Chaos Lite v1.1.5 For Complex Doom: ClusterFuck

Included:
CCH (Colorful Complex Hell) by Zordanis
Chaos Lite by SyfeKS
Chaos Lite Options by SyfeKS

Place at the end of the load order or after complex-cf patch at least. 
replaces multiple spawners,Status Bar, Keyconf and Player 

report Bugs/Issues on Youtube on the most recent Update of the mod's video:
Youtube/SyfeKS

Please do not use anything from this package without asking permission first

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Credits:
The CF Discord      - For helping with the clean up / Attack Suggestions on the Shadow Annihilator Imp
DoomJoshuaBoy       - For the Plasma Handgun Base Code
Dusted Pandemonic   - Spawner stuff / Touhou base stuff / Other stuff that I borrowed from him
Twilight Frontier   - Touhou Sprites
General Roasterrock - For the Enraged Base stuff
Tormentor667        - Avatar Base
Virtue              - Dark Gargoyle Base
Blue Shadow         - Dual Axe Base
YuraoftheHairFan    - PyroSuccubus Base

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Music Credits:
Lost Soul From Stalingrad (LEGM111) "mikedm92 - Get Psyched (OC Remix)"
Fallen Archangel (LEGM112)          "Beartooth - I Have a Problem (Instrumental cover by Andrew Baena)"	
Shadow Orin (LEGM113)               "SHO - Corpse Voyage ~ Be of Good Cheer! (Rock Version)"
Legendary Avatar (LEGM114)          "Quincas Moreira - Chtulthu"
Legendary Succubus (LEGM115)		"Density & Time - Stealer"
Legendary Shadow Succubus (LEGM116) "Gunnar Olsen - Operator Error"
Frozen Baka Cirno (LEGM117)         "Bach - Baptized in Ice"
WinterStorm Iku (LEGM118)			"Hanu Dixit - ThunderStorm"
??? (LEGM119)						"???"

Some songs were edited for a better loop. 

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Added Options:

Weapon Spawner Selection - Changes the map spawned weapon spawners to a set value for more of a challenge or for a complete randomizer

Default - Basic randomized weapon spawner in CF (this is the default)
No Legendary - Does not spawn Legendary and Up weapons (will still drop from enemies that drop it)
No Nemesis - Does not spawn Nemesis Weapons (will still drop from enemies)
No Random - Drops the default weapons where they are supposed to be
Super Shuffle - Mixes most weapons around for a completely random set (does not drop D-BFG for example)

Plasma Pistol Operation - Changes the Plasma Handgun / Pistol operation, meant for the DJB 4.3.13 plasma handgun.

Standard - uses the default 4.3.13 plasma pistol, each shot takes one cell to fire and charge mode takes 5 cells (default)
Recharge - like the old versions of the plasma pistol. uses an internal battery for standard shots (takes 6 to fire) with quicker recharge then the old standard although can burn out and will require a full charge if used too much. burns 10 cells on charge shots, requires reload after each shot.
Infinite - The 4.3.12 Plasma Pistol. 

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Todo:
-Clean up Succubus Sprites and make unique ones for every class
-Tidy up the Leg Avatar more if needed
-Find better sounds for the Shadow Bullet
-Clean up Plasma Handgun codes without breaking anything.
-add options for unlimited summoning for the 4 who summon minions
-Clean up Iku's "Card Attack" Lightning Actors
-Assign text colors to Tags for the Chaos Lite monsters

Changelog: 

V1.1.5 changes:
-Fixed a maybe rare error with WinterStorm Iku (oops)
-WinterStorm Iku's "card attack" now tries to strike a little closer to the player 
-Swapped WinterStorm Iku's "card attack" attack for the more "Touhou Doom" Lightning style instead of Leg Redeemer Lightning since it kills anything it hits. this version ignores Touhou and Legendary when dealing damage. 
-Increased the overall damage on the back-off lightnings (Red+Purple)
-Gave the "card attack" a unique death message even though it still counts as killing yourself. 
-Gave the Normal Satyr a normal death message for lunges since they didnt have any
-Re-typed damage types on the Legendary Avatar attacks (for preventing in-fighting against other legendary)
-Fixed the left most purple/red lightning bolts so it has a proper top/bottom ratio
-Reduced some casting times on some of Legendary Avatar's Attacks (mostly on the back-off lightning)
-Re-typed damage types on the Legendary Succubus (for preventing in-fighting against other legendary)
-Re-typed damage types on Shadow Orin (since shes immune to legendary anyway)
-Gave some NoTimeFreeze tags to Frozen Baka Cirno (because her attacks lacked those)
-Adjusted some weight of some lighter hellknight types
-Adjusted pain odds on the Succubi
-Adjusted drop tables on the Succubi to have more common Mana drops
-Increased the explosion damage&radius of the Fireballs (including Cirno's Ice Fire)

