ACTOR EmpireProbe 30040
{
	Health 70
	Radius 25
	Height 45
	Mass 400
	Speed 2
	PainChance 255
	Monster
	+NOTARGET
	+FLOAT +NOGRAVITY +NOBLOOD
	SeeSound "Probe/Allert"
	DropItem "10PowerCells" 255 10
	Scale 0.9
	States
	{
	Spawn:
		PROB A 1 A_Look
		Loop
	See:
		PROB AAA 1 A_Wander
		PROB BBB 1 A_Chase
		PROB CCC 1 A_Chase
		PROB DDD 1 A_Chase
		PROB EEE 1 A_Chase
		PROB FFF 1 A_Chase
		PROB GGG 1 A_Chase
		PROB HHH 1 A_Chase
		PROB III 1 A_Chase
		PROB JJJ 1 A_Chase
		PROB KKK 1 A_Chase
		PROB LLL 1 A_Chase
		PROB KKK 1 A_Chase
		PROB JJJ 1 A_Chase
		PROB III 1 A_Chase
		PROB HHH 1 A_Chase
		PROB GGG 1 A_Chase
		PROB FFF 1 A_Chase
		PROB EEE 1 A_Chase
		PROB DDD 1 A_Chase
		PROB CCC 1 A_Chase
		PROB BBB 1 A_Chase
		Loop
	Missile:
		PROB M 6 BRIGHT A_FaceTarget
		TNT1 A 0 A_PlaySound("Probe/Fire")
		TNT1 A 0 A_CustomMissile("ProbeRedBolt", 44, 10, Random(-2,2))
		Goto See
	Pain:
		PROB A 3
		PROB S 3
		Goto See
	Death:
	    TNT1 A 0 A_SetFloorClip
		TNT1 A 0 A_PlaySound("Probe/Warning", 5)
		PROB NOPQR 5 Bright 
		TNT1 A 0 A_PlaySound("MortarGunExplode", 6)
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_Scream
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SpawnItemEx("ProbeExplode", 0,-2,3)
		PROB R -1
		Stop
	}
}

Actor ProbeRedBolt : StandartRedBolt { Damage (10) }

Actor ProbeExplode
{
     +NOGRAVITY
	 +NOINTERACTION
	 +FORCEPAIN
	 States
	 {
	  Spawn:
	    TNT1 A 0
	    PEXP A 3 Bright A_Explode(30, 100)
		PEXP BCDEFGHI 3 Bright
		Stop
		}
}		