actor minihealth : healthbonus replaces healthbonus
{
	+notimefreeze
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 1
	Inventory.MaxAmount 200
	Inventory.PickupMessage "Life Pod"
	Inventory.PickupSound "HealthGet/LifePod"
	+bright
	+nogravity
	scale 0.8
	states
	{
	spawn:
		SMHT A 66
		SMHT BCDE 2
		loop
	}
}

actor smallhealth : stimpack replaces stimpack
{
	Inventory.PickupSound "HealthGet/StimPack"
	+nogravity
	Inventory.PickupMessage "Life canister"
	states
	{
	spawn:
		STMP A 10 bright
		STMP A 7 
		loop
	}
}

actor bighealth : medikit replaces medikit
{
	Inventory.PickupSound "HealthGet/Medikit"
	Inventory.PickupMessage "Large life tank!"
	Health.LowMessage 25, "health restored from critical, +25HP"
	states
	{
	spawn:
		BGHT A 10 bright
		BGHT A 8
		loop
	}
}

actor WillPowerSphere : Health replaces soulsphere
{
	+COUNTITEM
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.FANCYPICKUPSOUND
	+bright
	Inventory.Amount 100
	Inventory.MaxAmount 200
	Inventory.PickupMessage "Willpower Sphere! 100 HP"
	inventory.pickupsound "Powerups/WillPower"
	States
	{
	Spawn:
		WPWR ABCD 2
		WPWR D 20
		WPWR EFGH 3
		WPWR D 20
		Loop
	}
}

//============================================================================
//============================================================================
//-----------------------------ARMOR STUFF------------------------------------
//============================================================================
//============================================================================

actor ArmorPod : armorbonus replaces armorbonus
{
	Inventory.PickupMessage "Armor pod"
	inventory.pickupsound "ArmorGet/ArmorPod"
	Armor.SavePercent 33.335
	Armor.SaveAmount 1
	scale 0.8
	Armor.MaxSaveAmount 200
	+COUNTITEM
	+notimefreeze
	+bright
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
		ARPD A 66
		ARPD BCDE 2
		Loop
	}
}

actor SecurityPlate : Greenarmor replaces Greenarmor
{
	+notimefreeze
	Radius 20
	Height 16
	scale 1
	Inventory.PickupMessage "Got Security Plate!"
	inventory.pickupsound "ArmorGet/SecPlate"
	Armor.SavePercent 33.335
	Armor.SaveAmount 100
	States
	{
	Spawn:
		SCPL A 10 bright
		SCPL A 7
		Loop
	}
}

actor HeavyPlate : bluearmor replaces bluearmor
{
	+notimefreeze
	scale 1
	Inventory.PickupMessage "Got heavy plating!"
	inventory.pickupsound "ArmorGet/HeavyPlate"
	Armor.SavePercent 50
	Armor.SaveAmount 200
	States
	{
	Spawn:
		HVPL A 10 bright
		HVPL A 7
		Loop
	}
}
