pointlight TRACER2
{
	color 0.0 0.3 0.0
	size 56
}

flickerlight TRACER2_X1
{
	color 0.0 0.3 0.0
	size 64
	secondarySize 72
	chance 0.4
}

flickerlight TRACER2_X2
{
	color 0.0 0.3 0.0
	size 80
	secondarySize 88
	chance 0.4
}

flickerlight TRACER2_X3
{
	color 0.0 0.4 0.0
	size 96
	secondarySize 104
	chance 0.4
}

flickerlight TRACER2_X4
{
	color 0.0 0.4 0.0
	size 96
	secondarySize 104
	chance 0.4
}

flickerlight TRACER2_X5
{
	color 0.0 0.5 0.0
	size 96
	secondarySize 104
	chance 0.4
}

object 64HectShot
{
	frame HECFA { light TRACER2 }
	frame HECFB { light TRACER2 }
	frame HECFC { light TRACER2 }
	frame HECFD { light TRACER2_X1 }
	frame HECFE { light TRACER2_X2 }
	frame HECFF { light TRACER2_X3 }
	frame HECFG { light TRACER2_X4 }
	frame HECFH { light TRACER2_X5 }
	frame HECFI { light TRACER2_X5 }
}

pointlight REDARMOR1
{
	color 0.6 0.0 0.0
	size 48
}

pointlight REDARMOR2
{
	color 0.6 0.0 0.0
	size 32
}

object 64RedArmor
{
	frame ARM3A { light REDARMOR1 }
	frame ARM3B { light REDARMOR2 }
}

pulselight MAXHEALTHBONUS
{
	color 0.8 0.0 0.0
	size 20
	secondarySize 24
	interval 1.5
}

object 64MaxHealthBonus
{
	frame BON3 { light MAXHEALTHBONUS }
}

pulselight MAXARMORBONUS
{
	color 0.0 0.0 0.6
	size 20
	secondarySize 24
	interval 1.5
}

object 64MaxArmorBonus
{
	frame BON4 { light MAXARMORBONUS }
}

pointlight DARKIMPBALL
{
	color 0.0 0.0 0.3
	size 64
}

flickerlight DARKIMPBALL_X1
{
	color 0.0 0.0 0.3
	size 80
	secondarySize 88
	chance 0.25
}

flickerlight DARKIMPBALL_X2
{
	color 0.0 0.0 0.3
	size 96
	secondarySize 104
	chance 0.25
}

flickerlight DARKIMPBALL_X3
{
	color 0.0 0.0 0.4
	size 112
	secondarySize 120
	chance 0.25
}

flickerlight DARKIMPBALL_X4
{
	color 0.0 0.0 0.4
	size 112
	secondarySize 120
	chance 0.25
}

flickerlight DARKIMPBALL_X5
{
	color 0.0 0.0 0.5
	size 112
	secondarySize 120
	chance 0.25
}

flickerlight DARKIMPBALL_X6
{
	color 0.0 0.0 0.5
	size 112
	secondarySize 120
	chance 0.25
}

object 64DarkImpBall
{
	frame BAL4A { light DARKIMPBALL }
	frame BAL4B { light DARKIMPBALL }
	frame BAL4C { light DARKIMPBALL }
	frame BAL4D { light DARKIMPBALL_X1 }
	frame BAL4E { light DARKIMPBALL_X2 }
	frame BAL4F { light DARKIMPBALL_X3 }
	frame BAL4G { light DARKIMPBALL_X4 }
	frame BAL4H { light DARKIMPBALL_X5 }
	frame BAL4I { light DARKIMPBALL_X6 }
}

object 64BelphegorBall
{
	frame BAL7A { light BARONBALL }
	frame BAL7B { light BARONBALL }
	frame BAL7C { light BARONBALL_X1 }
	frame BAL7D { light BARONBALL_X2 }
	frame BAL7E { light BARONBALL_X3 }
	frame BAL7F { light BARONBALL_X4 }
	frame BAL7G { light BARONBALL_X5 }
	frame BAL7H { light BARONBALL_X6 }
}

object 64BFG10kShot
{
	frame BFS1A { light BFGBALL }
	frame BFS1B { light BFGBALL }
	frame BFE1A { light BFGBALL_X1 }
	frame BFE1B { light BFGBALL_X2 }
	frame BFE1C { light BFGBALL_X3 }
	frame BFE1D { light BFGBALL_X1 }
	frame BFE1E { light BFGBALL_X4 }
	frame BFE1F { light BFGBALL_X5 }
}

object 64Grenade
{
	frame SGRNA { light ROCKET }
	frame MISLB { light ROCKET_X1 }
	frame MISLC { light ROCKET_X2 }
	frame MISLD { light ROCKET_X3 }
	frame MISLE { light ROCKET_X4 }
	frame MISLF { light ROCKET_X5 }
}

