// Backpack ---------------------------------------------------------------

ACTOR AmmoSuply : BackpackItem Replaces Backpack
{
	Game Doom
	SpawnID 144
	Height 26
	Inventory.PickupMessage "$GOTBACKPACK"
	Inventory.PickupSound "BACKPACK"
	States
	{
	Spawn:
		BPAK A -1
		Stop
	}
}

ACTOR Clip2 : Ammo Replaces Clip
{
	Game Doom
	SpawnID 11
	Inventory.PickupMessage "Picked up a Rifle Magazine."
	Inventory.Amount 10
	Inventory.MaxAmount 300
	Ammo.BackpackAmount 10
	Ammo.BackpackMaxAmount 600
	Inventory.Icon "CLIPA0"
	Inventory.PickupSound "CLIPICK2"
	Scale 0.9
	States
	{
	Spawn:
		CLIP A -1
		Stop
	}
}



ACTOR Clip1 : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Pistol Magazine."
	Inventory.Amount 10
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 100
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "CLIPB0"
	Inventory.PickupSound "CLIPICK"
	Scale 0.9
	States
	{
	Spawn:
		CLIP B -1
		Stop
	}
}

ACTOR ClipBox2 : Clip2 Replaces Clipbox
{
	Game Doom
	SpawnID 139
	Inventory.PickupMessage "Picked up a box of rifle ammunition."
	Inventory.PickupSound "CBOXPICK"
	Inventory.Amount 100
	Scale 0.9
	States
	{
	Spawn:
		AMMO A -1
		Stop
	}
}

ACTOR AmmoRocket : Ammo Replaces RocketAmmo
{
	Game Doom
	SpawnID 140
	Inventory.PickupMessage "$GOTROCKET"
	Inventory.Amount 1
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 6
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "ROCKA0"
	Scale 0.9
	+NOTAUTOAIMED
	+SHOOTABLE
	+NOBLOOD
	+NORADIUSDMG
	+FORCERADIUSDMG
	Health 20
	States
	{
	Spawn:
		ROCK A -1
		Stop
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx ("ExplosionSplashSpawner", 0, 0, -20)
        TNT1 A 0 A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
	    TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
	    TNT1 A 0 A_SpawnItemEx ("UnderwaterExplosion",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
        TNT1 A 0 A_SpawnItemEx ("ExplosionFlareSpawner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
        TNT1 AAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180))
        TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAAAAAAAA 0 A_CustomMissile ("ExplosionParticleVeryFast", 0, 0, random (0, 360), 2, random (0, 360))
        TNT1 AAAA 0 A_CustomMissile ("MediumExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360))
        EXPL AAAA 0 A_CustomMissile ("ExplosionSmokeFast22", 0, 0, random (0, 360), 2, random (0, 360))
		EXPL A 0 A_CustomMissile ("BigNeoSmoke", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_SpawnItemEx ("RocketExplosion",0,0,13,0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 A_SpawnItemEx ("RocketPenetrator",cos(-pitch)*42,0,0+(sin(pitch)*42),cos(-pitch)*40,0,sin(pitch)*40,0,SXF_TRANSFERPITCH)
		//TNT1 AA 0 A_SpawnItem("SuperExpensiveParticleSpawner")
		
		TNT1 A 2
		TNT1 A 0 A_SpawnItemEx ("LiquidExplosionEffectSpawner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_PlaySound("FAREXPL", 3)
		TNT1 A 4
		TNT1 A 0 A_Explode(100, 100)
		TNT1 A 10
		TNT1 A 0 A_PlaySound("distantexp", 5)
		TNT1 AAAAA 4 A_CustomMissile ("HeavyExplosionSmoke", 2, 0, random (0, 360), 2, random (0, 360))
		Stop
	}
}

