light VoidBallNormal }
Frame DKB1C { Light VoidBallNormal2 }
Frame DKB1D { Light VoidBallNormal3 }
Frame DKB1E { Light VoidBallNormal4 }
}

Pointlight VoidBallStrong
{
Color 0.8 0.2 0.8
Size 48
}

Pointlight VoidBallStrong2
{
Color 0.6 0.1 0.6
Size 64
}

Pointlight VoidBallStrong3
{
Color 0.5 0.0 0.2
Size 56
}

Pointlight VoidBallStrong4
{
Color 0.3 0.0 0.0
Size 32
}

Object DarkStrong
{
Frame DKB2A { Light VoidBallStrong }
Frame DKB2B { Light VoidBallStrong }
Frame DKB2C { Light VoidBallStrong2 }
Frame DKB2D { Light VoidBallStrong3 }
Frame DKB2E { Light VoidBallStrong4 }
}

Flickerlight2 VoidDarkImpFire1
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Flickerlight2 VoidDarkImpFire2
{
Color 0.8 0.2 0.8
Size 56
SecondarySize 64
Interval 0.8
Offset 0 28 0
}

Object VoidDarkImp
{
Frame DRKVE { Light VoidDarkImpFire1 }
Frame DRKVF { Light VoidDarkImpFire1 }
Frame DRKVG { Light VoidDarkImpFire1 }
Frame DRKVI { Light VoidDarkImpFire2 }
Frame DRKVJ { Light VoidDarkImpFire2 }
Frame DRKVK { Light VoidDarkImpFire2 }
}

BrightMap Sprite DRKVA1
{
Map BMDRKVA1
DisableFullBright
}

BrightMap Sprite DRKVA2A8
{
Map BMDRKVA2
DisableFullBright
}

BrightMap Sprite DRKVA3A7
{
Map BMDRKVA3
DisableFullBright
}

BrightMap Sprite DRKVB1
{
Map BMDRKVB1
DisableFullBright
}

BrightMap Sprite DRKVB2B8
{
Map BMDRKVB2
DisableFullBright
}

BrightMap Sprite DRKVB3B7
{
Map BMDRKVB3
DisableFullBright
}

BrightMap Sprite DRKVC1
{
Map BMDRKVC1
DisableFullBright
}

BrightMap Sprite DRKVC2C8
{
Map BMDRKVC2
DisableFullBright
}

BrightMap Sprite DRKVC3C7
{
Map BMDRKVC3
DisableFullBright
}

BrightMap Sprite DRKVD1
{
Map BMDRKVD1
DisableFullBright
}

BrightMap Sprite DRKVD2D8
{
Map BMDRKVD2
DisableFullBright
}

BrightMap Sprite DRKVD3D7
{
Map BMDRKVD3
DisableFullBright
}

BrightMap Sprite DRKVE1
{
Map BMDRKVE1
DisableFullBright
}

BrightMap Sprite DRKVE2E8
{
Map BMDRKVE2
DisableFullBright
}

BrightMap Sprite DRKVE3E7
{
Map BMDRKVE3
DisableFullBright
}

BrightMap Sprite DRKVE4E6
{
Map BMDRKVE4
DisableFullBright
}

BrightMap Sprite DRKVE5
{
Map BMDRKVE5
DisableFullBright
}

BrightMap Sprite DRKVF1
{
Map BMDRKVF1
DisableFullBright
}

BrightMap Sprite DRKVF2F8
{
Map BMDRKVF2
DisableFullBright
}

BrightMap Sprite DRKVF3F7
{
Map BMDRKVF3
DisableFullBright
}

BrightMap Sprite DRKVF4F6
{
Map BMDRKVF4
DisableFullBright
}

BrightMap Sprite DRKVF5
{
Map BMDRKVF5
DisableFullBright
}

BrightMap Sprite DRKVG1
{
Map BMDRKVG1
DisableFullBright
}

BrightMap Sprite DRKVG2G8
{
Map BMDRKVG2
DisableFullBright
}

BrightMap Sprite DRKVG3G7
{
Map BMDRKVG3
DisableFullBright
}

BrightMap Sprite DRKVG4G6
{
Map BMDRKVG4
DisableFullBright
}

BrightMap Sprite DRKVG5
{
Map BMDRKVG5
DisableFullBright
}

BrightMap Sprite DRKVH1
{
Map BMDRKVH1
DisableFullBright
}

BrightMap Sprite DRKVH2H8
{
Map BMDRKVH2
DisableFullBright
}

BrightMap Sprite DRKVH3H7
{
Map BMDRKVH3
DisableFullBright
}

BrightMap Sprite DRKVI1
{
Map BMDRKVI1
DisableFullBright
}

BrightMap Sprite DRKVI2I8
{
Map BMDRKVI2
DisableFullBright
}

BrightMap Sprite DRKVI3I7
{
Map BMDRKVI3
DisableFullBright
}

BrightMap Sprite DRKVI4I6
{
Map BMDRKVI4
DisableFullBright
}

BrightMap Sprite DRKVI5
{
Map BMDRKVI5
DisableFullBright
}

BrightMap Sprite DRKVJ1
{
Map BMDRKVJ1
DisableFullBright
}

BrightMap Sprite DRKVJ2J8
{
Map BMDRKVJ2
DisableFullBright
}

BrightMap Sprite DRKVJ3J7
{
Map BMDRKVJ3
DisableFullBright
}

BrightMap Sprite DRKVJ4J6
{
Map BMDRKVJ4
DisableFullBright
}

BrightMap Sprite DRKVJ5
{
Map BMDRKVJ5
DisableFullBright
}

BrightMap Sprite DRKVK1
{
Map BMDRKVK1
DisableFullBright
}

BrightMap Sprite DRKVK2K8
{
Map BMDRKVK2
DisableFullBright
}

BrightMap Sprite DRKVK3K7
{
Map BMDRKVK3
DisableFullBright
}

BrightMap Sprite DRKVK4K6
{
Map BMDRKVK4
DisableFullBright
}

BrightMap Sprite DRKVK5
{
Map BMDRKVK5
DisableFullBright
}

BrightMap Sprite DRKVL0
{
Map BMDRKVL0
DisableFullBright
}

// SniperRifleGuy
Pointlight SniperGuyAttack
{
Color 1.0 1.0 0.0
Size 32
}

Object SniperRifleGuy
{
Frame ZSNPF { Light SniperGuyAttack }
}