object 64AbaddonBall
{
	frame BAL5A { light CACOBALL }
	frame BAL5B { light CACOBALL }
	frame BAL5C { light CACOBALL }
	frame BAL5D { light CACOBALL_X1 }
	frame BAL5E { light CACOBALL_X2 }
	frame BAL5F { light CACOBALL_X3 }
	frame BAL5G { light CACOBALL_X4 }
	frame BAL5H { light CACOBALL_X5 }
}

flickerlight CACOLABALL
{
	color 1.0 1.0 0.0
	size 56
	secondarySize 64
	chance 0.5
}

flickerlight CACOLABALL_X1
{
	color 0.9 0.9 0.0
	size 72
	secondarySize 80
	chance 0.25
}

flickerlight CACOLABALL_X2
{
	color 0.6 0.6 0.0
	size 88
	secondarySize 96
	chance 0.25
}

flickerlight CACOLABALL_X3
{
	color 0.3 0.3 0.0
	size 104
	secondarySize 112
	chance 0.25
}

flickerlight CACOLABALL_X4
{
	color 0.2 0.2 0.0
	size 104
	secondarySize 112
	chance 0.25
}

flickerlight CACOLABALL_X5
{
	color 0.1 0.1 0.0
	size 104
	secondarySize 112
	chance 0.25
}

object 64CacolanternBall
{
	frame BAL6A { light CACOLABALL }
	frame BAL6B { light CACOLABALL }
	frame BAL6C { light CACOLABALL }
	frame BAL6D { light CACOLABALL_X1 }
	frame BAL6E { light CACOLABALL_X2 }
	frame BAL6F { light CACOLABALL_X3 }
	frame BAL6G { light CACOLABALL_X4 }
	frame BAL6H { light CACOLABALL_X5 }
}

object 64UnravellerBall
{
	frame BAL6A { light CACOLABALL }
	frame BAL6B { light CACOLABALL }
	frame BAL6C { light CACOLABALL }
	frame BAL6D { light CACOLABALL_X1 }
	frame BAL6E { light CACOLABALL_X2 }
	frame BAL6F { light CACOLABALL_X3 }
	frame BAL6G { light CACOLABALL_X4 }
	frame BAL6H { light CACOLABALL_X5 }
}

object 64Baronjavelin
{
	frame JAVEA { light ROCKET_X1 }
	frame JAVEB { light ROCKET_X2 }
	frame JAVEC { light ROCKET_X3 }
	frame MISLA { light ROCKET_X1 }
	frame MISLB { light ROCKET_X1 }
	frame MISLC { light ROCKET_X2 }
	frame MISLD { light ROCKET_X3 }
	frame MISLE { light ROCKET_X4 }
	frame MISLF { light ROCKET_X5 }
}

object 64Blunderboreball
{
	frame HAMEA { light ROCKET_X1 }
	frame HAMEB { light ROCKET_X1 }
	frame HAMEC { light ROCKET_X2 }
	frame HAMED { light ROCKET_X2 }
	frame HAMEE { light ROCKET_X3 }
	frame HAMEF { light ROCKET_X4 }
	frame HAMEG { light ROCKET_X4 }
	frame HAMEH { light ROCKET_X5 }
	frame MISLA { light ROCKET_X1 }
	frame MISLB { light ROCKET_X1 }
	frame MISLC { light ROCKET_X2 }
	frame MISLD { light ROCKET_X3 }
	frame MISLE { light ROCKET_X4 }
	frame MISLF { light ROCKET_X5 }
}

object 64ChaingunGuy2
{
	frame CPOSE { light WEAPLIGHT2 }
	frame CPOSF { light WEAPLIGHT2 }
}

object 64RifleGuy
{
	frame RPOSF { light WEAPLIGHT1 }
}

object 64SuperShotgunGuy
{
	frame GPOSF { light WEAPLIGHT1 }
}

object 64BruiserDemon
{
	frame BR64A { light LOSTSOUL }
	frame BR64B { light LOSTSOUL_X1 }
	frame BR64C { light LOSTSOUL_X2 }
	frame BR64D { light LOSTSOUL_X3 }
	frame BR64E { light LOSTSOUL_X4 }
	frame BR64F { light LOSTSOUL_X5 }
	frame BR64G { light LOSTSOUL_X6 }
	frame BR64H { light LOSTSOUL_X7 }
	frame BR64I { light LOSTSOUL_X8 }
	frame BR64J { light LOSTSOUL_X8 }
}

object 64BruiserBall
{
	frame BQ64A { light LOSTSOUL }
	frame BQ64B { light LOSTSOUL_X1 }
	frame BQ64C { light LOSTSOUL_X2 }
	frame BQ64D { light LOSTSOUL_X3 }
	frame BQ64E { light LOSTSOUL_X4 }
	frame BQ64F { light LOSTSOUL_X5 }
	frame BQ64G { light LOSTSOUL_X6 }
}

