ACTOR LightArmorBelt: CustomInventory
{
 Game Doom
 //Scale 0.8
 Scale 1.3
 Radius 20
 Height 16
 Inventory.PickupMessage "Picked up the UAC Level-I 6mm Light Armor - Full of Ammo!"
 Inventory.PickupSound "items/elite_armor"
 States
 {
  Spawn:
   ARMB A 10
   ARMB AAAAAA 2 bright A_SpawnItem("GreenFlareMedium",0,10)
   loop
   
  Pickup:
   TNT1 A 0 A_GiveInventory("Clip1", 15)
   TNT1 A 0 A_GiveInventory("Clip2", 50)
   TNT1 A 0 A_GiveInventory("AmmoShell", 25)
   TNT1 A 0 A_GiveInventory("LightArmorNew")
   Stop
  }
}

ACTOR HeavyArmorBelt: CustomInventory
{
 Game Doom
 //Scale 0.8
 Scale 1.3
 Radius 20
 Height 16
 Inventory.PickupMessage "Picked up the UAC Level-III 20mm Heavy Armor - Full Of Ammo!"
 Inventory.PickupSound "items/yellow_armor"
 States
 {
  Spawn:
   ARMC A 10
   ARMC AAAAAA 2 bright A_SpawnItem("BlueFlareMedium",0,10)
   loop
   
  Pickup:
   TNT1 A 0 A_GiveInventory("Clip1", 15)
   TNT1 A 0 A_GiveInventory("Clip2", 50)
   TNT1 A 0 A_GiveInventory("AmmoShell", 25)
   TNT1 A 0 A_GiveInventory("RocketAmmo", 10)
   TNT1 A 0 A_GiveInventory("Cell", 100)
   TNT1 A 0 A_GiveInventory("HeavyArmorNew")
   Stop
  }
}

 