v11.
-Running in tactical mode enabled for Railgun, Auto and Assault shotgun, BFG 9/10k, knife, revolvers
-fixed knife flashlight issue
-fixed knife blood coatings, blue, green and red
-knife kills now give cruelty bonuses (aim for the throat to one hit humans)

v10.
-Included the realistic behaviour of magaine reloading weapons (if you reload you dont recover unshot ammunition, unless you take the time to unload first and then reload).
-Increased the ammo recieved when picking up ammo for magazine based weaponry
-Added menu for disabling magazine reload under brutal doom options
-Hitlersbuzzsaw	, added sprites when running out of ammo
			, added selection sound
-Faster firing Tactical rifle when holding trigger (almost auto), 
-Increased tactical rifle magazine capacity to 39 
-Fixed Rifle before reload animation is complete
-Dual revolver freezes when kicking & throwing grenades (these features are now disabled for this weapon until a fix is found) 
-droped magazines when reloading scaled appropriately
-aligned triple minigun ammo belt sprites to minigun's
-reduced ammo drain of triple minigun slightly
-added sprint sprties for tripple minigun and Tactical Rifle

v9. 20/11/2019
-Added TrippleMinigun upgrade (spawns as 4% of miniguns)
-Fixed revolver not reloading at game start

V7. 18/11/2019
-Added Tactical Rifle! (new Weapon) Shares rifle
-All new wepaons no longer need to be reloaded when first picked up (CMG, AutoShotty, QSQ, Railgun, Revolvers
-Autoshotty implemented chambering of shell during reload.

-Taunt states for all weapons workin, fixed no iron sights bug
-Fixed silencer not spawning
-Minigun ammo has small chance of spawning instead of rifle ammo clips
-Minigun shoots faster, does less damage (slightly higher DPS)
-Machinegun uses minigun ammo

V5. 15/11/2019
-Combined both addons into one
-Fixed unmaker 666 error
-Realistic rifle and dual rifle reloading action (unloading is done correctly)
-More realistic Pistol and dual Pistol reloading (unloading is done correctly), pickup-able pistol bullet on ejection added
-No Ammo pistol/dual pistol sprites added
-MP40 reload action added
-Magazine spawning on reload (ASG and pistol clips
-Dual revolver completed reload ability (both guns plus sound fix)


///////////////////////////////////////////////////////////////
TOMTEFARS_EXTENSION_LIGHT
///////////////////////////////////////////////////////////////


V4. 12/11/2019 

-Added flashlight usage to all weapons
-Railgun powerup/down mode switch with dualwield button (means you can change the power mode while zoomed in AND switch nightvision omde on using the flashlight button!
-Revolver reload sprites, copper coated bullets, consistent colours between reloading and other sprites
-Revolver spins cyllinger using taunt button
-Chainsaw pickup sprite reduced in size slightly
-Chaingun spawning altered =60% minigun, 30% machinegun, 10% Buzzsaw
-Buzsaw ammo on pickup reduced significantly for balance 
-Fixed GZdoom issue with Assaultshotgun spawning and ammo usage
-BFG damage dramatically increased
-Rifle from Tomtefars (cocks the action when reloading/shooting)


V1. 10/11/2019	
- Smoke/hot bullet cases: Added cold/no smoke for unfired revolver bullets
- PistolAmmoBox & SniperAmmoBox & HandGrenadeAmmoBox added

Revolvers: - Revolver sprite elongated barrel 
		- Reload sprites changed to fit new reloading action
		- Reloading whole cylinder at once with a speedloader
		- Unused bullets are lost (added sprites for wasted bullets)
		- Taunt spins barrell (can play Russian roulette with enemies)
		- Max ammo 36/60
		

Autoshotgun: 	Ammo type-Green shell: New weapon, shares green shells with ASG (shells max ammo 40/80)
Railgun:		Ammo type-Railcore: Two power modes
			-low power is railgun
			- high power is explosive (same as bd21)
BFG10k:		Ammo type-Railcore: 
BFG9k:		Ammo type-Cell: New sprites, bfg ball zaps enemies as it passes by. 
Unmaker:		666 max ammo (uses soul ammo as per BD21)
Grenade launch:	Faster reload
Saw:			More damage than BD21, less damage than Tomtefars
Hitlers Buzzsaw:Alternare sprites
Minigun:		Ammo type-minigun: Max ammo 300/600 
Knife:		Added so it drops from female zombie scientist
Pistol:		Added laser dot
Melee:		Grab enabled without beserk, select sprites and sound addded


Drop sprites:	Pistol & revolver drop sprite size scaled down
			Pistol clip sprite size scaled down
			Knife drop sprite size scaled down
			Revolver bullets sclaed down, changed colour of bullets to brass
			Railgun drop sprite size scaled down

Misc:			ASG zombie added who leaves green shell behind



////////////////////////////////////////
ENHANCED WEAPONS MUTATOR LIGHT (EWM-1.1)
////////////////////////////////////////

V4. 12/11/2019
- Changed QSG sprites (I'm tiered of that skull gawking at me all the time!)
- -QSG pickup sprites changed, doesn't look stupid big anymore
- Added in the missing case spawners (changed pistol case spawner to match pistol case, mini machinegun case from Tomtefars)
- Added drum mag spawn for Assault shhotgun

V1. 10/11/2019
Includes Quad shotgun, CSMG and silencer
revolver drops from riotshield zombie

////////////////////////////////////////



Ammospawning:	Shotgun shells: 66% red 28% green, 6%=sniper   (shellbox=16ammo)
AmmoBoxs: 		30% minigun, 30% rifle, 20% revolver, 20% pistol
Ammo clips:	30% rifle, 30% pistol, 20% revolver, 20% minigun
Cells: 		80% cell, 20% railcore
Rockets: 		85% rockets, 15% handgrenades

Weaponspawning:	
Shotgun:	60%=Shotgun, 25%=revolver, 15%=autoshotgun
SSG: 	 	60%=SSG, 30%=assaultshotgun, 10% Quadshotgun
Plasma:  	70%=plasma, 30%=Railgun
BFG9k:	70%=9k, 30%=10k
Minigun: 	60%=minigun, 30%=Machinegun, 10%=Buzzsaw
