

ACTOR NewWeakMonsterSpot1 : WeakMonsterSpot1 replaces WeakMonsterSpot1
{
	//$Title Weak Monster Spot 1
	//$Sprite TROOA2A8
	Radius 20
	Height 56
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "PistolZombie"
    DropItem "PistolZombie"
	DropItem "Railgunner"
	DropItem "Railgunner"
	DropItem "RepeaterZombie"
	DropItem "RepeaterZombie"
	DropItem "ShieldZombie"
	DropItem "ShieldZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "VoidImp"
	DropItem "ChainsawZombieCDIA"
	DropItem "Kullwarrior"
}


ACTOR NewWeakZombieSpot1 : WeakZombieSpot1 replaces WeakZombieSpot1
{
	//$Title Weak Zombie Spot 1
	//$Sprite POSSA2A8
	Radius 20
	Height 56
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "PistolZombie"
    DropItem "PistolZombie"
	DropItem "Railgunner"
	DropItem "Railgunner"
	DropItem "RepeaterZombie"
	DropItem "RepeaterZombie"
	DropItem "ShieldZombie"
	DropItem "ShieldZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "ChainsawZombieCDIA"
}

ACTOR NewShotgunnersSpot1 : ShotgunnersSpot1 replaces ShotgunnersSpot1
{
	//$Title Shotgunners Spot 1
	//$Sprite SPOSA2A8
	Radius 20
	Height 56
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "ShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "AssaultShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "QuadShotgunZombie"
	DropItem "QuadShotgunZombie"
	DropItem "Hexa-ShotgunZombie"
}

ACTOR NewShotgunnersSpot2 : ShotgunnersSpot2 replaces ShotgunnersSpot2
{
	//$Title Shotgunners Spot 2
	//$Sprite SPOSA2A8
	Radius 20
	Height 56
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "SuperShotgunZombie"
	DropItem "QuadShotgunZombie"
	DropItem "QuadShotgunZombie"
	DropItem "Hexa-ShotgunZombie"
}

ACTOR NewImpsSpot1 : ImpsSpot1 replaces ImpsSpot1
{
	//$Title Imps Spot 1
	//$Sprite TROOA2A8
	Radius 20
	Height 56
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "VoidImp"
	DropItem "VoidImp"
	DropItem "VoidImp"
	DropItem "VoidImp"
	DropItem "Devil"
	DropItem "Devil"
	DropItem "PhaseImp"
}

ACTOR NewFiendsSpot1 : FiendsSpot1 replaces FiendsSpot1
{
	//$Title Fiends Spot 1
	//$Sprite SAR2A2A8
	Radius 24
	Height 48
	DropItem "BullFiend"
	DropItem "BullFiend"
	DropItem "BullFiend"
	DropItem "CyberFiend"
	DropItem "Loper"
	DropItem "Fallen"
	DropItem "Fallen"
	DropItem "PhaseHound"
}

ACTOR NewCacodemonsSpot1 : CacodemonsSpot1 replaces CacodemonsSpot1
{
	//$Title Cacodemons Spot 1
	//$Sprite CALIA2A8
	Radius 30
	Height 56
	DropItem "Cacodemon~"
	DropItem "Cacodemon~"
	DropItem "Cacodemon~"
	DropItem "Watcher"
}

ACTOR NewMediumMonsterSpot1 : MediumMonsterSpot1 replaces MediumMonsterSpot1
{
	//$Title Medium Monster Spot 1
	//$Sprite BOS2A2C8
	Radius 20
	Height 56
	DropItem "Cacodemon~"
	DropItem "Guardian"
	DropItem "HellKnight~"
}

ACTOR NewZombieManSpot1 : ZombieManSpot1 replaces ZombieManSpot1
{
	//$Title ZombieMan Spot 1
	//$Sprite POSSA2A8
	Radius 20
	Height 56
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "Plasmagunner"
	DropItem "Railgunner"
	DropItem "Railgunner"
	DropItem "Railgunner"
	DropItem "Railgunner"
	DropItem "RepeaterZombie"
	DropItem "RepeaterZombie"
	DropItem "RepeaterZombie"
	DropItem "ShieldZombie"
	DropItem "ShieldZombie"
	DropItem "ShieldZombie"
	DropItem "DemonTechZombie"
	DropItem "DemonTechZombie"
	DropItem "DemonTechBallistaZombie"
	DropItem "RocketZombie"
}

