
actor 64Arachnotron : Arachnotron Replaces Arachnotron
{
	+FLOORCLIP	
	DamageFactor "CauseWaterSplash", 0.0  DamageFactor "CauseObjectsToSplash", 0.0
  scale 0.8
  Radius 40
  speed 11
  +NOBLOCKMONST
  BloodType "BD64ArachnotronBlood"
  states
  {
  Spawn:
    BSPI B 10 A_Look
    loop
  See:
    BSPI A 20
    BSPI A 2 A_BabyMetal
    BSPI AABBBCCCDDD 2 A_Chase
    goto See+1
	
  Missile:
    BSPI A 20 bright A_FaceTarget
    BSPI E 0 bright A_CustomMissile (ArachnotronPlasma,25,-12,2)
    BSPI E 4 bright A_CustomMissile (ArachnotronPlasma,25,12,-2)
    BSPI E 3 bright A_FaceTarget
    BSPI E 1 bright A_SpidRefire
    BSPI E 0 bright A_CustomMissile (ArachnotronPlasma,25,-12,2)
    BSPI E 4 bright A_CustomMissile (ArachnotronPlasma,25,12,-2)
    BSPI E 3 bright A_FaceTarget
    BSPI E 1 bright A_SpidRefire
    BSPI E 0 bright A_CustomMissile (ArachnotronPlasma,25,-12,2)
    BSPI E 4 bright A_CustomMissile (ArachnotronPlasma,25,12,-2)
    BSPI E 3 bright A_FaceTarget
    BSPI E 1 bright A_SpidRefire
    BSPI E 0 bright A_CustomMissile (ArachnotronPlasma,25,-12,2)
    BSPI E 4 bright A_CustomMissile (ArachnotronPlasma,25,12,-2)
    BSPI E 3 bright A_FaceTarget
    BSPI E 1 bright A_SpidRefire
    BSPI E 0 bright A_CustomMissile (ArachnotronPlasma,25,-12,2)
    BSPI E 4 bright A_CustomMissile (ArachnotronPlasma,25,12,-2)
    BSPI E 3 bright A_FaceTarget
    BSPI E 1 bright A_SpidRefire
    loop
  Pain:
    BSPI F 3
    BSPI F 3 A_Pain
    goto See+1
  Pain.Vertigo:
    BSPI F 0 ThrustThingZ (0, 55, 0, 0)
    BSPI F 3
    BSPI F 3 A_Pain
    Goto See+1
  Death:
	TNT1 A 0
	TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_CustomMissile ("XDeath1", 52, 0, random (150, 210), 2, random (10, 50))
		TNT1 AAA 0 A_CustomMissile ("XDeath1", 52, 0, random (0, 360), 2, random (10, 50))
		TNT1 AAA 0 A_CustomMissile ("XDeath2b", 52, 0, random (0, 360), 2, random (10, 50))
		 TNT1 A 0 A_CustomMissile ("XDeath2b", 52, 0, random (150, 210), 2, random (10, 50))
		 TNT1 A 0 A_CustomMissile ("XDeath3", 52, 0, random (150, 210), 2, random (10, 50))
		 TNT1 AAA 0 A_CustomMissile ("SmallBrainPiece", 52, 0, random (150, 210), 2, random (10, 50))
		 TNT1 AAA 0 A_CustomMissile ("SmallBrainPiece", 52, 0, random (150, 210), 2, random (10, 50))
		 TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (150, 210), 2, random (10, 50))
		TNT1 AAAAAAAA 0 A_CustomMissile ("Brutal_Blood", 55, 0, random (0, 360), 2, random (0, 90))
    BSPI G 4 A_Scream
    BSPI H 4 A_NoBlocking
	TNT1 A 0 A_SpawnItem("GrowingBloodPool")
    BSPI IJK 4
    BSPI L -1 A_BossDeath
    stop
  Raise:
    BSPI LKJIHG 5
    goto See+1
  Crush:
    POL5 A 0
    POL5 A 0 A_PlaySound ("Misc/Gibbed")
    POL5 A -1
    Stop
  }
}


actor 64StealthArachnotron : 64Arachnotron Replaces StealthArachnotron
{
+STEALTH
}