OptionMenu "BrutalDoomOptionsGame"
{

  
  
   Title "Gameplay Options"
   StaticText "All changes made here have imediate effect."
   StaticText " "
   
   
   Command "Enable Reloading to all weapons",			"take turboreload"
   Command "Disable Reloading to all weapons",			"give turboreload"
   StaticText " "

  Submenu "Brutal Doom Mutators",		"BDMUTATORS"
  StaticText "New features and items for Brutal DOOM"
  StaticText " "

}

OptionMenu "BDMUTATORS"
{
	Title "BRUTAL DOOM - MUTATORS"
	StaticText "Current version - 1.5.4"
	StaticText ""
	StaticText "===== Description ====="
	StaticText ""
	StaticText "This is a sub-modification of brutal doom that"
	StaticText "is designed to add more features, objects and"	
	StaticText "functions, such as inventory items, spheres,"
	StaticText "armor, and other functions."
	StaticText ""
	StaticText "===== Mutators Options ====="
	StaticText ""
	Submenu "Interval Autosave",	"BDASAVE"
	StaticText ""
	StaticText "===== Ambient Options ====="
	StaticText ""
	Submenu "Light Level",		"BDDARK"
	StaticText ""
	Submenu "Fog Effects",		"BDFOG"
	StaticText ""
	Submenu "Light Color",		"BDLIGHTCOLOR"
	StaticText ""
}

OptionMenu "BDDARK"
{
	Title 	"Light Level Options"
	Option "Enable Light Level", "bdmut_enabledark", "YesNo"
	StaticText " "
	SafeCommand "Apply These Changes", "pukename DoDark"
	StaticText " "
 	Option "Random Light Level", "bdmut_darkrandom", "YesNo"
  	Option "Light Level Preset", "bdmut_darkdoom", "DarkDoom"
	Slider "Light Level", "bdmut_darkdoom", 0, 255, 1, 0
}

OptionValue "DarkDoom"
{
	0,	"Bright (Vanilla)"
	32,	"A bit darker"
	40, 	"Dark (Recommended)"
	64,	"Darker"
	80, 	"Very Dark"
	96,	"Too Much Darker"
	128,"Doom 3"
	160,"CAN'T SEE SHIT, CAPTAIN"
	255, "Pitch Black"
}

OptionMenu "BDFog"
{
	Title "Fog Options"
	Option "Enable Fog Effects", "bdmut_ToggleFog", "YesNo"
	StaticText " "
	SafeCommand "Apply These Changes", "pukename RunFog"
	StaticText " "
	Option "Fog Color", "bdmut_fogcolor", "FogColor"//"YesNo"
	StaticText " "
	StaticText "Manual Fog Color"
	StaticText " "
	Command "Preset: Default", "pukename fog_default"
	Command "Preset: Dark", "pukename fog_dark"
	Command "Preset: Red", "pukename fog_red"
	Command "Preset: Green", "pukename fog_green"
	Command "Preset: Blue", "pukename fog_blue"
	StaticText " "
	Command "Save Current", "pukename SaveFog"
	Command "Load Saved", "pukename LoadFog"
	StaticText " "
	Slider "Red", "bdmut_getred", 1, 255, 1, 0
	Slider "Green", "bdmut_getgreen", 1, 255, 1, 0
	Slider "Blue", "bdmut_getblue", 1, 255, 1, 0
	StaticText " "
	Option "Fog Density", "bdmut_fograndom", "FogDensity"//"YesNo"
	Slider "Max Fog Density", "bdmut_fogdensity", 0, 20, 1, 0
	StaticText " "
}

OptionValue "FogDensity"
{
	0, "Manual"
	1, "Random"
}

OptionValue "FogColor"
{
	0, "Manual"
	1, "Random"
}

OptionMenu "BDASAVE"
{
	Title "Interval Autosave Options"
	StaticText " "
	Option "Interval Autosave", "autosave_check", "OnOff"
	Slider "Minutes Between Saves", "savetime_cvar", 1, 10, 1, 0
	Slider "Number of autosaves", "autosavecount", 1, 20, 1, 0
}

OptionMenu "BDLightColor"
{
	Title "Light Color Options"
 	Option "Enable Light Effects", "bdmut_togglelight", "YesNo"
	StaticText " "
   	SafeCommand "Apply These Changes", "pukename ColorLight"
	StaticText " "
	Option "Light Color", "bdmut_lightcolor", "LightColor"//"YesNo"
   	StaticText " "
	StaticText "Manual Light Color"
	StaticText " "
	Command "Preset: Default", "pukename light_default"
	Command "Preset: Dark", "pukename light_dark"
	Command "Preset: Red", "pukename light_red"
	Command "Preset: Green", "pukename light_green"
	Command "Preset: Blue", "pukename light_blue"
	StaticText " "
	Command "Save Current", "pukename SaveColorLight"
	Command "Load Saved", "pukename LoadColorLight"
	StaticText " "
	Slider "Red", "bdmut_getlred", 0, 255, 1, 0
	Slider "Green", "bdmut_getlgreen", 0, 255, 1, 0
	Slider "Blue", "bdmut_getlblue", 0, 255, 1, 0
	StaticText " "
	Option "Allow Desaturation", "bdmut_enabdes", "YesNo"
	Slider "Desaturation", "bdmut_getldesat", 0, 255, 1, 0
}

OptionValue "LightColor"
{
	0, "Manual"
	1, "Match Fog"
	2, "Random"
}