ACTOR NewChaingunnerSpot1 : ChaingunnerSpot1 replaces ChaingunnerSpot1
{
	//$Title Chaingunner Spot 1
	//$Sprite CPOSA2
	Radius 20
	Height 56
	DropItem "AssaultRifleZombie"
	DropItem "AssaultRifleZombie"
	DropItem "AssaultRifleZombie"
	DropItem "AssaultRifleZombie"
	DropItem "AssaultRifleZombie"
	DropItem "AssaultRifleZombie"
	DropItem "AssaultRifleZombie"
	DropItem "AssaultRifleZombie"
	DropItem "AssaultRifleZombie"
	DropItem "Chaingunner"
	DropItem "Chaingunner"
	DropItem "Chaingunner"
	DropItem "Chaingunner"
	DropItem "Minigunner"
	DropItem "Minigunner"
}

ACTOR NewNaziSpot1 : NaziSpot1 replaces NaziSpot1
{
	//$Title Nazi Spot 1
	//$Sprite SSWVA2
	Radius 20
	Height 56
	DropItem "Guard"
	DropItem "Guard"
	DropItem "Guard"
	DropItem "Guard"
	DropItem "Guard"
	DropItem "Guard"
	DropItem "SSGunner"
	DropItem "SSGunner"
	DropItem "SSGunner"
	DropItem "SSGunner"
	DropItem "SSShotgunner"
	DropItem "SSShotgunner"
	DropItem "SSShotgunner"
	DropItem "SSShotgunner"
	DropItem "SSNazi"
	DropItem "SSNazi"
	DropItem "SSNazi"
	DropItem "SSNazi"
	DropItem "Officer"
	DropItem "Officer"
}

ACTOR NewNaziSpot2 : NaziSpot2 replaces NaziSpot2
{
	//$Title Nazi Spot 2
	//$Sprite SSWVA2
	Radius 20
	Height 56
	DropItem "SSNazi"
	DropItem "SSNazi"
	DropItem "SSNazi"
	DropItem "SSNazi"
	DropItem "Officer"
}

ACTOR NewImpsSpot2 : ImpsSpot2 replaces ImpsSpot2
{
	//$Title Imps Spot 2
	//$Sprite TROOA2A8
	Radius 20
	Height 56
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "Imp"
	DropItem "VoidImp"
}

ACTOR NewNoblesSpot1 : NoblesSpot1 replaces NoblesSpot1
{
	//$Title Nobles Spot 1
	//$Sprite BOS2A2C8
	Radius 24
	Height 64
	DropItem "HellKnight~"
	DropItem "HellKnight~"
	DropItem "HellKnight~"
	DropItem "HellKnight~"
	DropItem "BaronOfHell~"
}

ACTOR NewFatsosSpot1 : FatsosSpot1 replaces FatsosSpot1
{
	//$Title Fatsos Spot 1
	//$Sprite TABUA2A8
	Radius 30
	Height 64
	DropItem "Hectebus"
	DropItem "Hectebus"
	DropItem "Hectebus"
	DropItem "Hectebus"
	DropItem "Daedabus"
}

ACTOR NewSpecOpsSpot1 : SpecOpsSpot1 replaces SpecOpsSpot1
{
	//$Title Spec Ops Weak Weapons Spot
	//$Sprite ZSP6A2A8
	Radius 20
	Height 56
	DropItem "ZombieSpecops"
	DropItem "ZombieSpecops3"
	DropItem "ZombieSpecops4"
	DropItem "ZombieSpecops5"
	DropItem "ZombieSpecops6"
	DropItem "ZombieSpecops7"
	DropItem "ZombieSpecops8"
	DropItem "ZombieSpecops10"
	DropItem "ZombieSpecops11"
	DropItem "ZombieSpecops19"
}

