ACTOR PowerDoubleDamage : PowerDamage
{
	Damagefactor "normal", 2
}

ACTOR DoubleSphere : PowerupGiver
{
	+COUNTITEM
	+NOGRAVITY
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	Inventory.MaxAmount 0
	Powerup.Type DoubleDamage
	Powerup.Color RedMap
	Powerup.Duration -30
	Inventory.PickupMessage "Double Damage!"
	States
	{
	Spawn:
		DDMG ABCB 6 Bright
		Loop
	}
}
