SGFIRE SGFIRE
STGNPUMP STGNPUMP
MGUNFIR MGUNFIR
$limit MGUNFIR 30

EAGLEFI EAGLEFI

ARMOR ARMOR
WPICK WPICK
IPICK APICK
ROCKE3 ROCKE3

LSSTART LSSTART
LSLOOP LSLOOP
LSSTOP LSSTOP

UNMAKER UNMAKER
UNMKLP UNMKLP

DSBOSPIT DSBOSPIT

Flies	DSBUZZ
$random world/ricochet      {  ricochet/hit world/blank1 }
$random ricochet/hit        {  world/ricochet1 world/ricochet2 world/ricochet3 world/ricochet4 world/ricochet5 world/ricochet6 world/ricochet7 }
world/ricochet1     ricoche1
world/ricochet2     ricoche2
world/ricochet3     ricoche3
world/ricochet4     ricoche4
world/ricochet5     ricoche5
world/ricochet6     ricoche6
world/ricochet7     ricoche7
world/blank1        blanksnd
world/blank2        blanksnd

$limit world/ricochet1 1
$limit world/ricochet2 1
$limit world/ricochet3 1
$limit world/ricochet4 1
$limit world/ricochet5 1
$limit world/ricochet6 1
$limit world/blank1 1
$limit world/blank2 1
$limit ricochet/hit 1
$limit world/ricochet 1

$rolloff world/ricochet1 200 700  
$rolloff world/ricochet2 200 700
$rolloff world/ricochet3 200 700 
$rolloff world/ricochet4 200 700 
$rolloff world/ricochet5 200 700 
$rolloff world/ricochet6 200 700 
$rolloff world/ricochet7 200 700
$rolloff world/ricochet 200 700

$random weapons/casing  { weapons/casing2 weapons/casing3 } 
$limit weapons/casing  5
weapons/casing2	dscasin1
weapons/casing2	dscasin2
weapons/casing3	dscasin3

SSGFIRE SSGFIRE
PISTOLF PISTOLF
PISTOLF2 PISTOLF2



$random LSOD {LSOD1 LSOD2 LSOD3 LSOD4}
LSOD1 LSOD1
LSOD2 LSOD2
LSOD3 LSOD3
LSOD4 LSOD4

$random Explosion  {dsbarex1 dsbarex2 dsbarex3 dsbarex4 dsbarex5 dsbarex6 dsbarex7}
dsbarex1 dsbarex1
dsbarex2 dsbarex2
dsbarex3 dsbarex3
dsbarex4 dsbarex4
dsbarex5 dsbarex5
dsbarex6 dsbarex6
dsbarex7 dsbarex7
$limit Explosion 10
$rolloff Explosion 800 2500


EXPLO3 EXPLO3
$limit EXPLO3 10
$rolloff EXPLO3 300 900

weapons/shell1			dsshell1
weapons/shell2			dsshell2
weapons/shell3			dsshell3
$random weapons/shell		{weapons/shell1 weapons/shell2 weapons/shell3}

menu/cursor dsswtchn
menu/clear dsempty
menu/activate dsempty
menu/backup dspistol

weapons/gswing                  dsswing

$random menu/quit1 { player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee }
$random menu/quit2 { misc/p_pkup misc/gibbed skeleton/swing knight/death baby/active demon/melee  }

$limit misc/i_pkup		0
$limit misc/k_pkup		0
$limit misc/w_pkup		0
$limit misc/p_pkup		0

misc/keytry dsnokey
weapon/plasmaidle dspsidl
spider/attack			dspistol

//Mother Demon

mother/sight dsmthsit
mother/pain dsmthpai
mother/death dsmthdth
mother/attack dsmthatk
mother/active dsmthact