ACTOR NewSkeletonsSpot1 : SkeletonsSpot1 replaces SkeletonsSpot1
{
	//$Title Skeletons Spot 1
	//$Sprite SKELA2D8
	Radius 20
	Height 56
	DropItem "Guardian"
	DropItem "Guardian"
	DropItem "Guardian"
	DropItem "Guardian"
	DropItem "Cadaver"
}

ACTOR NewArchonSpot1 : ArchonSpot1 replaces ArchonSpot1
{
	//$Title Archon Spot 1
	//$Sprite HLARA2C8
	Radius 24
	Height 64
	DropItem "HellArchon"
	DropItem "HellArchon"
	DropItem "HellArchon"
	DropItem "PyroDemon"
}

ACTOR NewHellFireMonsterSpot1 : HellFireMonsterSpot1 replaces HellFireMonsterSpot1
{
	//$Title Hell Fire Monster Spot 1
	//$Sprite PYROA2C8
	Radius 24
	Height 64
	DropItem "HellArchon"
	DropItem "Afrit"
	DropItem "PyroDemon"
	DropItem "BruiserDemon"
	DropItem "HellfireRevenant"
	DropItem "Fallen"
}

ACTOR NewHellFireMonsterSpot2 : HellFireMonsterSpot2 replaces HellFireMonsterSpot2
{
	//$Title Hell Fire Monster Spot 2
	//$Sprite FRITA2A8
	Radius 24
	Height 64
	DropItem "Afrit"
	DropItem "BruiserDemon"
	DropItem "Fallen"
	DropItem "Fallen"
}

ACTOR NewCyberNoblesSpot1 : CyberNoblesSpot1 replaces CyberNoblesSpot1
{
	//$Title Cyber Nobles Spot 1
	//$Sprite CBOSA2
	Radius 24
	Height 64
	DropItem "CyberNoble"
	DropItem "CyberNoble"
	DropItem "CyberNoble"
	DropItem "CyberNoble"
	DropItem "CyberBaron"
}

ACTOR NewSpecOpsCommandoSpot1 : SpecOpsCommandoSpot1 replaces SpecOpsCommandoSpot1
{
	//$Title Spec Ops Commando Spot 1
	//$Sprite ZPS3A2
	Radius 20
	Height 56
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecops12"
	DropItem "ZombieSpecOps13"
	DropItem "ZombieSpecOps13"
	DropItem "ZombieSpecOps13"
	DropItem "ZombieSpecOps13"
	DropItem "ZombieSpecOps13"
	DropItem "ZombieSpecOps13"
	DropItem "ZombieSpecOps13"
	DropItem "ZombieSpecops14"
	DropItem "ZombieSpecops14"
	DropItem "ZombieSpecops14"
	DropItem "ZombieSpecops14"
	DropItem "ZombieSpecops15"
	DropItem "ZombieSpecops15"
}

ACTOR NewToxicMonsterSpot1 : ToxicMonsterSpot1 replaces ToxicMonsterSpot1
{
	//$Title Toxic Monster Weak Spot 1
	//$Sprite TIMPA2A8
	Radius 20
	Height 56
	DropItem "LesserMutant"
	DropItem "LesserMutant"
	DropItem "LesserMutant"
	DropItem "ToxicImp"
	DropItem "ToxicDarkCardinal"
}

ACTOR NewToxicMonsterSpot2 : ToxicMonsterSpot2 replaces ToxicMonsterSpot2
{
	//$Title Toxic Monster Strong Spot 1
	//$Sprite CUTHA2A8
	Radius 24
	Height 64
	DropItem "ToxicDemon"
	DropItem "ToxicDemon"
	DropItem "ToxicDemon"
	DropItem "ToxicDemon"
	DropItem "ToxicDemon"
	DropItem "ToxicDemon"
	DropItem "ToxicRevenant"
	DropItem "ToxicRevenant"
	DropItem "ToxicKnight"
	DropItem "ToxicDarkCardinal"
	DropItem "ToxicDarkCardinal"
}

