ACTOR Bluecard64 : DoomKey Replaces Bluecard
{
  Inventory.PickupMessage "You pick up a blue keycard."
  Inventory.Icon "STKEYS0"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    BKEY A 10
    BKEY A 10 Bright
    Loop
  }
}

ACTOR Redcard64 : DoomKey Replaces Redcard
{
  Inventory.PickupMessage "You pick up a red keycard."
  Inventory.Icon "STKEYS2"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    RKEY A 10
    RKEY A 10 Bright
    Loop
  }
}

ACTOR Yellowcard64 : DoomKey Replaces Yellowcard
{
  Inventory.PickupMessage "You pick up a yellow keycard"
  Inventory.Icon "STKEYS1"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    YKEY A 10
    YKEY A 10 Bright
    Loop
  }
}

ACTOR Blueskull64 : DoomKey Replaces Blueskull
{
  Inventory.PickupMessage "You pick up a blue skull key."
  Inventory.Icon "STKEYS3"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    BSKU A 10
    BSKU A 10 Bright
    Loop
  }
}

ACTOR Redskull64 : DoomKey Replaces Redskull
{
  Inventory.PickupMessage "You pick up a red skull key."
  Inventory.Icon "STKEYS5"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    RSKU A 10
    RSKU A 10 Bright
    Loop
  }
}

ACTOR Yellowskull64 : DoomKey Replaces Yellowskull
{
  Inventory.PickupMessage "You pick up a yellow skull key."
  Inventory.Icon "STKEYS4"
  XScale .8
  YScale .7
  States
  {
  Spawn:
    YSKU A 10
    YSKU A 10 Bright
    Loop
  }
}
