
//////////////////////////
// Display name mappings
//////////////////////////

// Dust

server noarchive string hpbar_name_GoreImp = "\c[g9]Gore Imp\c-";
server noarchive string hpbar_name_NetherImp = "\cmNether Imp\c-";
server noarchive string hpbar_name_CerebralCaco = "\c[m6]Cerebral Cacodemon\c-";
server noarchive string hpbar_name_Mechtre = "\c[g9]Mechtre\c-";
server noarchive string hpbar_name_VoidFiend = "\c[o5]Void Fiend\c-";
server noarchive string hpbar_name_ChaosSoul = "\c[q9]Chaos Soul\c-";
server noarchive string hpbar_name_TrueLegZombie = "\c[l5]True\c- \c[z3]Legendary Zombie\c-";
server noarchive string hpbar_name_PainLord = "\c[o7]Painlord\c-";
server noarchive string hpbar_name_LegendaryPhaseImp = "\c[z3]Legendary Phase Imp\c-";
server noarchive string hpbar_name_Desolator = "\cnDeso\c[v3]l\cqator\c-";
server noarchive string hpbar_name_CyberBaron = "Cyber Baron";
server noarchive string hpbar_name_Mancutank = "\c[j6]Mancutank\c-";
server noarchive string hpbar_name_PhaseCaco = "\ctPhase \cmCacodemon\c-";
server noarchive string hpbar_name_DarkBishop = "\c[g3]Dark Bishop\c-";
server noarchive string hpbar_name_BloodyFlandre = "\c[q3]Bloody Flandre\c-";
server noarchive string hpbar_name_SpiderMasterspark = "\crS\cgp\cai\ckd\cie\cfr\cdM\cqa\cvs\cnt\che\ctr\c[c0]s\ccp\cja\cur\cmk\c-";
server noarchive string hpbar_name_ImpureVile = "\c[i7]Impure Vile\c-";
server noarchive string hpbar_name_SpecOpsRailgunner = "\cuSpec \crOps \csRailgunner\c-";
server noarchive string hpbar_name_SpecOpsMachinegunner = "\cuSpec \crOps \csMachinegunner\c-";
server noarchive string hpbar_name_SpecOpsShotgunner = "\cuSpec \crOps \csShotgunner\c-";
server noarchive string hpbar_name_CerebralIncarnate  = "\c[m6]Cerebral Incarnate\c-";
server noarchive string hpbar_name_CerebralRedeemer = "\c[m6]Cerebral Redeemer\c-";
server noarchive string hpbar_name_FormerAdmiral = "\cuFormer \cmAdmiral\c-";
server noarchive string hpbar_name_LegendaryNecromancer = "\c[z3]Legendary Necromancer\c-";
server noarchive string hpbar_name_CerebralImp = "\c[m6]Cerebral Imp\c-";
server noarchive string hpbar_name_DarkCybernoble = "\cqDark Cyber Noble\c-";
server noarchive string hpbar_name_LegendaryVile = "\c[z3]Legendary Vile\c-";

// DJB

server noarchive string hpbar_name_LegendarySuperShotgunZombie = "\c[z3]Legendary Super Shotgun Zombie\c-";
server noarchive string hpbar_name_NailgunCommando = "\cuNailgun Commando\c-";
server noarchive string hpbar_name_DemonTechZombie2 = "Demon Tech Ballista Zombie";

//Monsters beside "2"

server noarchive string hpbar_name_LegendaryNecromancer2 = "\c[z3]Legendary Necromancer\c-";
server noarchive string hpbar_name_PainLord2 = "\c[o7]Painlord\c-";
server noarchive string hpbar_name_TrueLegZombie2 = "\c[l5]True\c- \c[z3]Legendary Zombie\c-";
server noarchive string hpbar_name_Deathknight2 = "\c[o5] Death Knight\c-";

///////////////////////////
// Boss mappings
///////////////////////////

//Dust

server noarchive int hpbar_track_TrueLegZombie = 1;
server noarchive int hpbar_track_LegendaryPhaseImp = 1;
server noarchive int hpbar_track_Desolator = 1;
server noarchive int hpbar_track_BloodyFlandre = 1;
server noarchive int hpbar_track_SpiderMasterspark = 1;
server noarchive int hpbar_track_ImpureVile = 1;
server noarchive int hpbar_track_LegendaryNecromancer = 1;
server noarchive int hpbar_track_LegendaryVile = 1;

//DJB

server noarchive int hpbar_track_LegendarySuperShotgunZombie = 1;