//-------Here Special spawners replaces standart doom spawners------//

//-----------Super Random ammo spawner)))------------------//
Actor HMedikit1 : RandomSpawner replaces CrystalVial
{
Game Heretic
DropItem "DarkForcesMedikit"
}

Actor HMedikit2 : RandomSpawner replaces ArtiHealth
{
Game Heretic
DropItem "DarkForcesMedikit"
}

Actor HAmmoSpawner1 : RandomSpawner replaces GoldWandAmmo
{
Game Heretic
Dropitem "15EnergyUnits" 255 255
Dropitem "DarkForcesMedikit" 255 64
Dropitem "20ShieldUnits" 255 64
DropItem "MouseBot" 255 45
}

Actor HAmmoSpawner2 : RandomSpawner replaces GoldWandHefty
{
Game Heretic
Dropitem "15EnergyUnits" 255 255
Dropitem "DarkForcesMedikit" 255 64
Dropitem "20ShieldUnits" 255 64
DropItem "MouseBot" 255 45
}

Actor HAmmoSpawner3 : randomspawner replaces CrossbowAmmo
{
Game Heretic
Dropitem "15EnergyUnits"
Dropitem "10PowerCells" 255 255
Dropitem "30PowerCells" 255 255
Dropitem "50PowerCells" 255 255
}

Actor HAmmoSpawner4 : randomspawner replaces CrossbowHefty
{
Game Heretic
Dropitem "15EnergyUnits"
Dropitem "10PowerCells" 255 255
Dropitem "30PowerCells" 255 255
Dropitem "50PowerCells" 255 255
}

Actor HAmmoSpawner5 : randomspawner replaces PhoenixRodAmmo
{
Game Heretic
Dropitem "1ThermalDetonator" 255 255
Dropitem "3ThermalDetonators" 255 255
Dropitem "5ThermalDetonators" 255 255
Dropitem "1IMMine" 255 255
Dropitem "5IMMines" 255 255
}

Actor HAmmoSpawner6 : randomspawner replaces PhoenixRodHefty
{
Game Heretic
Dropitem "1MortarShell" 255 255
Dropitem "3MortarShells" 255 255
Dropitem "5MortarShells" 255 255
Dropitem "1Missile" 255 255
Dropitem "5Missiles" 255 255
}

Actor HAmmoSpawner7 : randomspawner replaces SkullRodAmmo
{
Game Heretic
Dropitem "100PowerUnits" 255 255
Dropitem "20PlasmaCartridges" 255 255
Dropitem "30PlasmaCartridges" 255 255
Dropitem "1ThermalDetonator"
Dropitem "1IMMine"
}

Actor HAmmoSpawner8 : randomspawner replaces SkullRodHefty
{
Game Heretic
Dropitem "100PowerUnits" 255 255
Dropitem "20PlasmaCartridges" 255 255
Dropitem "30PlasmaCartridges" 255 255
Dropitem "5ThermalDetonators" 
Dropitem "5IMMines"
}

Actor HAmmoSpawner9 : randomspawner replaces BlasterAmmo
{
Game Heretic
Dropitem "15EnergyUnits"
}

Actor HAmmoSpawner10 : randomspawner replaces BlasterHefty
{
Game Heretic
Dropitem "15EnergyUnits"
}

Actor HAmmoSpawner11 : randomspawner replaces MaceAmmo
{
Game Heretic
Dropitem "1MortarShell" 255 255
Dropitem "3MortarShells" 255 255
Dropitem "5MortarShells" 255 255
Dropitem "1Missile" 255 255
Dropitem "5Missiles" 255 255
}

Actor HAmmoSpawner12 : randomspawner replaces MaceHefty
{
Game Heretic
Dropitem "1ThermalDetonator" 255 255
Dropitem "3ThermalDetonators" 255 255
Dropitem "5ThermalDetonators" 255 255
Dropitem "1IMMine" 255 255
Dropitem "5IMMines" 255 255
}
//-------------------------------------------------------------//

//--------Super Random Weapons spawner)))----------------------//
Actor HBlasterRifle : randomspawner replaces Gauntlets
{
Game Heretic
Dropitem "KyleBlasterRifle" 255 255
}

Actor HCutter : randomspawner replaces Crossbow
{
Game Heretic
Dropitem "KyleFusionCutter" 255 255
Dropitem "KyleAutoGun" 255 255
}

Actor HAuto : randomspawner replaces Blaster
{
Game Heretic
Dropitem "KyleFusionCutter" 255 255
Dropitem "KyleAutoGun" 255 255
}

Actor HMortar : randomspawner replaces PhoenixRod
{
Game Heretic
Dropitem "KyleMortarGun" 255 255
}

Actor HConcussion : randomspawner replaces Mace
{
Game Heretic
Dropitem "KyleConcussionRifle" 255 255
}

Actor HAssault : randomspawner replaces SkullRod
{
Game Heretic
Dropitem "KyleAssaultCannon" 255 255
}
//-------------------------------------------------------------------//

//--------------Power-Up Spawners--------------------------//
//Actor InvulnerabilitySphereReplace : randomspawner replaces InvulnerabilitySphere
//{
//Dropitem "ShieldSuperchargeSpawner"
//}

//Actor SoulsphereReplace : randomspawner replaces Soulsphere
//{
//Dropitem "ExtraLife"
//}

//Actor MegasphereReplace : randomspawner replaces Megasphere
//{
//Dropitem "ExtraLife"
//Dropitem "Revive"
//}

//Actor GreenArmorReplace : randomspawner replaces GreenArmor
//{
//Dropitem "Revive"
//}

//Actor BlueArmorReplace : randomspawner replaces BlueArmor
//{
//Dropitem "Revive"
//}

//------------Other Types replaces------------//
//Actor DoomBarrelReplaces : RandomSpawner replaces ExplosiveBarrel
//{
//DropItem "DFBarrel"
//}

Actor HYourGear : RandomSpawner replaces BagOfHolding
{
Game Heretic
DropItem "YourGear"
}

Actor HGoggles : RandomSpawner replaces ArtiTorch
{
Game Heretic
DropItem "InfaredGoggles"
}

//Actor RadSuitReplaces : RandomSpawner replaces RadSuit
//{
//DropItem "GasMask"
//}

Actor HBerserkReplaces : RandomSpawner replaces Berserk
{
Game Heretic
DropItem "WeaponSupercharge"
}