//This is just cosmetic sprite replacements for ammo,
//everything still has vanilla values.

//------CLIPS----------

Actor CAClip : clip replaces clip
{
	Inventory.PickupMessage "Found a few bullets"
	scale 1
	inventory.pickupsound "AmmoGet/Bullet"
	states
	{
	spawn:
		CABL A 8
		CABL A 8 Bright
		loop
	}
}

Actor CAClipBox : clipbox replaces clipbox
{
	Inventory.PickupMessage "Bullet box!"
	scale 1.5
	inventory.pickupsound "AmmoGet/BulletBox"
	states
	{
	spawn:
		CABL B 8
		CABL B 8 Bright
		loop
	}
}

actor CAPistolreplacer : clipbox replaces pistol
{
	Inventory.PickupMessage "Bullet box!"
	scale 1.5
	inventory.pickupsound "AmmoGet/BulletBox"
	states
	{
	spawn:
		CABL B 8
		CABL B 8 Bright
		loop
	}
}
	

//-----SHELLS------

Actor CAShell : shell replaces shell
{
	Inventory.PickupMessage "Found some Ruby Shells"
	inventory.pickupsound "AmmoGet/Shell"
	scale 1
	states
	{
	spawn:
		CASL A 8
		CASL A 8 Bright
		loop
	}
}

Actor CAShellBox : shellbox replaces shellbox
{
	Inventory.PickupMessage "Big shell pack!"
	inventory.pickupsound "AmmoGet/ShellBox"
	scale 1.5
	states
	{
	spawn:
		CASL B 8
		CASL B 8 Bright
		loop
	}
}

//-----ROCKETS------

Actor CARocket : rocketammo replaces Rocketammo
{
	Inventory.PickupMessage "Found a Sophia rocket"
	inventory.pickupsound "AmmoGet/Rocket"
	scale 1.5
	states
	{
	spawn:
		CARA A 8
		CARA A 8 Bright
		loop
	}
}

Actor CARocketbox : rocketbox replaces rocketbox
{
	Inventory.PickupMessage "Rocket pack!"
	inventory.pickupsound "AmmoGet/RocketBox"
	scale 1.5
	states
	{
	spawn:
		CARA B 8
		CARA B 8 Bright
		loop
	}
}


//-----CELLS------

Actor CACell : cell replaces cell
{
	Inventory.PickupMessage "Found an energy crystal!"
	inventory.pickupsound "AmmoGet/Cell"
	scale 1
	states
	{
	spawn:
		CACL A 6 Bright
		CACL A 6 
		loop
	}
}

Actor CACellpack : cellpack replaces cellpack
{
	Inventory.PickupMessage "Found a jumbo energy crystal!"
	inventory.pickupsound "AmmoGet/CellBox"
	scale 1
	states
	{
	spawn:
		CACL B 6 bright
		CACL B 6 
		loop
	}
}


//-----BACKPACK------

Actor CABackPack : backpack replaces backpack
{
	Inventory.PickupMessage "Got an ammo backpack! Ammo capacity increased!"
	inventory.pickupsound "AmmoGet/backpack"
	scale 2
	states
	{
	spawn:
		CABP A 8 Bright
		CABP A 6 
		loop
	}
}