// Mutators new Armor Definitions

//Reajusted Light armor
Actor LightArmorNew : BasicArmorPickup replaces LightArmor
{
	Game Doom
	Scale 1.3
	SpawnID 67
	Radius 20
	Height 16
	Inventory.Pickupmessage "Picked up the UAC Level-I 6mm Light Armor"
	Inventory.Icon "ARM1A0"
	Armor.SavePercent 40.01
	Armor.SaveAmount 100
    Inventory.PickupSound "ARMOR"
	States
	{
	Spawn:
		TNT1 A 0 A_CheckSight("Spawn2")
		ARM1 A 10
		ARM1 AAAAAA 2 bright A_SpawnItem("GreenFlareMedium",0,10)
		loop
	Spawn2:
		ARM1 A 19
		Goto Spawn
	}
}

//New Medium Armor inspired on Red Armor from Project Brutality
Actor MediumArmor : BasicArmorPickup
{
	Game Doom
	Scale 1.3
	SpawnID 68
	Radius 20
	Height 16
	Inventory.Pickupmessage "Picked up the UAC Level-II 12mm Medium Armor"
 	Inventory.Icon "ARM3A0"
  	Armor.Savepercent 50.01
  	Armor.Saveamount 150
    Inventory.PickupSound "ARMOR"
  	States
  	{
  	Spawn:
		TNT1 A 0 A_CheckSight("Spawn2")
    		ARM3 A 10
    		ARM3 AAAAAA 2 bright A_SpawnItem("RedFlareMedium",0,10)
    		loop
	Spawn2:
		ARM3 A 19
		Goto Spawn
  }
}

//Reajusted Heavy Armor
Actor HeavyArmorNew : BasicArmorPickup replaces HeavyArmor
{
	Game Doom
	SpawnID 69
	Scale 1.3
	Radius 20
	Height 16
	Inventory.Pickupmessage "Picked up the UAC Level-III 20mm Heavy armor"
	Inventory.Icon "ARM2A0"
	Armor.Savepercent 70.01
	Armor.Saveamount 200
    Inventory.PickupSound "ARMOR"
	States
	{
	Spawn:
		TNT1 A 0 A_CheckSight("Spawn2")
		ARM2 A 10
		ARM2 AAAAA 2 bright A_SpawnItem("BlueFlareMedium3",0,10)
		loop
	Spawn2:
		ARM2 A 19
		Goto Spawn	
	}
}