Actor EmpireInfantryman 30039
{
	Health 30
	Radius 20
	Height 56
	Speed 6
	PainChance 200
	Scale 0.9
	Monster
	+NOTARGET
	+FLOORCLIP +NOBLOOD
	SeeSound "Commando/Allert"
	PainSound "Officer/Pain"
	DeathSound "Officer/Die"
	DropItem "KyleBlasterRifle" 255 15
	States
	{
	Spawn:
		STOR T 1 A_Look
		Loop
	See:
		STOR AAAA 2 A_Chase
		STOR BBBB 2 A_Chase
		STOR CCCC 2 A_Chase
		STOR DDDD 2 A_Chase
		STOR EEEE 2 A_Chase
		STOR FFFF 2 A_Chase
		Loop
	Missile:
		STOR G 5  A_FaceTarget
		TNT1 A 0 A_CustomMissile("InfantrymanRedBolt", 22, 0, Random(-5,5), 1, Random(-5,5))
		TNT1 A 0 A_PlaySound("RifleFire")
		STOR H 5 Bright A_FaceTarget
		Goto See
	Pain:
		STOR I 5
		STOR I 5 A_Pain
		Goto See
	Death:
	    TNT1 A 0 A_Scream
		STOR I 5 Bright
		STOR JK 5
		STOR L 5 A_NoBlocking 
		STOR M -1
		Stop
	Death.KyleFistDamage:
	    TNT1 A 0 A_Scream
	    STOR OPQR 5
		STOR S 5 A_NoBlocking
		STOR M -1
		Stop
	}
}

Actor InfantrymanRedBolt : StandartRedBolt { Damage (10) }