ACTOR NewSpecOpsSpot2 : SpecOpsSpot2 replaces SpecOpsSpot2
{
	//$Title Spec Ops Medium Weapons Spot
	//$Sprite ZSP8A2A8
	Radius 20
	Height 56
	DropItem "ZombieSpecops2"
	DropItem "ZombieSpecops16"
	DropItem "ZombieSpecops17"
	DropItem "ZombieSpecops9"
	DropItem "ZombieSpecops18"
	DropItem "ZombieSpecops20"
}

ACTOR NewCyberMonstersWeakSpot : CyberMonstersWeakSpot replaces CyberMonstersWeakSpot
{
	//$Title Cyber Monsters Weak Spot
	//$Sprite CIMPA2
	Radius 24
	Height 56
	DropItem "CyberImp"
	DropItem "CyberImp"
	DropItem "CyberImp"
	DropItem "CyberImp"
	DropItem "CyberFiend"
	DropItem "CyberFiend"
	DropItem "CyberFiend"
	DropItem "CyberFiend"
	DropItem "RocketImp"
	DropItem "IronFiend"
	DropItem "IronFiend"
	DropItem "CyberBrute"
	DropItem "CyberTrooper"
	DropItem "CyberTrooper"
	DropItem "Loper"
}

ACTOR NewCyberMonstersMediumSpot : CyberMonstersMediumSpot replaces CyberMonstersMediumSpot
{
	//$Title Cyber Monsters Medium Spot
	//$Sprite BRUSA2
	Radius 24
	Height 64
	DropItem "CyberNoble"
	DropItem "CyberNoble"
	DropItem "CyberNoble"
	DropItem "CyberBrute"
	DropItem "Cybruiser"
	DropItem "CyberBaron"
	DropItem "Loper"
	DropItem "Loper"
}

ACTOR NewCyberMonstersStrongSpot : CyberMonstersStrongSpot replaces CyberMonstersStrongSpot
{
	//$Title Cyber Monsters Strong Spot
	//$Sprite BR2SA2
	Radius 24
	Height 64
	DropItem "Paladin"
	DropItem "Paladin"
	DropItem "Paladin"
	DropItem "Paladin"
	DropItem "Cydestroyer"
	DropItem "Cydestroyer"
	DropItem "Cydestroyer"
	DropItem "CyberHellArchon"
	DropItem "CyberHellArchon"
	DropItem "CyberBruiserDemon"
	DropItem "Loper"
	DropItem "Loper"
	DropItem "Loper"
}

ACTOR NewIceMonstersSpot : IceMonstersSpot replaces IceMonstersSpot
{
	//$Title Ice Monsters Spot
	//$Sprite ICEYA2C8
	Radius 24
	Height 64
	DropItem "CryoImp"
	DropItem "CryoImp"
	DropItem "CryoImp"
	DropItem "ColdNightmare"
	DropItem "ColdNightmare"
	DropItem "ColdNightmare"
	DropItem "CryoDemon"
}

ACTOR NewNaziMediumSpot : NaziMediumSpot replaces NaziMediumSpot
{
	//$Title Nazi Medium Spot
	//$Sprite OTTOA0
	Radius 24
	Height 64
	DropItem "SSRocketMan"
	DropItem "SSRocketMan"
	DropItem "SSFlameCommando"
	DropItem "SSFlameCommando"
	DropItem "SSCorporal"
	DropItem "SSCorporal"
	DropItem "SSVeteran"
	DropItem "SSVeteran"
	DropItem "SSScientist"
	DropItem "SSGrenadier"
	DropItem "SSGrenadier"
	DropItem "SSUberRocketMan"
	DropItem "Kullwarrior"
}

ACTOR NewNaziStrongSpot : NaziStrongSpot replaces NaziStrongSpot
{
	//$Title Nazi Strong Spot
	//$Sprite HANSA0
	Radius 24
	Height 64
	DropItem "SSSuperSoldier"
	DropItem "SSSuperSoldier"
	DropItem "SSSuperSoldier"
	DropItem "SSSuperSoldier"
	DropItem "SSAssaultSoldier"
	DropItem "SSAssaultSoldier"
	DropItem "SSAssaultSoldier"
	DropItem "SSAssaultSoldier"
	DropItem "SSHunter"
	DropItem "SSHunter"
	DropItem "SSHunter"
	DropItem "SSEliteSoldier"
	DropItem "SSEliteSoldier"
	DropItem "SSGuardian"
	DropItem "SSGuardian"
	DropItem "SSExplosiveSoldier"
	DropItem "SSExplosiveSoldier"
	DropItem "SSShockTrooper"
	DropItem "SSTechTrooper"
	DropItem "SSUberSoldier"
	DropItem "Kullwarrior"
	DropItem "Kullwarrior"
}

