#include CyberdemonsMissileLauncher.txt

ACTOR CyberdemonGunSpawner: CustomInventory replaces CyberdemonGun
{
 scale 1.0
 radius 12
 height 14
 //NVENTORY.ALWAYSPICKUP
+INVENTORY.NEVERRESPAWN
Inventory.PickupSound "BFGREADY"
 -THRUACTORS 
 Inventory.PickupMessage "You got the Cyberdemon's missile launcher! Holy shit, that thing's heavy... (Slot 8)"
 Mass 1
    States
    {
	 Spawn:
		CYGG E 1
		Loop
	Pickup:
	    TNT1 A 0
		TNT1 A 0 A_GiveInventory("CyberdemonsMissileLauncher",1)
		TNT1 A 0 A_GiveInventory("CyberdemonRockets", 30)
		Stop
    }
}