//Unmaker

weapons/unmaker dslaser

DSNZACT1	DSNZACT1
DSNZACT2	DSNZACT2
DSNZACT3	DSNZACT3
DSNZACT4	DSNZACT4

$random Nazi/Active	{ DSNZACT1 DSNZACT2 DSNZACT3 DSNZACT4 }	

DSNZDIE1	DSNZDIE1
DSNZDIE2	DSNZDIE2
DSNZDIE3	DSNZDIE3
DSNZDIE4	DSNZDIE4
DSNZDIE5	DSNZDIE5
DSNZDIE6	DSNZDIE6

$random Nazi/Death	{ DSNZDIE1 DSNZDIE2 DSNZDIE3 DSNZDIE4 DSNZDIE5 DSNZDIE6 }

DSNZPAI1	DSNZPAI1
DSNZPAI2	DSNZPAI2
DSNZPAI3	DSNZPAI3

$random Nazi/Pain	{ DSNZPAI1 DSNZPAI2 DSNZPAI3 }

DSNZSEE1	DSNZSEE1
DSNZSEE2	DSNZSEE2

$random Nazi/Sight	{ DSNZSEE1 DSNZSEE2 }

Nazi/Pistol	DSNZLUGR
Nazi/Rifle	DSNZMAUS
Nazi/Machinegun	DSNZMP40

$limit Nazi/Pistol 	0
$limit Nazi/Rifle 	0
$limit Nazi/Machinegun 	0

DSRIC1		DSRIC1
DSRIC2		DSRIC2
DSRIC3		DSRIC3

$random Bullet/Ricochet	{ DSRIC1 DSRIC2 DSRIC3 }

// Super Shotgun

weapons/sshoto dsdbopn
weapons/sshotl dsdbcls

weapons/grenlx			dsbarexp
weapons/grenlf			dsrlaunc
weapons/grbnce                  dsbounce

// Dart

dart/attack			dsskeswg
dart/shotx			dsting
world/64thunder1		dsthund1
world/64thunder2		dsthund2

$random 64thunder { world/64thunder1 world/64thunder2 }

$limit weapons/rocklx 0
$limit world/barrelx 0
$limit weapons/plasmax 0
$limit fatso/shotx 0
$limit skeleton/tracex 0
$limit imp/shotx 0
$limit caco/shotx 0
$limit baron/shotx 0
$limit skull/death 0
$limit baby/shotx 0
$limit fatso/attack 0
$limit weapons/unmaker 0
$limit grunt/attack 0



$random CSAWFLESH { DSSAW0 DSSAW1 DSSAW2 DSSAW3 DSSAW4 DSSAW5 DSSAW6 DSSAW7 DSSAW8 DSSAW9 }
DSSAW1 DSSAW1
DSSAW2 DSSAW2
DSSAW3 DSSAW3
DSSAW4 DSSAW4
DSSAW5 DSSAW5
DSSAW6 DSSAW6
DSSAW7 DSSAW7
DSSAW8 DSSAW8
DSSAW9 DSSAW9
DSSAW0 DSSAW0

$limit DSSAWAL 12
DSSAWAL DSSAWAL
DSSAWFUL DSSAWFUL
DSSAWHIT DSSAWHIT
DSSAWUP DSSAWUP
DSSAWDIE DSSAWDIE

weapons/chainsaw/draw	CSAWDRAW
weapons/chainsaw/start	CSAWSTRT
weapons/chainsaw/loop	CSAWFUL
weapons/chainsaw/stop	CSAWSTOP
weapons/chainsaw/idle	CSAWREDY
CSAWCUT                 CSAWCUT


$random world/watersplash		{dssplash dssplas2 water}
dssplash	dssplash
dssplas2	dssplas2
world/watersplashsmall		dssplsml
bigspl1 bigspl1
$limit bigspl1 2

VUP VUP


$random SUPERFIST { marine/superfist1 marine/superfist2 marine/superfist3 marine/superfist4 marine/superfist5 }
marine/superfist1 plspnch1
marine/superfist2 plspnch2
marine/superfist3 plspnch3
marine/superfist4 plspnch4
marine/superfist5 plspnch5


FOOTWALL FOOTWALL