Actor BobaFeit 30047
{
	Health 250
	Radius 30
	Height 56
	Mass 400
	Speed 7
	PainChance 200
	Monster
	+NOTARGET
	+FLOAT +NOGRAVITY +NOBLOOD
	SeeSound "Boba/Allert"
	PainSound "Boba/Pain"
	DeathSound "Boba/Die"
	Scale 0.9
	States
	{
	Spawn:
	    TNT1 A 0 A_StopSound(5)
		TNT1 A 0 A_ChangeFlag("Float", False)
		TNT1 A 0 A_ChangeFlag("NOGRAVITY", False)
		SpawnLooping:
		BOBA G 1 A_Look
		Loop
	See:
	    TNT1 A 0 A_PlaySound("AssaultRocket", 5, 1.0, True)
		TNT1 A 0 A_ChangeFlag("Float", True)
		TNT1 A 0 A_ChangeFlag("NOGRAVITY", True)
		SeeLooping:
		BOBA AAAA 1 A_Chase
		Loop
	Missile:
		BOBA A 3 BRIGHT A_FaceTarget
		TNT1 A 0 A_PlaySound("Boba/Attack")
		TNT1 A 0 A_CustomMissile("BobaMissile")
		Goto SeeLooping
	Pain:
		BOBA B 5 A_Pain
		Goto SeeLooping
	Death:
	    TNT1 A 0 A_SetFloorClip
		TNT1 A 0 A_StopSound(5)
		TNT1 A 0 A_Scream
		TNT1 A 0 A_NoBlocking
		BOBA BCDE 5  
		BOBA F -1
		Stop
	}
}

Actor BobaMissile
{
	Radius 4
	Height 4
	Speed 30
	scale 0.9
	Damage (17)
	Projectile
	+NOGRAVITY
	+FORCEPAIN
	DeathSound "MortarGunExplode"
	States
	{
	Spawn:
	    TNT1 A 0
	    TNT1 A 0 A_PlaySound("AssaultRocket", 6, 1.0, True)
		Looping:
		BOBA HIJ 3 Bright
		Loop
	Death:
	    TNT1 A 0
		TNT1 A 0 A_StopSound(6)
		TNT1 A 0 A_Explode(20, 80)
		PEXP ABCDEFGHI 3 Bright
		Stop
	XDeath:
	    TNT1 A 0
		TNT1 A 0 A_StopSound(6)
		PEXP ABCDEFGHI 3 Bright
		Stop	
	}
}
