//Goggles

object Infrared2
{
    frame SVIS { light goggles }
}

//HEVsuit

object HevSuit
{
    frame HEVSA { light TimeSphere }
}

//DOOM Sphere

PulseLight DOOMSPHERE
{
Color 0.5 0.0 0.0
Size 40
SecondarySize 42
Interval 2.0
Offset 0 16 0
}

Object DoomSphereST
{
Frame DOOM { Light DOOMSPHERE }
}

//Double Damage

pulselight DOUBLER
{
    color 1.0 0.0 0.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object DoubleSphere
{
    frame DDMG { light DOUBLER }
}

//Flares
FlickerLight FLARE
{
    color 1.0 0.3 0.3
    size 48
    secondarySize 46
    Chance 0.05
    offset 0 16 0
}

object ActiveFlare
{
    frame FLAR { light FLARE }
}

//RageSphere
PulseLight RAGESPHERE
{
Color 1.0 0.0 0.0
Size 40
SecondarySize 42
interval 2.0
Offset 0 16 0
}

Object RageSphere
{
Frame BLDS { Light RAGESPHERE }
}
//RegenSphere
PulseLight RegenSphere
{
Color 1.0 0.0 0.0
Size 40
SecondarySize 56
Interval 5.0
}

Object RegenSphere
{
Frame REGN { Light RegenSphere }
}

//TurboSphere
PulseLight TURBOSPHERE
{
Color 0.8 0.3 0.0
Size 40
SecondarySize 42
Interval 2.0
Offset 0 16 0
}

Object TurboSphereST
{
Frame TURB { Light TURBOSPHERE }
}

//SentryGun
Object SentryGun
{
Frame SENTB { light ZOMBIEATK }
}