/////Everything writen here was made by joshua\\\\\

Main file taken: hem-custom-1.30.pk3 (for the creation of this file)

I have no clue who owned the BFG 20K, but I don't know how to make the nuclear
sprites work, I've tried the basics, yes, but still not sure how.

Code taken from: hem-custom-cf-v1.30.pk3

It was edited to make the weapon more useful and versatile.
Since none of this is owned by me, the original creator of HEM, has all rights
to take this file down, due to the code probably being owned by the creator.

Phase Gaus (Yes, it's spelled this way) taken from cch1.15 (Removed weapon)

BFG 3500, taken from complex-doom-invasion, which I think that is a weapon that is
acquirable, but nonetheless ,it is fun.

Real edits:

Exos drops the BFG 20K, BFG 3500, and a Swiborg sphere due to it never being spawned
on the ground at all.

The Jetpack Zombie drops the Phase Gaus, because I think that common enemies like the
Phase Cyberdemon can't have an item like that due to them being very common spawns.

BFG 20K deals 3500 damage (direct upgrade to the BFG 3500, and to compensate for the
very very slow firing speed and recharge time)

BFG 3500 deals a moderate 2700 damage, being the starter extreme superweapon to be
gained, if it is acquired before the BFG 20K.

Both weapons have removed -NOWEAPONDROP flags for teamwork usage, and for people to 
have a chance to use some of the "obscure" weapons.

LCA-DJB and COMPLEX-INVASION is owned by DoomJoshuaBoy (I think.)

Every weapon in this package was not made by me, and I have not made any of this work
except for editing the weapons to a desired state, and making the BFG3500's sprite.
this file was only made for personal/public use in my TSPG hosted server, the
content of this file is just to give some of the old, unused, or unseen weapons a
little bit of life and action in-game.

The Blue (It's actually "Red" in the code) BFG was a bit balanced due to it
destroying almost every normal cyberdemon spawn with at least 5000 health.

The Red BFG is from cch1.15.pk3

                          Updates for Version 2:
			
Massively overhauled the BFG 20K, it is now a multi-purpose, endgame weapon.
With two firing modes, primary fires the normal BFG 20K energy ball, and the
secondary fire shoots an unstable, prototype plasma ball that can defeat most
monsters with high health very quickly. it can be shot at the floor, and will bounce
on it, making the altfire a good horde controlling weapon.

The BFG 20K has been given an extremely good update, due to it not having the
explosion sprites working, or something like that, I've added stuff from the other
files to fill in the blank space. Not only the BFG 20K's primary fire is now
more useful than before, but now it also fires some Demon Technology Devastator
bits after being shot at the wall. (the small little balls that happen to come out
of the DT Devastator)

The Red BFG was reintroduced (although unofficially, just like everything in this file)
as well as the Phase Gaus(s) was given better statistics to make up for its "Marine"
damage type, and due to it not damaging some monsters, I'd say that it's worth it.

Red BFG was balanced to fit the game better, now using a little bit more ammo just
to balance things out. Damage was also reduced (I think. I honestly forgot.) to not
instakill some of the 2k health enemies.

BFG 3500 was given an idle state with the lights in it moving up and down in sequence
as well as it was given the priority to use the D-Cells, that are only used by the
D-BFG, they are now used by the BFG 3500, and is the first weapon to ever use the
D-Cells beside the D-BFG.

The BFG 20K still deals extreme damage at close range, even to the player itself, you
might be wondering why, but it's because that the shots that it fires deal so much
damage, that you've gotta have a downside to the weapon, or else it'd turn into one
of those easy-to-use weapons that you just spam them to win, with barely any ammo
usage.

Red BFG is dropped by the Enraged Legendary Cybruiser (Prototype)

Phase Gaus(s) is still dropped by the Jetpack Zombie.

As well as the BFG3500, and BFG 20K are also dropped by the same good ol' Exos that
barely spawns no matter if cf_altcyberspawn is on or off.