object 64BruiserBall2
{
	frame BP64A { light LOSTSOUL }
	frame BP64B { light LOSTSOUL_X1 }
	frame BP64C { light LOSTSOUL_X2 }
	frame BP64D { light LOSTSOUL_X3 }
	frame BP64E { light LOSTSOUL_X4 }
}

object 64BruiserBall2
{
	frame BP64A { light LOSTSOUL }
	frame BP64B { light LOSTSOUL_X1 }
	frame BP64C { light LOSTSOUL_X2 }
	frame BP64D { light LOSTSOUL_X3 }
	frame BP64E { light LOSTSOUL_X4 }
}

object 64BruiserFire
{
	frame BS64B { light LOSTSOUL }
	frame BS64C { light LOSTSOUL_X1 }
	frame BS64D { light LOSTSOUL_X2 }
	frame BS64E { light LOSTSOUL_X3 }
	frame BS64F { light LOSTSOUL_X4 }
	frame BS64G { light LOSTSOUL_X5 }
	frame BS64H { light LOSTSOUL_X6 }
	frame BS64I { light LOSTSOUL_X6 }
	frame BS64J { light LOSTSOUL_X7 }
	frame BS64K { light LOSTSOUL_X7 }
	frame BS64L { light LOSTSOUL_X8 }
	frame BS64M { light LOSTSOUL_X8 }
}

pointlight RAIDENSHOT
{
	color 0.0 1.0 1.0
	size 56
}

flickerlight RAIDENSHOT_X1
{
	color 0.0 0.8 0.8
	size 32
	secondarySize 16
	chance 0.6
}

flickerlight RAIDENSHOT_X1
{
	color 0.0 0.4 0.4
	size 16
	secondarySize 8
	chance 0.6
}

object RaidenLaser
{
	frame TNT1A { light RAIDENSHOT }
	frame L2UFA { light RAIDENSHOT_X1 }
	frame L2UFB { light RAIDENSHOT_X2 }
	frame L2UFC { light RAIDENSHOT_X2 }
}

object 64Arachnobaron
{
	frame ARNOG { light WEAPLIGHT2 }
}

object 64Baronatarmsmeleeball
{
	frame BAL7A { light BARONBALL }
	frame BAL7B { light BARONBALL }
	frame BAL7C { light BARONBALL_X1 }
	frame BAL7D { light BARONBALL_X2 }
	frame BAL7E { light BARONBALL_X3 }
}

object 64Baronatarmsmissileball
{
	frame ARBOA { light BARONBALL }
	frame ARBOB { light BARONBALL }
	frame BAL7C { light BARONBALL_X1 }
	frame BAL7D { light BARONBALL_X2 }
	frame BAL7E { light BARONBALL_X3 }
}

object 64Baronatarmsmissileball2
{
	frame ARBOC { light BARONBALL }
	frame ARBOD { light BARONBALL }
	frame LBALA { light BARONBALL }
	frame LBALB { light BARONBALL }
	frame LBALC { light BARONBALL_X1 }
	frame LBALD { light BARONBALL_X2 }
	frame LBALE { light BARONBALL_X3 }
	frame LBALF { light BARONBALL_X4 }
	frame LBALG { light BARONBALL_X5 }
	frame LBALH { light BARONBALL_X6 }
}

object 64NailGuy
{
	frame ZDGYF { light WEAPLIGHT1 }
}

object 64BeheadedRocketeer
{
	frame BEROF { light WEAPLIGHT4 }
}

object 64PlasmaZombie
{
	frame ZMAYF { light WEAPLIGHT3 }
}

object 64MarineBot2
{
	frame PLAYF { light WEAPLIGHT1 }
}

object 64ZombieMan2
{
	frame POSSF { light WEAPLIGHT1 }
}

object 64ShotgunGuy2
{
	frame SPOSF { light WEAPLIGHT1 }
}

object 64ShotgunGuy3
{
	frame SPO2F { light WEAPLIGHT1 }
}

object 64SpiderMastermind2
{
	frame SPIDG { light WEAPLIGHT2 }
	frame SPIDH { light WEAPLIGHT2 }
}

object 64SpawnFire2
{
	frame FIREA { light LOSTSOUL }
	frame FIREB { light LOSTSOUL_X1 }
	frame FIREC { light LOSTSOUL_X2 }
	frame FIRED { light LOSTSOUL_X3 }
	frame FIREE { light LOSTSOUL_X4 }
	frame FIREF { light LOSTSOUL_X5 }
	frame FIREG { light LOSTSOUL_X6 }
	frame FIREH { light LOSTSOUL_X6 }
}

