ACTOR InitialDroid 30041
{
	Health 70
	Radius 25
	Height 40
	Mass 400
	Speed 3
	PainChance 255
	Monster
	+NOTARGET
	+FLOAT +NOGRAVITY +NOBLOOD
	SeeSound "Droid/Allert"
	DropItem "10PowerCells" 255 10
	Scale 0.9
	States
	{
	Spawn:
		INTD A 1 A_Look
		Loop
	See:
		INTD AAAA 1 A_Chase
		INTD AA 1 A_Wander
		Loop
	Missile:
		INTD M 5 Bright A_FaceTarget
		INTD N 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Probe/Fire")
		TNT1 A 0 A_CustomMissile("InitialDroidPlasma", -1, 0, Random(-2,2))
		Goto See
	Melee:
	    INTD B 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Droid/Punch")
		INTD C 6 Bright A_FaceTarget
		TNT1 A 0 A_CustomMeleeAttack(5)
		INTD B 6
	    Goto See
	Pain:
		INTD D 6 Bright
		Goto See
	Death:
	    TNT1 A 0 A_SetFloorClip
		TNT1 A 0 A_PlaySound("DetonatorExplode")
		INTD DEFGHIJ 4 Bright
		INTD K 4 A_NoBlocking
		TNT1 A 0 A_Scream
		INTD L -1 
		Stop
	}
}

Actor InitialDroidPlasma
{
	Radius 4
	Height 4
	Speed 25
	scale 0.5
	Damage (8)
	Projectile
	+NOGRAVITY
	+FORCEPAIN
	DeathSound "BoltExplode"
	States
	{
	Spawn: 
		INTD OPQRST 5 Bright
		Loop
	Death:
		DFP1 EFGHIJKL 3 Bright
		Stop
	XDeath:
		DFP1 EFGHIJKL 3 Bright
		Stop	
	}
}