ACTOR NewNaziSuperSoldiersSpot : NaziSuperSoldiersSpot replaces NaziSuperSoldiersSpot
{
	//$Title Nazi Super Soldiers Spot
	//$Sprite HANSA0
	Radius 24
	Height 64
	DropItem "SSSuperSoldier"
	DropItem "SSSuperSoldier"
	DropItem "SSSuperSoldier"
	DropItem "SSSuperSoldier"
	DropItem "SSEliteSoldier"
	DropItem "SSEliteSoldier"
	DropItem "SSShockTrooper"
	DropItem "SSExplosiveSoldier"
}

ACTOR NewNaziRocketMenSpot2 : NaziRocketMenSpot2 replaces NaziRocketMenSpot2
{
	//$Title Nazi Rocket Men Spot
	//$Sprite OTTOA0
	Radius 24
	Height 64
	DropItem "SSRocketMan"
	DropItem "SSRocketMan"
	DropItem "SSRocketMan"
	DropItem "SSUberRocketMan"
}

ACTOR NewElementalsSpot1 : ElementalsSpot1 replaces ElementalsSpot1
{
	//$Title Elementals Spot 1
	//$Sprite PLEMA2A8
	Radius 30
	Height 56
	DropItem "SoulKeeper"
	DropItem "SoulKeeper"
	DropItem "SoulKeeper"
	DropItem "Defiler"
}

ACTOR NewElementalsSpot2 : ElementalsSpot2 replaces ElementalsSpot2
{
	//$Title Elementals Spot 2
	//$Sprite INFPA2A8
	Radius 30
	Height 56
	DropItem "SoulKeeper"
	DropItem "SoulKeeper"
	DropItem "SoulKeeper"
	DropItem "SoulKeeper"
	DropItem "Defiler"
	DropItem "Defiler"
	DropItem "BombElemental"
}

ACTOR NewSoulsSpot1 : SoulsSpot1 replaces SoulsSpot1
{
	//$Title Souls Spot 1
	//$Sprite FRGOA1
	Radius 30
	Height 56
	DropItem "TerrorSoul"
	DropItem "TerrorSoul"
	DropItem "TerrorSoul"
	DropItem "TerrorSoul"
	DropItem "ForgottenOne"
	DropItem "ForgottenOne"
	DropItem "Rictus"
}

ACTOR NewImprovedMediumMonsterSpot1 : ImprovedMediumMonsterSpot1 replaces ImprovedMediumMonsterSpot1
{
	//$Title Improved Medium Monster Spot 1
	//$Sprite TABUA2A8
	Radius 36
	Height 64
	DropItem "Cacodemon~"
	DropItem "Cacodemon~"
	DropItem "Guardian"
	DropItem "Guardian"
	DropItem "HellKnight~"
	DropItem "HellKnight~"
	DropItem "Hectebus"
	DropItem "Dualachnotron"
	DropItem "SoulKeeper"
	DropItem "Kullwarrior"
	DropItem "PhaseHound"
}

ACTOR NewDarkImpsSpot : DarkImpsSpot replaces DarkImpsSpot
{
	//$Title Dark Imps Spot
	//$Sprite DR3SA2A8
	Radius 20
	Height 56
	DropItem "NewDarkImp"
	DropItem "NewDarkImp"
	DropItem "NewDarkImp"
	DropItem "NewDarkImp"
	DropItem "NewDarkImp"
	DropItem "NewDarkImp"
	DropItem "NewDarkImp"
	DropItem "DarkVoidImp"
	DropItem "DarkVoidImp"
	DropItem "DarkVoidImp"
	DropItem "DarkVoidImp"
	DropItem "DarkDevil"
	DropItem "DarkDevil"
	DropItem "PhaseImp"
}