height 40;
completeborder true;

statusbar fullscreen, forcescaled, 0.5
{
    drawnumber 3, SMALLFONT, untranslated, Ammo("Stamina"), 90, 185;
	
	drawimage "HTEXA0", 30, 170;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 69, 180;
	drawimage "ATEXA0", 246, 170;
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, 283, 180;
	drawimage "nullimage", 306, 196;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 175, 180;
	drawimage ammoicon2, 306, 172;
	drawnumber 3, SMALLFONT, untranslated, ammo2, 192, 183;
	gamemode deathmatch, teamgame
	{
		drawnumber 2, HUDFONT_DOOM, untranslated, frags, 120, 180;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 90, 181;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 100, 181;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 110, 181;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 90, 181;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 100, 181;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 110, 181;
		drawswitchableimage GLBlueCard, "nullimage", "STKEYS0", 90, 181;
		drawswitchableimage GLYellowCard, "nullimage", "STKEYS1", 100, 181;
		drawswitchableimage GLRedCard, "nullimage", "STKEYS2", 110, 181;
		drawswitchableimage GLBlueSkull, "nullimage", "STKEYS3", 90, 181;
		drawswitchableimage GLYellowSkull, "nullimage", "STKEYS4", 100, 181;
		drawswitchableimage GLRedSkull, "nullimage", "STKEYS5", 110, 181;
	}
	drawselectedinventory INDEXFON, 306, 148;
}

statusbar normal
{
	drawimage "nullbar", 0, 160;
	drawswitchableimage WpnPower1Icon, "nullimage", "POW1E0", 222, 215;
	drawswitchableimage WpnPower3Icon, "nullimage", "POW3E0", 261, 215; //This is out of order on purpose
	drawswitchableimage WpnPower2Icon, "nullimage", "POW2E0", 300, 215;
	drawimage "HTEXA0", 6, 165;
	drawnumber 3, HUDFONT_DOOM, untranslated, Ammo("Stamina"), 25, 177;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 45, 177;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 97, 181;
	drawimage "ATEXA0", 108, 165;
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, 145, 177;
	drawswitchableimage BlueCard, "nullimage", "STKEYS0", 57, 162;
	drawswitchableimage YellowCard, "nullimage", "STKEYS1", 73, 162;
	drawswitchableimage RedCard, "nullimage", "STKEYS2", 89, 162;
	drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 57, 162;
	drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 73, 162;
	drawswitchableimage RedSkull, "nullimage", "STKEYS5", 89, 162;
	drawswitchableimage GLBlueCard, "nullimage", "STKEYS0", 57, 162;
	drawswitchableimage GLYellowCard, "nullimage", "STKEYS1", 73, 162;
	drawswitchableimage GLRedCard, "nullimage", "STKEYS2", 89, 162;
	drawswitchableimage GLBlueSkull, "nullimage", "STKEYS3", 57, 162;
	drawswitchableimage GLYellowSkull, "nullimage", "STKEYS4", 73, 162;
	drawswitchableimage GLRedSkull, "nullimage", "STKEYS5", 89, 162;
	drawstring SMALLFONT, untranslated, "BU:", 169, 162;
	drawstring SMALLFONT, untranslated, "/", 191, 162;
	drawnumber 3, INDEXFONT, darkgray, ammo clip, 182, 163;
	drawnumber 3, INDEXFONT, darkgray, ammocapacity clip, 203, 163;
	drawstring SMALLFONT, untranslated, "SH:", 169, 172;
	drawstring SMALLFONT, untranslated, "/", 191, 172;
	drawnumber 3, INDEXFONT, darkgray, ammo shell, 182, 173;
	drawnumber 3, INDEXFONT, darkgray, ammocapacity shell, 203, 173;
	drawstring SMALLFONT, untranslated, "RO:", 169, 182;
	drawstring SMALLFONT, untranslated, "/", 191, 182;
	drawnumber 3, INDEXFONT, darkgray, ammo rocketammo, 182, 183;
	drawnumber 3, INDEXFONT, darkgray, ammocapacity rocketammo, 203, 183;
	drawstring SMALLFONT, untranslated, "CE:", 169, 192;
	drawstring SMALLFONT, untranslated, "/", 191, 192;
	drawnumber 3, INDEXFONT, darkgray, ammo cell, 182, 193;
	drawnumber 3, INDEXFONT, darkgray, ammocapacity cell, 203, 193;
}

statusbar inventory
{
	drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}

statusbar automap
{
	drawimage "nullbar", 0, 160;
	drawswitchableimage WpnPower1Icon, "nullimage", "POW1E0", 222, 215;
	drawswitchableimage WpnPower3Icon, "nullimage", "POW3E0", 261, 215; //This is out of order on purpose
	drawswitchableimage WpnPower2Icon, "nullimage", "POW2E0", 300, 215;
	drawimage "HTEXA0", 6, 165;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 45, 177;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 97, 181;
	drawimage "ATEXA0", 108, 165;
	drawnumber 3, HUDFONT_DOOM, untranslated, armor, 145, 177;
	drawswitchableimage BlueCard, "nullimage", "STKEYS0", 57, 162;
	drawswitchableimage YellowCard, "nullimage", "STKEYS1", 73, 162;
	drawswitchableimage RedCard, "nullimage", "STKEYS2", 89, 162;
	drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 57, 162;
	drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 73, 162;
	drawswitchableimage RedSkull, "nullimage", "STKEYS5", 89, 162;
	drawswitchableimage GLBlueCard, "nullimage", "STKEYS0", 57, 162;
	drawswitchableimage GLYellowCard, "nullimage", "STKEYS1", 73, 162;
	drawswitchableimage GLRedCard, "nullimage", "STKEYS2", 89, 162;
	drawswitchableimage GLBlueSkull, "nullimage", "STKEYS3", 57, 162;
	drawswitchableimage GLYellowSkull, "nullimage", "STKEYS4", 73, 162;
	drawswitchableimage GLRedSkull, "nullimage", "STKEYS5", 89, 162;
	drawstring SMALLFONT, untranslated, "BU:", 169, 162;
	drawstring SMALLFONT, untranslated, "/", 191, 162;
	drawnumber 3, INDEXFONT, darkgray, ammo clip, 182, 163;
	drawnumber 3, INDEXFONT, darkgray, ammocapacity clip, 203, 163;
	drawstring SMALLFONT, untranslated, "SH:", 169, 172;
	drawstring SMALLFONT, untranslated, "/", 191, 172;
	drawnumber 3, INDEXFONT, darkgray, ammo shell, 182, 173;
	drawnumber 3, INDEXFONT, darkgray, ammocapacity shell, 203, 173;
	drawstring SMALLFONT, untranslated, "RO:", 169, 182;
	drawstring SMALLFONT, untranslated, "/", 191, 182;
	drawnumber 3, INDEXFONT, darkgray, ammo rocketammo, 182, 183;
	drawnumber 3, INDEXFONT, darkgray, ammocapacity rocketammo, 203, 183;
	drawstring SMALLFONT, untranslated, "CE:", 169, 192;
	drawstring SMALLFONT, untranslated, "/", 191, 192;
	drawnumber 3, INDEXFONT, darkgray, ammo cell, 182, 193;
	drawnumber 3, INDEXFONT, darkgray, ammocapacity cell, 203, 193;
}
}