// Rocket box --------------------------------------------------------------

ACTOR AmmoRocketBox : AmmoRocket Replaces RocketBox
{
	Game Doom
	SpawnID 141
	Inventory.PickupMessage "$GOTROCKBOX"
	Inventory.Amount 3
	Scale 0.9
	States
	{
	Spawn:
		BROK A -1
		Stop
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx ("ExplosionSplashSpawner", 0, 0, -20)
        TNT1 A 0 A_SpawnItemEx ("DetectFloorCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
	    TNT1 A 0 A_SpawnItemEx ("DetectCeilCrater",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
	    TNT1 A 0 A_SpawnItemEx ("UnderwaterExplosion",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
        TNT1 A 0 A_SpawnItemEx ("ExplosionFlareSpawner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
        TNT1 AAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180))
        TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAAAAAAAA 0 A_CustomMissile ("ExplosionParticleVeryFast", 0, 0, random (0, 360), 2, random (0, 360))
        TNT1 AAAA 0 A_CustomMissile ("MediumExplosionFlames", 0, 0, random (0, 360), 2, random (0, 360))
        EXPL AAAA 0 A_CustomMissile ("ExplosionSmokeFast22", 0, 0, random (0, 360), 2, random (0, 360))
		EXPL A 0 A_CustomMissile ("BigNeoSmoke", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_SpawnItemEx ("RocketExplosion",0,0,13,0,0,0,0,SXF_NOCHECKPOSITION,0)
		//TNT1 A 0 A_SpawnItemEx ("RocketPenetrator",cos(-pitch)*42,0,0+(sin(pitch)*42),cos(-pitch)*40,0,sin(pitch)*40,0,SXF_TRANSFERPITCH)
		//TNT1 AA 0 A_SpawnItem("SuperExpensiveParticleSpawner")
		EXPL AAA 0 A_CustomMissile ("BarrelKaboom", 0, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_Explode(150, 300)
		TNT1 A 2
		TNT1 A 0 A_SpawnItemEx ("LiquidExplosionEffectSpawner",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION,0)
		TNT1 A 0 A_PlaySound("FAREXPL", 3)
		TNT1 A 15
		TNT1 A 0 A_PlaySound("distantexp", 5)
		TNT1 AAAAA 4 A_CustomMissile ("HeavyExplosionSmoke", 2, 0, random (0, 360), 2, random (0, 360))
		Stop	
	}
}

// Cell --------------------------------------------------------------------

ACTOR AmmoCell : Ammo Replaces Cell
{
	Game Doom
	SpawnID 75
	Inventory.PickupMessage "$GOTCELL"
	Inventory.Amount 20
	Inventory.MaxAmount 300
	Ammo.BackpackAmount 20
	Ammo.BackpackMaxAmount 600
	Inventory.Icon "CELLA0"
	Scale 0.9
	States
	{
	Spawn:
		CELL A -1
		Stop
	}
}

// Cell pack ---------------------------------------------------------------

ACTOR AmmoCellPack : AmmoCell Replaces CellPack
{
	Game Doom
	SpawnID 142
	Inventory.PickupMessage "$GOTCELLBOX"
	Inventory.Amount 100
	Scale 0.9
	States
	{
	Spawn:
		CELP A -1
		Stop
	}
}

// Shells ------------------------------------------------------------------

ACTOR AmmoShell : Ammo Replaces Shell
{
	Game Doom
	SpawnID 12
	Inventory.PickupMessage "$GOTSHELLS"
	Inventory.Amount 4
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 8
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "SHELA0"
	Scale 0.9
	States
	{
	Spawn:
		SHEL A -1
		Stop
	}
}

// Shell box ---------------------------------------------------------------

ACTOR AmmoShellBox : AmmoShell Replaces SHellBox
{
	Game Doom
	SpawnID 143
	Inventory.PickupMessage "$GOTSHELLBOX"
	Inventory.Amount 20
	Scale 0.9
	States
	{
	Spawn:
		SBOX A -1
		Stop
	}
}



ACTOR SSGAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 2
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 2
   Inventory.Icon "SGN2A0"
}

ACTOR PlasmaAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 50
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 50
   Inventory.Icon "PLASA0"
}


ACTOR MiniHellRocketAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 50
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 100
}


ACTOR SoulAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 999
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 999
}


ACTOR BuzzSawAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 600
   Ammo.BackpackAmount 20
   Ammo.BackpackMaxAmount 600
   Inventory.Icon "HBUSD0"
}

ACTOR Gas : Ammo
{
   Inventory.Amount 50
   Inventory.MaxAmount 999
   Ammo.BackpackAmount 100
   Ammo.BackpackMaxAmount 999
   Inventory.Icon "GSLNA0"
   Inventory.PickupMessage "You got Gasoline."
}

ACTOR MP40Ammo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 32
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 32
   Inventory.Icon "MP40I0"
   
}

ACTOR RailgunAmmo : Ammo
{
   Inventory.Amount 0
   Inventory.MaxAmount 50
   Ammo.BackpackAmount 0
   Inventory.Icon "SRCGA0"
   Ammo.BackpackMaxAmount 50
}


		
		

ACTOR GrenadeAmmo : Ammo
{
	Game Doom
	Inventory.PickupMessage "Picked up a Grenade."
	Inventory.Amount 1
	Inventory.MaxAmount 10
	Ammo.BackpackAmount 3
	Ammo.BackpackMaxAmount 20
	Inventory.Icon "GRNDA"
	Scale 0.3
	States
	{
	Spawn:
		GRND H -1
		Stop
	}
}


ACTOR GrenadeBox : GrenadeAmmo
{
	Game Doom
	SpawnID 139
	Inventory.PickupMessage "Picked up a box of grenades."
	Inventory.Amount 10
	States
	{
	Spawn:
		GRND H -1
		Stop
	}
}
		