ACTOR Backpack64 : BackpackItem Replaces Backpack
{
  Height 26
  Inventory.PickupMessage "You got the backpack!"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    BPAK A -1
    Stop
  }
}

ACTOR Clip64 : Ammo Replaces Clip
{
  Inventory.PickupMessage "Picked up a clip."
  Inventory.Amount 10
  Inventory.MaxAmount 200
  Ammo.BackpackAmount 10
  Ammo.BackpackMaxAmount 400
  Inventory.Icon "CLIPA0"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    CLIP A -1
    Stop
  }
}

ACTOR ClipBox64 : Clip64 Replaces ClipBox
{
  Inventory.PickupMessage "Picked up a box of bullets."
  Inventory.Amount 50
  XScale .8
  YScale .7
  States
  {
  Spawn:
    AMMO A -1
    Stop
  }
}

ACTOR Shell64 : Ammo Replaces Shell
{
  Inventory.PickupMessage "Picked up 4 shotgun shells."
  Inventory.Amount 4
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 4
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "SHELA0"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    SHEL A -1
    Stop
  }
}

ACTOR ShellBox64 : Shell64 Replaces ShellBox
{
  Inventory.PickupMessage "Picked up a box of shells."
  Inventory.Amount 20
  XScale .8
  YScale .7
  States
  {
  Spawn:
    SBOX A -1
    Stop
  }
}

ACTOR RocketAmmo64 : Ammo Replaces RocketAmmo
{
  Inventory.PickupMessage "Picked up a rocket."
  Inventory.Amount 1
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 1
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "RCKTA0"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    RCKT A -1
    Stop
  }
}

ACTOR RocketBox64 : RocketAmmo64 Replaces RocketBox
{
  Inventory.PickupMessage "Picked up a box of rockets."
  Inventory.Amount 5
  XScale .8
  YScale .7
  States
  {
  Spawn:
    BROK A -1
    Stop
  }
}

ACTOR Cell64 : Ammo Replaces Cell
{
  Inventory.PickupMessage "Picked up an energy cell."
  Inventory.Amount 20
  Inventory.MaxAmount 300
  Ammo.BackpackAmount 20
  Ammo.BackpackMaxAmount 600
  Inventory.Icon "CELLA0"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    CELL A -1
    Stop
  }
}

ACTOR CellPack64 : Cell64 Replaces CellPack
{
  Inventory.PickupMessage "Picked up an energy cell pack."
  Inventory.Amount 100
  XScale .8
  YScale .7
  States
  {
  Spawn:
    CELP A -1
    Stop
  }
}