object 64WolfensteinSS2
{
	frame NAZIF { light WEAPLIGHT1 }
}

pulselight UPGRADE4
{
	color 1.0 0.0 0.0
	size 48
	secondarySize 52
	interval 1.0
	offset 0 40 0
}

pulselight UPGRADE5
{
	color 0.0 1.0 0.0
	size 48
	secondarySize 52
	interval 1.0
	offset 0 40 0
}

pulselight UPGRADE6
{
	color 0.0 0.0 1.0
	size 48
	secondarySize 52
	interval 1.0
	offset 0 40 0
}

object 64RaidenUpgrade1
{
	frame ART4 { light UPGRADE4 }
}

object 64RaidenUpgrade2
{
	frame ART5 { light UPGRADE5 }
}

object 64RaidenUpgrade3
{
	frame ART6 { light UPGRADE6 }
}

object 64TracerMissile2
{
	frame TRC2A { light TRACER2 }
	frame TRC2B { light TRACER2 }
	frame TRC2C { light TRACER2_X1 }
	frame TRC2D { light TRACER2_X2 }
	frame TRC2E { light TRACER2_X3 }
	frame TRC2F { light TRACER2_X3 }
	frame TRC2G { light TRACER2_X4 }
	frame TRC2H { light TRACER2_X5 }
	frame TRC2I { light TRACER2_X5 }
}

object 64BaronLordBall
{
	frame BAL8A { light BARONBALL2 }
	frame BAL8B { light BARONBALL2 }
	frame BAL8C { light BARONBALL2_X1 }
	frame BAL8D { light BARONBALL2_X2 }
	frame BAL8E { light BARONBALL2_X3 }
	frame BAL8F { light BARONBALL2_X4 }
	frame BAL8G { light BARONBALL2_X5 }
	frame BAL8H { light BARONBALL2_X6 }
}

pointlight PLASMABALL2
{
	color 0.0 1.0 0.1
	size 64
}

flickerlight PLASMA2_X1
{
	color 0.2 1.0 0.2
	size 64
	secondarySize 72
	chance 0.5
}

flickerlight PLASMA2_X2
{
	color 0.2 0.8 0.2
	size 80
	secondarySize 88
	chance 0.5
}

flickerlight PLASMA2_X3
{
	color 0.1 0.5 0.1
	size 64
	secondarySize 72
	chance 0.5
}

flickerlight PLASMA2_X4
{
	color 0.0 0.2 0.0
	size 8
	secondarySize 16
	chance 0.5
}

object 64ThamuzPlasmaBall
{
	frame TLSSA { light PLASMABALL2 }
	frame TLSSB { light PLASMABALL2 }
	frame TLSEA { light PLASMA2_X1 }
	frame TLSEB { light PLASMA2_X2 }
	frame TLSEC { light PLASMA2_X2 }
	frame TLSED { light PLASMA2_X3 }
	frame TLSEE { light PLASMA2_X4 }
	frame TLSEF { light PLASMA2_X4 }
}

object 64ClassicThamuzPlasmaBall
{
	frame TLSSA { light PLASMABALL2 }
	frame TLSSB { light PLASMABALL2 }
	frame TLSEA { light PLASMA2_X1 }
	frame TLSEB { light PLASMA2_X2 }
	frame TLSEC { light PLASMA2_X2 }
	frame TLSED { light PLASMA2_X3 }
	frame TLSEE { light PLASMA2_X4 }
	frame TLSEF { light PLASMA2_X4 }
}

object 64SnakedemonBall
{
	frame BAL9A { light CACOLABALL }
	frame BAL9B { light CACOLABALL }
	frame BAL9C { light CACOLABALL }
	frame BAL9D { light CACOLABALL_X1 }
	frame BAL9E { light CACOLABALL_X2 }
	frame BAL9F { light CACOLABALL_X3 }
	frame BAL9G { light CACOLABALL_X4 }
	frame BAL9H { light CACOLABALL_X5 }
}

flickerlight BIGFIRE2
{
	color 0.0 1.0 0.0
	size 32
	secondarySize 38
	chance 0.5
	offset 0 32 0
}

object 64FeatherFire
{
	frame FIR2 { light BIGFIRE2 }
}

object 64FeatherFireTrail
{
	frame FIR2 { light BIGFIRE2 }
}

object 64FeatherBall
{
	frame TRC2A { light TRACER2 }
	frame TRC2B { light TRACER2 }
	frame TRC2C { light TRACER2_X1 }
	frame TRC2D { light TRACER2_X2 }
	frame TRC2E { light TRACER2_X3 }
	frame TRC2F { light TRACER2_X3 }
	frame TRC2G { light TRACER2_X4 }
	frame TRC2H { light TRACER2_X5 }
	frame TRC2I { light TRACER2_X5 }
}