All of these weapons are property to their respective owners, iD Software was respon-
sable for the creation of the game engine, and we are all extremely grateful 
for that.

                             Updates for Version 3:

Added the Planet Cracker, from complex-unamaker-addon-27.pk3, it now has an altfire
that shoots Railgun Slugs from the Blue Cardinal. (Side note: it doesn't have its
own sounds due to me not being able to use them no matter the directory I put them
in, so I had to improvise, and used the normal sounds. The alternate fire deals
approx. 1000-1505 damage per slug. it uses 5 D-cell, making it a nice 
alternative to the primary fire the Planet Cracker has. Primary fire from the
Planet Cracker deals a tremendous 3000 damage. Almost the same amount of damage
of the BFG 20K's primary fire. Primary fire uses 10 D-Cells.

The Blue Cardinal drops the Planet Cracker. As well a little suprise for those
interested in extra suprises. Chances of the Planet Cracker dropping are 128. Lower
than the D-BFG he drops.

The Enraged Legendary Cybruiser also features an extra drop, just for a little bit
of fun. Chance of it spawning is 50, it's lower than the Enraged sphere he drops.

The Planet Cracker is the 2nd weapon to ever use the D-Cells as a source of ammo
except for the D-BFG which was already made for the use of the D-Cells.

-Removed some of the code from the BFG 20K's original plasma ball due to none of
the files being found, and because it would probably lag out lots of people in-game.

+Buffed the Phase Gauss with 100 extra max. damage just to compensate for the small
Demon Tech ammo it uses.

                             Updates for Version 4:
					
Fixed the Planet Cracker not playing any of its original sounds. (turns out I really 
don't know everything about Doom yet)

+Added the Legendary Super Chaingun.

+Added the Enraged Super Chaingun.

Terrible pickup sprites: me, Doom 0.3 Alpha (I think.)

The Legendary and Enraged miniguns are from xtraweapons-v2.3.pk3.

Terrible dual-barrel Minigun sprites: edited by me.

+Added possible support for Slade3...?

- Melodica on Doomworld for Beta Super Shotgun 
- Implementing a Vexed Pump Shotgun for later, but not right now.

> Big update: Added 9 useful utilities for the player to use (Y'know the support
thingies that some monsters use? EX: Enraged Legendary Turret, Enraged Prox. Mine,
etc. They can now be used by the player! Yes, 9 items in total, which are:

Legendary Grenades, Nemesis Spring Mines, Enraged Legendary Thermonuclear Bomb,
Enraged Legendary Proximity Mine, Enraged Legendary Landmine, Legendary Landmine,
Legendary Mini Turret, Legendary Predator Turret, and an Enraged Legendary Sentry Gun

All of these items can be obtained by defeating the monster that uses the item, 
except for the Nemesis Spring Mine, that I couldn't make a Nemesis monster drop it
due to "DECORATE" errors which I have no clue how to fix, so the Nemesis Spring Mines
are dropped by the exos (again, unfortunately...Maybe laziness as well, but I don't
know.)

About drops - the Enraged Legendary Cybruiser drops the Enraged Legendary Super
Chaingun, as well as it still drops its suprise drop. The Enraged Legendary Commando
and the Enraged Legendary Baby Sentient can also drop it. But keep in mind though:

Drop rates in every monster except for the Enraged Legendary Baby Sentient, are
reduced for better balance in-game. They are very small, and unlikely to be dropped.

The Legendary Super Chaingun is dropped by the Legendary Commndo, and the Legendary
Baby Sentient, also reduced chances for them to drop, just for a little balance

Note: Every monster that uses its special support item, or misc. support item, if 
you know that monster well, you'll know very well that it will drop its special 
item, although with a chance of it dropping, of 

All of the Enraged, Legendary, and Nemesis items are from their respective 
modifications:

 isanelca-custom-v1.2-cf.1.pk3
 lca-v1.5.9.6.pk3
 complex-dust-cluterfuck-v2.30.pk3

                              Updates for Version 5:
							  
Introduced the Phase Rapid Shotgun that actually alerts monsters because I've actually
tried everything to try to make it not alert monsters, but it still does, Alternate
fire activates the phase mode, that uses 3 shells, and lasts 15 seconds. Is also
cumulative just like the Phase Demon Tech Rifle. Only the Cyber Brute can
drop the Phase Rapid Shotgun. Just to make him a little bit more useful and fun to be
around the map other than a simple replacement.

