ACTOR Column64 Replaces Column
{
  Radius 16
  Height 42
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    LMP2 A -1 Bright
    Stop
  }
}

ACTOR BurningBarrel64 Replaces BurningBarrel
{
  Radius 16
  Height 48
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR21 A -1
    stop
  }
}

ACTOR Techlamp64 Replaces Techlamp
{
  Radius 16
  Height 56
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    LAMP A -1 Bright
    stop
  }
}

ACTOR Techlamp264 Replaces Techlamp2
{
  Radius 16
  Height 42
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    LMP2 A -1 Bright
    stop
  }
}

ACTOR Techpillar64 Replaces Techpillar
{
  Radius 16
  Height 56
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    LAMP A -1 bright
    stop
  }
}

ACTOR Bigtree64 Replaces Bigtree
{
  Radius 16
  Height 60
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    TRE1 A -1
    stop
  }
}

ACTOR Candlestick64 Replaces Candlestick
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    CAND AB 2 Bright
    loop
  }
}

ACTOR EvilEye64 Replaces EvilEye
{
  Radius 16
  Height 44
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GARG B -1
    stop
  }
}

ACTOR FloatingSkull64 Replaces FloatingSkull
{
  Radius 16
  Height 56
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR5 A -1
    stop
  }
}

ACTOR HeadCandles64 Replaces HeadCandles
{
  Radius 16
  Height 65
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR10 A -1
    stop
  }
}

ACTOR HeadonaStick64 Replaces HeadonaStick
{
  Radius 16
  Height 42
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR14 A -1
    stop
  }
}

ACTOR HeadsonaStick64 Replaces HeadsonaStick
{
  Radius 16
  Height 48
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR21 A -1
    stop
  }
}

ACTOR HeartColumn64 Replaces HeartColumn
{
  Radius 16
  Height 56
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR5 A -1
    stop
  }
}

ACTOR ShortGreenColumn64 Replaces ShortGreenColumn
{
  Radius 16
  Height 42
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR14 A -1
    stop
  }
}

ACTOR ShortRedColumn64 Replaces ShortRedColumn
{
  Radius 16
  Height 48
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR21 A -1
    Stop
  }
}

ACTOR SkullColumn64 Replaces SkullColumn
{
  Radius 16
  Height 42
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR14 A -1
    Stop
  }
}

ACTOR Stalagtite64 Replaces Stalagtite
{
  Radius 16
  Height 32
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    TRE3 A -1
    Stop
  }
}

ACTOR TallGreenColumn64 Replaces TallGreenColumn
{
  Radius 16
  Height 65
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR19 A -1
    Stop
  }
}

ACTOR TallRedColumn64 Replaces TallRedColumn
{
  Radius 16
  Height 48
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR21 A -1
    Stop
  }
}

ACTOR TorchTree64 Replaces TorchTree
{
  Radius 16
  Height 46
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    TRE2 A -1
    Stop
  }
}

ACTOR DeadCacodemon64 Replaces DeadCacodemon
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR7 A -1
    Stop
  }
}

ACTOR DeadDemon64 Replaces DeadDemon
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR11 AB 6
    loop
  }
}

ACTOR Dead64Imp Replaces DeadDoomImp
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    POL5 A -1
    Stop
  }
}

ACTOR DeadMarine64 Replaces DeadMarine
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR11 AB 6
    loop
  }
}

ACTOR DeadShotgunguy64 Replaces DeadShotgunguy
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR17 A -1
    Stop
  }
}

ACTOR DeadZombieman64 Replaces DeadZombieman
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR6 A -1
    Stop
  }
}

ACTOR GibbedMarine64 Replaces GibbedMarine
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR11 AB 6
    loop
  }
}

ACTOR GibbedMarineExtra64 Replaces GibbedMarineExtra
{
  Radius 8
  Height 8
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR11 AB 6
    loop
  }
}

ACTOR BlueTorch64 Replaces BlueTorch
{
  Radius 16
  Height 51
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    TBLU ABCD 4 Bright
    Loop
  }
}

ACTOR Candelabra64 Replaces Candelabra
{
  Radius 16
  Height 51
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    TGRN ABCD 4 Bright
    Loop
  }
}

ACTOR GreenTorch64 Replaces GreenTorch
{
  Radius 16
  Height 51
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    TGRN ABCD 4 Bright
    Loop
  }
}