v1.1 changes:
-Changed most of Chaos Lite Monster's attack odds to increase aggressiveness
-Changed some DamageTypes to add certain attack immunity to certain enemy types
-Withered Knight's pain chance reduced by half
-Withered Knight's speed increased again to 18 (from 15)
-Withered Knight's axe speeds are slightly increased by at least 2 each 
-Withered Knight's melee range doubled, attack increased slightly
-Withered Knight's Health slightly increased to 700 (from 600)
-Withered Knight is now considered as a "Revenant" class instead of a "Knight" class to prevent some infighting between "Skeletons"
-Withered Knight's Red Axe curved arc changed to make it better at turning
-Legendary Succubus' speed slightly increased to 28 (from 25)
-Changed Legendary Succubus' chase option odds to reduce passiveness and pointless teleporting except on pain state
-Removed Legendary Succubus' Ground Dodge state to try increase aggressiveness  
-Lowered Legendary Succubus' pain chance slightly
-Lowered the "Casting" times on most of the Legendary Succubus' attacks
-Changed the projectile type on the Legendary Succubus' Plant Shot spread attack
-Increased the Legendary Lightning damage values as they werent as high as i thought they were
-Shadow Legendary Succubus' speed increased to 26 (from 20)
-Reduced Shadow Legendary Succubus' ranged revive odds 
-Altered the Missile States on the Succubi to have better combos
-PoisonIvy Succubus attacks changed, now includes 2 sets of leaf attacks
-Spirit Imp has added effects to increase visibility if its alive
-Spirit Imp changed attacks by adding a Spirit Flame
-Spirit Imp attack casting time reduced
-Spirit Imp drops reduced due to odds still being too high
-Spirit Imp missing sounds re-added
-Gave the satyrs a custom lunge that deals slightly more damage
-Shadow Satyr added a short 1-2 ball throw attack
-Blue Catharsi takes only half damage from explosions
-HellFire Lord's Attack odds changed to reduce floor attack spam
-Infection Fiend's speed increased to 20 (was 13)
-Infection Fiend's lunge damage increased (including poison) 
-Increased Shadow Orin's Spawn rate slightly
-Red Souls should no longer take damage from Shadow Orin's closeness retaliation attack (aka the purple lightning)
-Added Frozen Baka Cirno
-Added Winterstorm Iku

v1.0.1 changes:
-Lava Revenant missing sprites replaced
-Made quick changes to the Lava Revenant
-Lava Revenant now referred to as Ancient Revenant
-Made sure the Phase CyberNoble exists
-Phase CyberNoble missing sprites replaced
-Frozen HellKnight's attacks odds changed to prevent icespike spam
-Frozen HellKnight's Death changed slightly

Changes from Chaos Lite: (from CB.5)
-Satyr and Shadow Satyr are now slightly faster
-Satyr and Shadow Satyr now lunge with both arms (chance of a lunge with either arm)
-Shadow Satyr's Sprites slightly re-colored
-Shadow Satyr's Attacks & Odds have been cleaned up
-Shadow Satyr fires 4 projectiles instead of 3
-Shadow Satyr's spread attack no longer fires in the wrong order
-Undead Hunter's attack animation is slightly slower
-Undead Hunter's drops fixed to not conflict with the random spawner (or super shuffles)
-Shadow Annihilator Imp Sprites slightly re-colored
-Shadow Annihilator fires Phase D-tech as well as normal D-tech instead of the Shadow Ball
-Withered Knight Sprites re-colored
-Withered Knight is now faster (speed increased from 10 to 15)
-Withered Knight's Axes are faster and deal more damage
-Spirit Imp no longer over-drops so drop tables are slightly increased
-HK Succubus Sprites slightly re-colored
-Pyro Succubus' attacks reworked
-Shadow Succubus Sprites slightly re-colored
-Shadow Succubus' summoning are limited to 3 spawn tokens
-Shadow Succubus' summoning portal time reduced to 2-3 seconds (from 6)
-Dark Gargoyle returns a spawn token to the Shadow Succubus that spawned upon any type of death
-Dark Gargoyle now has sprites for throwing a shadow ball
-Dark Gargoyle will fire more shadow projectiles instead of just one
-ThunderWing Succubus Sprites re-colored to be darker in tone
-PoisonIvy Succubus Sprites slightly re-colored, including the leaves (more purple tones)
-PoisonIvy Succubus' leaf attacks overall damage increased to make it more threating 
-Ice Succubus Sprites re-colored
-Ice Succubus projectiles changed still as fast
-Legendary Avatar Sprites slightly touched up. (might have to do some more coloring work)
-Legendary Avatar now uses LEGM114 instead of LEGM29
-Legendary Avatar now only uses his Red Lightning if you are 325 units away and now uses the Fire Blasts as the main attack
-Legendary Avatar other attack odds adjusted
-Legendary Succubus Sprites re-colored
-Legendary Succubus now uses LEGM115 instead of LEGM28
-Legendary Succubus attacking odds slightly adjusted
-Shadow Legendary Succubus Sprites re-colored
-Shadow Legendary Succubus now uses LEGM116 instead of LEGM54
-Shadow Legendary Succubus attack odds slightly adjusted
-Shadow Legendary Succubus gets slightly more aggressive at lower health
-Shadow Legendary Succubus more likely to revive dead monsters at lower health
-Shadow Legendary Succubus no longer has a chance to change into the Shadow Legendary Avatar
-Removed Shadow Legendary Avatar to make more changes
-Added Shadow Orin (an unfinished CCH monster)

