//Sprite From Skulltag
ACTOR MaxArmorBonus : BasicArmorBonus 16050
{
	Game Doom
	Game Heretic
	Game Hexen
	Radius 20
	Height 16
	Inventory.Pickupmessage "$PICKUP_MAXARMORBONUS"
	Inventory.Icon "ARM1A0"
	Armor.Savepercent 33.33333
	Armor.Saveamount 1
	Armor.Maxsaveamount 200
	Armor.MaxBonus 1
	Armor.MaxBonusMax 50
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
		BON4 ABCDCB 6
		loop
	}
}

//Sprite From Doom 64 Skulltag Stuff
actor 64MaxArmorBonus : MaxArmorBonus Replaces MaxArmorBonus
{
  //$Color 9
  //$NotAngled
  //$Category Doom64ThingsVoid
  states
  {
  Spawn:
    BON4 ABCDCB 4
    loop
  }
}

//Sprite From Skulltag
ACTOR MaxHealthBonus : MaxHealth 16051
{
	Game Doom
	Game Heretic
	Game Hexen
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 1
	Inventory.MaxAmount 50
	Health 200
	Inventory.PickupMessage "$PICKUP_MAXHEALTHBONUS"
	States
	{
	Spawn:
		BON3 ABCDCB 6
		Loop
	}
}

//Sprite From Doom 64 Skulltag Stuff
actor 64MaxHealthBonus : MaxHealthBonus Replaces MaxHealthBonus
{
  //$Color 9
  //$NotAngled
  //$Category Doom64ThingsVoid
  states
  {
  Spawn:
    BON3 ABCD 4
    loop
  }
}

//Sprite From Skulltag
ACTOR RedArmor : BasicArmorPickup 16052
{
	Game Doom
	Radius 20
	Height 16
	Armor.Savepercent 66.66666
	Armor.Saveamount 200
	DamageFactor "Fire", 0.1
	Inventory.Icon "ARM3A0"
	Inventory.Pickupmessage "$PICKUP_REDARMOR"
	States
	{
	Spawn:
		ARM3 A 6
		ARM3 B 6 bright
		goto Spawn
	}
}

//Sprite From Doom 64 Skulltag Stuff
actor 64RedArmor : RedArmor Replaces RedArmor
{
  //$Color 9
  //$NotAngled
  //$Category Doom64ThingsVoid
}

actor RSBlueArmor : RandomSpawner Replaces BlueArmor
{
    DropItem "64BlueArmor" 255 90
    DropItem "64RedArmor" 255 10
}

actor RSHealthBonus : RandomSpawner Replaces HealthBonus
{
    DropItem "64HealthBonus" 255 90
    DropItem "64MaxHealthBonus" 255 10
}

actor RSArmorBonus : RandomSpawner Replaces ArmorBonus
{
    DropItem "64ArmorBonus" 255 90
    DropItem "64MaxArmorBonus" 255 10
}