ACTOR RedTorch64 Replaces RedTorch
{
  Radius 16
  Height 51
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    TRED ABCD 4 Bright
    Loop
  }
}

ACTOR ShortBlueTorch64 Replaces ShortBlueTorch
{
  Radius 16
  Height 40
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    SMBT ABCD 4 Bright
    Loop
  }
}

ACTOR ShortGreenTorch64 Replaces ShortGreenTorch
{
  Radius 16
  Height 40
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    SMGT ABCD 4 Bright
    Loop
  }
}

ACTOR ShortRedTorch64 Replaces ShortRedTorch
{
  Radius 16
  Height 40
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    SMRT ABCD 4 Bright
    Loop
  }
}

ACTOR BloodyTwitch64 Replaces BloodyTwitch
{
  Radius 16
  Height 63
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR1 A -1
    stop
  }
}

ACTOR BrainStem64 Replaces BrainStem
{
  Radius 8
  Height 8
  +NOBLOCKMAP
  +MOVEWITHSECTOR
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR6 A -1
    stop
  }
}

ACTOR ColonGibs64 Replaces ColonGibs
{
  Radius 8
  Height 8
  +NOBLOCKMAP
  +MOVEWITHSECTOR
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR11 AB 6
    loop
  }
}

ACTOR DeadStick64 Replaces DeadStick
{
  Radius 16
  Height 48
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR21 A -1
    Stop
  }
}

ACTOR HangBNoBrain64 Replaces HangBNoBrain
{
  Radius 16
  Height 58
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR2 A -1
    Stop
  }
}

ACTOR HangNoGuts64 Replaces HangNoGuts
{
  Radius 16
  Height 44
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR3 A -1
    Stop
  }
}
ACTOR HangTLookingDown64 Replaces HangTLookingDown
{
  Radius 16
  Height 42
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR4 A -1
    Stop
  }
}

ACTOR HangTLookingUp64 Replaces HangTLookingUp
{
  Radius 16
  Height 40
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR8 A -1
    Stop
  }
}

ACTOR HangTNoBrain64 Replaces HangTNoBrain
{
  Radius 16
  Height 70
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR9 A -1
    Stop
  }
}

ACTOR HangTSkull64 Replaces HangTSkull
{
  Radius 16
  Height 66
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR12 A -1
    Stop
  }
}

ACTOR LiveStick64 Replaces LiveStick
{
  Radius 16
  Height 55
  +SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR19 A -1
    stop
  }
}

ACTOR Meat264 Replaces Meat2
{
  Radius 16
  Height 56
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR15 A -1
    Stop
  }
}

ACTOR Meat364 Replaces Meat3
{
  Radius 16
  Height 39
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR16 A -1
    Stop
  }
}

ACTOR Meat464 Replaces Meat4
{
  Radius 16
  Height 68
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR20 A -1
    Stop
  }
}

ACTOR Meat564 Replaces Meat5
{
  Radius 16
  Height 63
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GOR1 A -1
    Stop
  }
}

ACTOR NonsolidMeat264 : Meat264 Replaces NonsolidMeat2
{
  -SOLID
  Radius 8
}

ACTOR NonsolidMeat364 : Meat364 Replaces NonsolidMeat3
{
  -SOLID
  Radius 8
}

ACTOR NonsolidMeat464 : Meat464 Replaces NonsolidMeat4
{
  -SOLID
  Radius 8
}

ACTOR NonsolidMeat564 : Meat564 Replaces NonsolidMeat5
{
  -SOLID
  Radius 8
}

ACTOR NonsolidTwitch64 : BloodyTwitch64 Replaces NonsolidTwitch
{
  -SOLID
  Radius 8
}

ACTOR SmallBloodPool64 Replaces SmallBloodPool
{
  Radius 8
  Height 8
  +NOBLOCKMAP
  +MOVEWITHSECTOR
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    GR13 A -1
    Stop
  }
}

ACTOR Gibs64 Replaces Gibs
{
  Radius 8
  Height 8
  +NOBLOCKMAP
  +MOVEWITHSECTOR
  -SOLID
  XScale .8
  YScale .7
  States
  {
  Spawn:
    POL5 A -1
    Stop
  }
}
