gameinfo
{
	titlepage = "TITLEPIC"
	titlemusic = "$MUS_MENU"
	creditpage = "INTERPIC"
	infopage = "HELP", "CREDIT" //, "STORYPIC"
	cursorpic = "CURSOR"
	drawreadthis = true
	swapmenu = true
	borderflat = "BLACKPAT"
	playerclasses = "64DoomPlayer2"
	//pickupcolor = "FF FF FF"
	dimcolor = "00 00 00"
	dimamount = 0.5
	menubackbutton = "M_BCKBTN"
	pausesign = "M_PAUSE"
	quitmessages = "Quit DOOM 64?"
	maparrow = "ARROW", "DDTARROW"
}

episode MAP35
{
	name = "Hate Arena"
	key = "h"
}

clusterdef 36
{
	flat = "C17"
	music = "D_D64INT"
	entertext = lookup, "MAP36_CLUSTER_TEXT"
}

clusterdef 37
{
	flat = "C17"
	music = "D_D64INT"
	entertext = lookup, "MAP37_CLUSTER_TEXT"
}

clusterdef 38
{
	flat = "C17"
	music = "D_D64INT"
	entertext = lookup, "MAP38_CLUSTER_TEXT"
}

map MAP11 lookup "D64HUSTR_11"
{
	levelnum = 11
	titlepatch = "CWILV10"
	next = "MAP12"
	secretnext = "MAP36"
	sky1 = "RSKY1"
	cluster = 1
	par = 175
	music = "$MUS_MAP11"
	lightning
}

map MAP19 lookup "D64HUSTR_19"
{
	levelnum = 19
	titlepatch = "CWILV18"
	next = "MAP20"
	secretnext = "MAP37"
	sky1 = "RSKY1"
	cluster = 1
	par = 60
	music = "$MUS_MAP19"
}

map MAP23 lookup "D64HUSTR_23"
{
	levelnum = 23
	titlepatch = "CWILV22"
	next = "MAP24"
	secretnext = "MAP38"
	sky1 = "RSKY1"
	cluster = 1
	par = 305
	music = "$MUS_MAP23"
}

map MAP35 lookup "Hate Arena"
{
	levelnum = 35
	next = "MAP35"
	secretnext = "MAP35"
	sky1 = "RSKY1"
	cluster = 0
	par = 0
	music = "$MUS_MAP01"
}

map MAP36 lookup "Entryway"
{
	levelnum = 36
	next = "MAP12"
	secretnext = "MAP12"
	sky1 = "RSKY1"
	cluster = 36
	par = 0
	music = "$MUS_MAP02"
}

map MAP37 lookup "Hangar"
{
	levelnum = 37
	next = "MAP20"
	secretnext = "MAP20"
	sky1 = "RSKY1"
	cluster = 37
	par = 0
	music = "$MUS_MAP03"
}

map MAP38 lookup "Icon of Sin"
{
	levelnum = 38
	next = "MAP24"
	secretnext = "MAP24"
	sky1 = "RSKY1"
	cluster = 38
	par = 0
	music = "$MUS_MAP09"
}

skill "survivehorror"
{
	name = "Survive Horror!"
	spawnfilter = 5 // nightmare
	ammofactor = 2.0
	damagefactor = 1.2
	monsterhealth = 1.0
	//respawntime = 6
	//respawnlimit = 1
	aggressiveness = 1.0
	acsreturn = 6
	key = "s"
	disablecheats
	//fastmonsters
	mustconfirm = "Its same Doomslayer but actors of ammo its normal, difference it's the only strong monsters in your class."
	
	replaceactor = "ZombieMan", "64RifleGuy"
	replaceactor = "ShotgunGuy", "RSShotgunGuySH"
	replaceactor = "DoomImp", "RSDoomImpSH"
	replaceactor = "Demon", "RSDemonSH"
	replaceactor = "Spectre", "64NightmareSpectre"
	replaceactor = "Cacodemon", "RSCacodemonSH"
	replaceactor = "HellKnight", "RSHellKnightSH"
	replaceactor = "BaronOfHell", "RSBaronOfHellSH"
	replaceactor = "Fatso", "RSFatsoSH"
	replaceactor = "Arachnotron", "RSArachnotronSH"
	replaceactor = "Cyberdemon", "64Annihilator"
	
	replaceactor = "Medikit", "Stimpack"
	replaceactor = "RadSuit", "HealthBonus"
	replaceactor = "BlurSphere", "ArmorBonus"
	replaceactor = "InvulnerabilitySphere", "Soulsphere"
}

Intermission Doom2Cast
{
	Cast
	{
		CastClass = "64Zombieman"
		CastName = "$CC_ZOMBIE"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "64ShotgunGuy"
		CastName = "$CC_SHOTGUN"
		AttackSound = "Missile", 1, "shotguy/attack"
	}
	Cast
	{
		CastClass = "64DoomImp"
		CastName = "$CC_IMP"
		AttackSound = "Missile", 2, "imp/attack"
	}
	Cast
	{
		CastClass = "64NightmareImp"
		CastName = "$CC_NIGHTIMP"
		AttackSound = "Missile", 2, "imp/attack"
	}
	Cast
	{
		CastClass = "64Demon"
		CastName = "$CC_DEMON"
		AttackSound = "Melee", 1, "demon/melee"
	}
	Cast
	{
		CastClass = "64Spectre"
		CastName = "$CC_SPECTRE"
		AttackSound = "Melee", 1, "demon/melee"
	}
	Cast
	{
		CastClass = "64LostSoul"
		CastName = "$CC_LOST"
		AttackSound = "Missile", 1, "skull/melee"
	}
	Cast
	{
		CastClass = "64Cacodemon"
		CastName = "$CC_CACO"
		AttackSound = "Missile", 1, "caco/attack"
	}
	Cast
	{
		CastClass = "64HellKnight"
		CastName = "$CC_HELL"
		AttackSound = "Missile", 1, "baron/attack"
	}
	Cast
	{
		CastClass = "64BaronOfHell"
		CastName = "$CC_BARON"
		AttackSound = "Missile", 1, "baron/attack"
	}
	Cast
	{
		CastClass = "64Arachnotron"
		CastName = "$CC_ARACH"
		AttackSound = "Missile", 1, "baby/attack"
	}
	Cast
	{
		CastClass = "64PainElemental"
		CastName = "$CC_PAIN"
		AttackSound = "Missile", 2, "skull/melee"
	}
	Cast
	{
		CastClass = "64Fatso"
		CastName = "$CC_MANCU"
		AttackSound = "Missile", 1, "fatso/attack"
		AttackSound = "Missile", 4, "fatso/attack"
		AttackSound = "Missile", 7, "fatso/attack"
	}
	Cast
	{
		CastClass = "64Cyberdemon"
		CastName = "$CC_CYBER"
		AttackSound = "Missile", 1, "weapons/rocklf"
		AttackSound = "Missile", 3, "weapons/rocklf"
		AttackSound = "Missile", 5, "weapons/rocklf"
	}
	Cast
	{
		CastClass = "64MotherDemon"
		CastName = "$CC_MOTH"
		AttackSound = "Missile", 1, "mother/attack"
		AttackSound = "Missile", 3, "mother/attack"
		AttackSound = "Missile", 5, "mother/attack"
	}
	Cast
	{
		CastClass = "64DoomPlayer2"
		CastName = "$CC_HERO"
		AttackSound = "Missile", 0, "weapons/sshotf"
	}
	Link = Doom2Cast
}