Model HitSpark      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "tracer.md3"    // Model index, model file
   Skin 0 "tracer1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.5 1.5 6.0 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   FrameIndex SPKO S 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model HitSpark22     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "tracer.md3"    // Model index, model file
   Skin 0 "tracer1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.5 1.5 6.0 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   FrameIndex SPKO S 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model HitSpark23     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "tracer.md3"    // Model index, model file
   Skin 0 "tracer1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.5 1.5 6.0 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   FrameIndex SPKO S 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model EnemyProjectile     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "tracer.md3"    // Model index, model file
   Skin 0 "tracer3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 5.5 10.0 10.0 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   FrameIndex SPKO S 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model 64BaronBall     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "tracer.md3"    // Model index, model file
   Skin 0 "fbal1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.6 4.0 4.0 // Scale values
   Offset -20 0 0
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   FrameIndex BAL2 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model 64BaronBallGreen     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "tracer.md3"    // Model index, model file
   Skin 0 "fbal2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 0.6 4.0 4.0 // Scale values
   Offset -20 0 0
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   FrameIndex BAL7 A 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model BurningPentagram   // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "PNTGA0.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 100.0 100.0 1.0            // Scale values
   ZOffset 0.8
   FrameIndex PNTG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model PentagramOff   // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "PNTGB0.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 100.0 100.0 1.0            // Scale values
   ZOffset 0.7
   FrameIndex PNTG B 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex PNTG C 0 0
}





Model WhiteFlareCeilingTexture      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodceil.md3"    // Model index, model file
   Skin 0 "LENSA0.PNG"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 -90.0            // Scale values
   ZOffset -0.05
   FrameIndex LENS A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model WhiteFlareFloorTexture      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "LENSA0.PNG"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.05
   FrameIndex LENS A 0 0         // The sprite lump, sprite frame, model index, frame number
}