+Added the Demon Tech Nailgun from lca-rtd_v1.59.pk3 (Author is possibly named 
"MagicWazard", but I am not completely sure who is the owner of the pack.)
It also has the +NOALERT flag, but I think that it's the same situation as my shotgun
basically, it is the father of the Phase series, due to it having the +NOALERT flag
even before the possible creation and beggining of Clusterfuck. Although I might be
just overreacting, but yeah, it might've been the first silenced weapon.

+Added, and modified, the True Legendary Railgun! From lca-djb-v4.2.6.pk3. This thing
, you have no clue how happy I am that I added this, it's because back in the day, I
, one day, played LCA, and had no clue about what i was doing whatsoever, and I've
only acquired the Legendary Railgun once at that time, due to me not having interest
in Doom, and the Legendary Complex Addon and Clusterfuck community, before they 
became famous. And before Clusterfuck existed, of course. But yeah, it acts the same
way, it deals a ton of damage, although I'm not completely sure what does more damage
, the A_RailAttack projectile with predefined damage, or the Railgun slug actor, due
to me putting the RailAttack one with a specific number of damage, and the slug 
another different number. So yeah, it basically deals a ton of damage, and is only
dropped by the True Legendary Baby Sentient, True Legendary Sentient, or the 
True Legendary Zombie. Last two I have no clue if they drop it because xtraweapons
has replaced the preexisting monster names, and even after trying to replace the
actors, I've had no luck in making the original spawn dropping it, but if you do
actually get it from the True Legendary Sentient, or the Zombie, congrats, it might
have worked the way I planned. I've tested it multiple times, and couldn't get the
original actors to drop it except for the Baby Sentient. 


(The A_RailAttack Projectile
deals 1000 to 1670 damage, the slug actor 1000 to 1750 damage. Just putting this here
because I just checked the values right now, and that updating this part of the text
would require me to rewrite almost everything to fit into the screen)


It has a magazine capacity of 6, to make up for its extremely rare ammotype, which
is the True Legendary Cells, only dropped by the truly legendary monsters. It deals
more damage than the Legendary Railgun, and has its own looks (badly edited sprite
taken from lca-djb-v4.2.6.pk3, edited to look even worst sadly by me) as well as its
different colored ejected cell magazine, and Cell Pack and normal Cell magazine. All
poorly edited that don't display the correct colors in Software mode just like the
Phase Rapid Shotgun's sprite, by me, base from lca-djb-v4.2.6.pk3.

Abyssal Satyr now drops a ton of goodies upon death. As well as it drops an
unfinished weapon that I made. Yay! Infinite ammo! I'm a terrible person.
But it now drops 4 Black Runes, just for teamwork sake, and for YOU, the PLAYER, to
drop some for your friends to enjoy the game together.

I honestly prefer the Abyssal Satyr to drop these things, other than dropping a
freaking weak armor sphere, and some health bonuses, that are the exact equivalent of
nothing. Yeah, that's all that I have to offer in this update.