Changes From CCH: (from 1.15.5 or 1.155)
-Cleaned up things
-No longer tries to load a ACS library that doesnt exist
-Phase Rifle no longer reloads itself on pickup
-Phase Rifle no longer uses base demon magazine (might need a reload on pick-up if using other weapon mods)
-Phase Rifle only now puts you in a invisible state if you reload an empty magazine
-Phase Rifle's Magazine reduced to 50 (was 60) 
-Phase Rifle Projectile damage lowered to 10 (was 20, although it will still be 20 for monsters that use it)
-Void Phase Imp's health reduced to 250 (was 1000)
-Void Phase Imp now has altered sprites to make it different from the normal Phase Imp (from R667)
-Void Phase Imp's ghosting effects removed (except on teleport)
-Void Phase Imp attack odds were adjusted and one was removed due to it not working properly 
-Void Phase Imp renamed to Shadow Phase Imp (actor name changed)
-Blue Shadow's ghosting effects removed
-Blue Shadow's health increased to 600 (was 165)
-Blue Shadow's Death effects changed to favor more to the Doom Shadow's Death Effects
-Blue Shadow attacks & attack odds were adjusted
-Blue Shadow renamed to Frozen Shadow (actor name also changed)
-Blue Catharsi no longer blows up your speakers on death (still loud though)
-Blue Catharsi drops less D-BFG ammo
-Removed "Enraged" things from the Red Imp and replaced the effects on the laser attack 
-Red Dark Imp no longer goes Invul for its Laser Attack, but gains Pain Immunity
-Infected Hunter changed sounds to avoid confusion against the Legendary Stealth Trooper (or Nemesis, like my experience)
-Infected Hunter's HP Increased to 250 (was 125)
-Infected Hunter's Damage Factor was removed (from 0.5) 
-Infected Hunter's drop table adjusted to make a few things drop a little less
-Infected Hunter now fires burst rounds (up to 3)
-Infected Hunter's Railgun now has a charge up with sound
-Infected Hunter gains pain immunity during Railgun attack 
-Infected Hunter's XDeath no longer causes issues with mines
-Infection Fiend is now slightly faster
-Infection Fiend's Drops slightly reduced (no longer drops 2 clips worth of d-tech as one drop)
-Phase Tormentor's Drops Changed (less likely to drop life rune, more likely to drop ammo)
-Phase Tormentor no longer drops items not in "dropitem" upon its death
-Phase Tormentor's Attack odds adjusted
-Phase Tormentor no longer makes a pistol sound when casting Dark Matter
-Phase Tormentor now only spawns one Phase Elemental at a time (instead of 4) and is limited to 2 spawn tokens
-Phase Elementals spawned by the Phase Tormentor returns a spawn token to the one who spawned them by any type of death
-HellFire Lord drops slightly adjusted
-HellFire Lord no longer refers to anything "Enraged"
-Phase Cyber-Noble drops reduced (was over-dropping before like a demon tech box that gave 200 rounds)
-Poes now spawn ontop of each other in order for them to spawn together (maybe and if they cant spawn in the area given another caco variant spawns instead)
-Fallen Archangel's Song changed to "I Have a Problem (Instrumental cover by Andrew Baena)"
-Fallen Archangel HP increased to 4500 (was 3000)
-Fallen Archangel DamageFactor changed to 0.6 (from 0.1) 
-Fallen Archangel no longer directly refers to anything "Enraged"
-Fallen Archangel no longer spawns colored smoke (except on color change) so you can tell what color you are fighting against
-Fallen Archangel no longer uses the wrong sounds to fire BFGs
-Fallen Archangel has drops limited to what color it dies as
-Lost Soul from Stalingrad's song changed to "Get Psyched"
-Lost Soul from Stalingrad HP increased to 4000 (was 3000)
-Lost Soul from Stalingrad DamageFactor changed to 0.6 (from 0.1)
-Lost Soul from Stalingrad Drops limited based upon colored death
-Lost Soul from Stalingrad no longer spawns all of the colored smokes, only Vexed Nemesis smoke (not a Vexed monster just works)
-Frozen Knight no longer shares the same Doomednum as the Hell Duke
-Frozen Knight no longer drops a box of demon tech ammo worth 200 shots
-Frozen Knight no longer goes Invul while spamming comets
-Red Cacodemon was downgraded to a minion
-Red Cacodemon returns spawn tokens upon death to Shadow Orin
-Red Cacodemon is refered to as a Red Soul

Changes from CLOptions: (from v0.3.5SA)
Added RawAnger's weapons to the Keyconf
Added RawAnger's weapons to the spawners (Super Shuffle only)
Added The Phase Rifle to the Spawners (Plasma Spawn and Super Shuffle)


