Actor Kaboom20 : Kaboom //taken from HEM
{
Scale 0.85
	States
	{
	Spawn:
		NULL A 0
		NULL A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		FXPW AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}
Actor Kaboom21 : Kaboom20 { Scale 0.45 }


ACTOR RainbowKaboom : Kaboom
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
TNT1 A 0 A_PlaySound("weapons/rocklx")
TNT1 A 0 A_Jump(256,"Regular","Green","Blue","Purple","Red","Yellow","White")
Regular:
FXPO AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
Green:
FXPG AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
Blue:
FXPB AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
Purple:
FXPP AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
Red:
FXPR AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
Yellow:
LXPG AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
White:
FXPW AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
Toaster:
TNT1 A 0
Stop
}
}