                            Updates for Version 6:

+Added the Enraged Legendary Rune, from some of the older version of Insane LCA, as
well as monsters that can drop it. (except for the knight, behemoth, and zombie)							
+Added the Supercharged series, featuring 3 weapons: BFG 9500, Demon Tech BFG 10K,
and Demon Tech Rifle.
+Added the... True Legendary BFG 15K.
Magazine capcity on the Demon Tech Nailgun was raised to 120 due to the addition of
the Supercharged Demon Tech Rifle, as well as the damage that each one of the Demon
Tech "Nails" deal.
Fixed the True Legendary Railgun not penetrating all Legendaries, so I added the
"Superweapon" damagetype, so it's right over there with the True Legendary BFG.
Damage dealt by the True Legendary Railgun was increased to compete with the True
Legendary BFG 15K. (Also, the True Legendary BFG 15K, and the Railgun, both of them
penetrate invulnerability and pass through Time Freeze. As well as the Railgun's mag-
azine, which wasn't immune to Time Freeze before, and didn't eject after reloading in
Time Freeze.)

The True Legendary BFG 15K can only be dropped by the True Legendary Baby Sentient,
with an extremely small chance of dropping, for balance. It has amplified damage, to
keep up with the True Legendary Railgun. It is supossed to be used as a cheap, auto-
matic legendary weapon. The projectiles, when shot in sequence, can sometimes reach
a higher amount of damage than the True Legendary Railgun's slug, as well as it can 
be used as a last-resort in case you have high latency, or your aim with a Railgun is
bad. It can also be a cheaper alternative if you want to save your True Legendary
Cell ammunition, as it can sometimes reach high amounts of damage than what a single
Railgun slug can do in one shot. (10 True Legendary Cells)

The Supercharged series, that feature the Supercharged Demon Tech BFG 10K, Demon Tech
Rifle, and BFG 9500, are all cheaper alternatives to the original weapons, that deal
more damage, and use less ammunition.

BFG 9500 deals 500 damage per Supercharged BFG Ball, using 5 Energy Cells per shot.
Demon Tech BFG 10K deals 1200 damage per Supercharged DT BFG Ball, the tracers are
green because I have no clue how to make them change, I've tried literally everything
The Demon Tech Rifle deals 75 damage per Supercharged DT Rifle projectile, making it
the best assault rifle, with a Demon Technology ammo capacity of 80, it gives the
player lots of chances to hit the shots, due to them having higher damage than the
Demon Tech Nailgun.

Added Xtraweapons drops to Legendary Baby Demolisher, True Legendary Baby Sentient,
Legendary Baby Sentient, and HEMHeresiarch, True Legendary Baby Sentient has a chance
of 24 of dropping the Real True Legendary BFG. Legendary Sentient can drop the normal
Legendary BFG 15K, with a chance of 35 to drop from it, as well as the Legendary Baby 
Demolisher(Chance of 40) and the Legendary Cyber Noble. (Chance of 20)

Heresiarch has been given a bunch of goodies and stuff to make up for his
barely-spawned-self, which literally barely spawns. Like, I'm not kidding, I've only
seen him spawn 2 or 3 times in my server. That's how rare he is.

Basically: Fantasy Staff(4), the Advanced Necronomicron(2), Occult Spellbook(2), Real
True Legendary BFG(4,chance of 20 to drop), Big Fear Gun(4,chance of 15 to drop)
Spread Runes(4,chance of 200 to drop), True Legendary Runes(4), Nemesis
(4,chance of 170 of dropping), Unmaker(4,chance of 160 of dropping) Hell Staff(1),
Black Rune(4, separate) and 8 Terminator spheres with a chance of 80 to drop.
 
All of this loot is to make up for the nothingness that the
Heresiarch gave the Player(s), this is just to compensate for the teamwork and
casualties that the players suffered.

                             Updates for Version 7:
							 
Removed 4 weapons: Phase Gauss, Red BFG, Phase Rapid Shotgun and Vexed Pump Shotgun
due to complaints, if more are to come, possibly more will be removed.

Added Legendary Karasawa and Enraged Legendary Karasawa to replace the rest of the
removed weapons. Both feature legendary and enraged projectile code from
insanelca-custom-v1.2-cf.1.pk3 and lca-v1.5.9.6.pk3.

Only the fiends can drop these weapons.

Reduced the chances of dropping endgame things from HEMHeresiarch.