$ifdoom
//minigun
weapons/minigun			dsminign
$limit weapons/minigun 4

// [BC] Some new sounds for Skulltag.
//grenade launcher/missile
weapons/grbnce			dsbounce
weapons/grenlx			dsgrnexp
weapons/grenlf			dsglaunc

//bfg10k
weapons/bfg10kf			dsbfg10k
weapons/bfg10kx                 dsbarexp
weapons/bfg10kcool		ds10kcdn
weapons/bfg10kidle		ds10kidl

//annihilator
monster/annsit dsannsit
monster/anndth dsanndth
monster/anhoof dsanhoof

//unreveller
$random shank {dsknife1 dsknife2 dsknife3}
dsknife1	dsknife1
dsknife2	dsknife2
dsknife3	dsknife3
swordswing	swordswi

//cybersnake
$random snake/see	{snaksit1 snaksit2 snaksit3}
snaksit1	snaksit1
snaksit2	snaksit2
snaksit3	snaksit3

//lasher
$random lasher/active	{lashact1 lashact2 lashact3 lashact4 lashact5}
lashact1	lashact1
lashact2	lashact2
lashact3	lashact3
lashact4	lashact4
lashact5	lashact5
$random lasher/attack	{lashatk1 lashatk2 lashatk3 lashatk4 lashatk5 lashatk6 lashatk7 lashatk8 lashatk9}
lashatk1	lashatk1
lashatk2	lashatk2
lashatk3	lashatk3
lashatk4	lashatk4
lashatk5	lashatk5
lashatk6	lashatk6
lashatk7	lashatk7
lashatk8	lashatk8
lashatk9	lashatk9
$random lasher/death	{lashdth1 lashdth2 lashdth3 lashdth4 lashdth5 lashdth6}
lashdth1	lashdth1
lashdth2	lashdth2
lashdth3	lashdth3
lashdth4	lashdth4
lashdth5	lashdth5
lashdth6	lashdth6
$random lasher/hit	{lashhit1 lashhit2 lashhit3 lashhit4 lashhit5}
lashhit1	lashhit1
lashhit2	lashhit2
lashhit3	lashhit3
lashhit4	lashhit4
lashhit5	lashhit5
$random lasher/pain	{lashpai1 lashpai2 lashpai3 lashpai4 lashpai5 lashpai6 lashpai7}
lashpai1	lashpai1
lashpai2	lashpai2
lashpai3	lashpai3
lashpai4	lashpai4
lashpai5	lashpai5
lashpai6	lashpai6
lashpai7	lashpai7
$random lasher/see	{lashsit1 lashsit2 lashsit3 lashsit4 lashsit5}
lashsit1	lashsit1
lashsit2	lashsit2
lashsit3	lashsit3
lashsit4	lashsit4
lashsit5	lashsit5

//venomlord
knight2/sight	dskntsi2
knight2/death	dskntdt2

//javelinthrower
brawler/attack	dsblade
$rolloff brawler/attack 96 1024

//blunderbore
fatso2/sight	dsmansi2
fatso2/death	dsmandt2

//nailgun
$random nailgun/fire	{nailgf1 nailgf2}
nailgf1	nailgf1
nailgf2	nailgf2

//baboondemon
$random baboon/death	{babdth1 babdth2 babdth3 babdth4 babdth5}
babdth1	babdth1
babdth2	babdth2
babdth3	babdth3
babdth4	babdth4
babdth5	babdth5
$random baboon/active	{babact1 babact2 babact3 babact4 babact5}
babact1	babact1
babact2	babact2
babact3	babact3
babact4	babact4
babact5	babact5
$random baboon/pain		{babpain1 babpain2 babpain3 babpain4 babpain5 babpain6}
babpain1	babpain1
babpain2	babpain2
babpain3	babpain3
babpain4	babpain4
babpain5	babpain5
babpain6	babpain6
$random baboon/attack	{babatk1 babatk2 babatk3 babatk4 babatk5}
babatk1	babatk1
babatk2	babatk2
babatk3	babatk3
babatk4	babatk4
babatk5	babatk5

//bruiserdemon
baron2/sight	dsbrssi2
baron2/death	dsbrsdt2

//thamuz
Thamuz/Attack			nakrula2
Thamuz/death			nakruld2
Thamuz/Pain				nakrulh2
$random Thamuz/Idlesight	{ Thamuz/Idle1 Thamuz/Idle2 }
Thamuz/Idle1			nakruls1
Thamuz/Idle2			nakruls2

//featherdemon
feather/sight			DSREC2SI
feather/pain				DSREC2PN
feather/death			DSREC2DI
feather/attack			DSREC2AT
feather/active			DSREC2AC

// [BC] Don't limit the number of BFG10K explosions we can hear.
$limit weapons/bfg10kx 0
// [Dusk] Neither do limit the grenade launcher explosions
$limit weapons/grenlx 0

// [BC] Super Shotgun Guy
ssgguy/attack                   dssggatk

/***************************************************************************/
/*									   */
/* ADDITIONAL SOUNDS FROM TCTF.WAD FOR SKULLTAG				   */
/*									   */
/***************************************************************************/

WindSound            wind
Thunder	             thndr1
WaterFallSound       waters1
door1_start	         d1_start
door1_mid            d1_mid
door1_end            d1_end

$ambient 1 WindSound POINT CONTINUOUS 1.0
$ambient 2 WaterFallSound POINT CONTINUOUS 1.0
$endif	// ifdoom
