//-----I'm Spawn on map special spawners for giving ammo-----//

//--Here Battery for special powerups-----//
//------------Inventory Battery-----------------------//
Actor InventoryBattery : Ammo 30019
{
    Inventory.Amount 100
	Inventory.MaxAmount 100
	Ammo.BackpackMaxAmount 100
	Inventory.PickupSound "ItemPickup"
	Inventory.PickupMessage "1 Battery Cell"
	States
	{
	Spawn:
	   DFW6 T -1
	   Stop
	 }	   
}

//---------------------It's Ammo Types for Weapons----------------------------//
//---------It's ammo for Pistol and Blaster Rifle--//
Actor EnergyUnits : Ammo 
{ 
     Inventory.MaxAmount 500 
	 Ammo.BackpackMaxAmount 500 
	 Inventory.Icon "DFW6A0" 
}
//----------------------------------------------------//

//-----It's ammo for Thermal Detonator----------------//
Actor ThermalDetonators : Ammo
{ 
     Inventory.MaxAmount 50 
	 Ammo.BackpackMaxAmount 50 
	 Inventory.Icon "DFW6B0" 
}
//----------------------------------------------------//

//-----It's ammo for Auto Gun, Fusion Cutter and Concussion Rifle-----// 
Actor PowerCells : Ammo
{
	Inventory.MaxAmount 500
	Ammo.BackpackMaxAmount 500
	Inventory.Icon "DFW6C0"
}
//---------------------------------------------------------------------//

//------------It's ammo for IM Mine-------------//
Actor IMMines : Ammo
{
	Inventory.MaxAmount 30
	Ammo.BackpackMaxAmount 30
	Inventory.Icon "DFW6D0"
}
//-------------------------------------------------//

//-----It's ammo for Mortar Gun----------------------------//
Actor MortarShells : Ammo
{
	Inventory.MaxAmount 50
	Ammo.BackpackMaxAmount 50
	Inventory.Icon "DFW6H0"
}
//---------------------------------------------------//	

//-------It's ammo for Assault Cannon------------//
Actor PlasmaCartridges : Ammo
{
	Inventory.MaxAmount 400
	Ammo.BackpackMaxAmount 400
	Inventory.Icon "DFW6G0"
}

Actor AssaultCannonMissiles : Ammo
{
	Inventory.MaxAmount 20
	Ammo.BackpackMaxAmount 20
	Inventory.Icon "DFW6F0"
}
//----------------------------------------------------//
//----------------------------------------------------------------------------//

//--------Here end ammo types, now Spawners ammo on map---------//
//---------15 Energy Units for Pistol and Blaster Rifle-----//
Actor 15EnergyUnits : EnergyUnits 30020
{
     Inventory.PickupMessage "15 Energy Units"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 15
	 States
	 {
	 Spawn:
	     DFW6 A -1
		 Stop
	 }	 
}
//--------------------------------------------------------------//

//-------------------Thermal Detonators-------------------------//
Actor 1ThermalDetonator : ThermalDetonators 30021
{
     Inventory.PickupMessage "1 Thermal Detonator"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 1
	 States
	 {
	 Spawn:
	     DFW6 B -1
		 Stop
	 }	 
}

Actor 3ThermalDetonators : 1ThermalDetonator 30022
{
     Inventory.PickupMessage "3 Thermal Detonators"
	 Inventory.Amount 3
	 States
	 {
	 Spawn:
	     DFW6 J -1
		 Stop
	 }
}	 

Actor 5ThermalDetonators : 3ThermalDetonators 30023
{ Inventory.PickupMessage "5 Thermal Detonators" Inventory.Amount 5 }
//----------------------------------------------------------------------------//	 

//-------Power Cell for Auto Gun, Fusion Cutter and Concussion Rifle----------//
Actor 10PowerCells : PowerCells 30024
{
     Inventory.PickupMessage "10 Power Cells"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 10
	 States
	 {
	 Spawn:
	     DFW6 C -1
		 Stop
	 }	 
}

Actor 30PowerCells : 10PowerCells 30025
{ Inventory.PickupMessage "30 Power Cells" Inventory.Amount 30 }

Actor 50PowerCells : 10PowerCells 30026
{ Inventory.PickupMessage "50 Power Cells" Inventory.Amount 50 }

Actor 100PowerUnits: 10PowerCells 30027
{ Inventory.PickupMessage "100 Power Units" Inventory.Amount 100 }
//----------------------------------------------------------------------------//

//--------------Here IM Mines-------------------------------------------------//
Actor 1IMMine : IMMines 30028
{
     Inventory.PickupMessage "1 IM Mine"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 1
	 States
	 {
	 Spawn:
	     DFW6 D -1
		 Stop
	 }	 
}

Actor 5IMMines : IMMines 30029
{ 
     Inventory.PickupMessage "5 IM Mines"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 5
	 States
	 {
	 Spawn:
	     DFW6 E -1
		 Stop
	 }
}
//----------------------------------------------------------------------------//

//--------------------Here spawners for Mortar Shells-------------------------//
Actor 1MortarShell : MortarShells 30030
{
     Inventory.PickupMessage "1 Mortar Shell"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 1
	 States
	 {
	 Spawn:
	     DFW6 H -1
		 Stop
	 }	 
}
 
Actor 3MortarShells : MortarShells 30031
{
     Inventory.PickupMessage "3 Mortar Shells"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 3
	 States
	 {
	 Spawn:
	     DFW6 I -1
		 Stop
	 }	 
}
 
Actor 5MortarShells : 3MortarShells 30032
{ Inventory.PickupMessage "5 Mortar Shells" Inventory.Amount 5 }
//----------------------------------------------------------------------------//

//--------------------Here spawners for Assault Cannon------------------------//
//----------------------Plasma Cartridges--------------// 
Actor 20PlasmaCartridges : PlasmaCartridges 30033
{
     Inventory.PickupMessage "20 Plasma Cartridges"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 20
	 States
	 {
	 Spawn:
	     DFW6 G -1
		 Stop
	 }	 
}

Actor 30PlasmaCartridges : 20PlasmaCartridges 30034
{ Inventory.PickupMessage "30 Plasma Cartridges" Inventory.Amount 30 }
//---------------------------------------------------------//
//------------------And Missile Spawners)------------------//
Actor 1Missile : AssaultCannonMissiles 30035
{
     Inventory.PickupMessage "1 Missile"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 1
	 States
	 {
	 Spawn:
	     DFW6 F -1
		 Stop
	 }	 
}

Actor 5Missiles : AssaultCannonMissiles 30036
{
     Inventory.PickupMessage "5 Missiles"
	 Inventory.PickupSound "ItemPickup"
	 Inventory.Amount 5
	 States
	 {
	 Spawn:
	     DFW6 K -1
		 Stop
	 }	 
}
//-------------------------------------------------------------//
//----------------------------------------------------------------------------//
 