//Menu Sounds//
menu/backup EMISBY
menu/prompt EMISBY
menu/cursor THERMAL
menu/change THERMAL
menu/choose NULL
menu/invalid EMISBY
menu/activate EMISBY
menu/dismiss EMISBY
menu/clear EMISBY

//----Start Logo---//
StartLogo LOGOMIX
StealShip STEALSH
DarkFocesLogo DARKLOGO

//-------Doors and Lifts----------//
//----I'm Fixed sounds for doom engine(low bugs)
DOOR1-1 DOOR1-1 //Normal Doors
DOOR1-2 DOOR1-2
DOOR1-3 DOOR1-3

DOOR2-1 DOOR2-1 
DOOR2-2 DOOR2-2
DOOR2-3 DOOR2-3

DOOR3-1 DOOR3-1 
DOOR3-2 DOOR3-2
DOOR3-3 DOOR3-3

ELEV1-1 ELEV1-1 //Elevators
ELEV1-2 ELEV1-2
ELEV1-3 ELEV1-3

ELEV2-1 ELEV2-1 
ELEV2-2 ELEV2-2
ELEV2-3 ELEV2-3

ELEV3-1 ELEV3-1 
ELEV3-2 ELEV3-2
ELEV3-3 ELEV3-3

DOOR01 DOOR01 //Fast door open and close

DOOR04 DOOR04 //Another Fast Door

switches/normbutn SWITCH3
switches/exitbutn SWITCH3
//----------------------------------//


//------Select Weapons---//
WeaponSelect WEAPON
//-----------------------//

//--------Whiz------------//
BoltWhiz LASRBY
PlamsaWhiz EMISBY

//----Items Pickup------//
CompletePickup COMPLETE
ItemPickup KEY
PowerUpPickup BONUS
GogglesOn GOGGLES1
MaskWork MASK
//----------------------//

//-------Kyle Hands----//
SWING SWING
PUNCH PUNCH
//---------------------//

//------Pistol----//
PistolFire PISTOL
PistolOut PISTOUT
//----------------//

//-----Blaster Rifle---//
RifleFire RIFLE
RifleOut RIFLOUT
//---------------------//

//-----Thermal Detonators-----//
DetonatorExplode EX-SMALL     
DetBounce THERMAL
//----------------------------//

//---- Fusion Cutter----//
FusionFire FUSION1
FusionOut FUSION2
//----------------------//

//--------Auto Gun-------//
AutoGunLoop REPEATER
AutoGunOne REPEAT-1
AutoGunOut REPOUT
//-----------------------//

//------IM Mine----------//
MineExplode EX-LRG1
MineBeep BEEP-10
MineSpawn CLAYMOR1
$Limit MineExplode 0
//-----------------------//

//----Mortar Gun----------//
MortarGunFire MORTAR4
MortarGunReload MORTAR2
MortarGunOut MORTAR9
MortarGunExplode EX-MED1 //Attencion, it's using for explode Probe to
$Limit MortarGunExplode 0 
//------------------------//

//----Concussion Rifle----------//
ConcussionStart CONCUSS6
ConcussionFire CONCUSS5
ConcussionOut CONCUSS1
//------------------------------//

//-----Assault Cannon -----//
AssaultPlasmaFire PLASMA4
AssaultMissileFire MISSILE1
AssaultOut PLAS-EMP
AssaultRocket ROCKET-1
//--------------------------//

//----Explode Bolts and Plasma Bolls----//
BoltExplode EX-TINY1
$Limit BoltExplode 0
//--------------------------------------//

//-------------------------Player Sound----------------------------//
KylePainPower SHIELD1
KylePainNoPower HEALTH1
KyleDie KYLEDIE1
KyleFalling FALL
KyleJump JUMP-1
KyleLandJumping LAND-1

$playeralias    player    KatarnKyle    *death        KyleDie
$playeralias    player    KatarnKyle    *xdeath       KyleDie
$playeralias    player    KatarnKyle    *gibbed       KyleDie
$playeralias    player    KatarnKyle    *pain100      KylePainNoPower
$playeralias    player    KatarnKyle    *pain75       KylePainNoPower
$playeralias    player    KatarnKyle    *pain50       KylePainNoPower
$playeralias   player    KatarnKyle    *pain25       KylePainNoPower
$playeralias    player    KatarnKyle    *death        KyleDie
//---------------It block too-----------//
$playeralias    player    KatarnKyle    *grunt        Null
$playeralias    player    KatarnKyle    *usefail      Null
//--------------------------------------//
$playeralias	player	  KatarnKyle	*falling	  KyleFalling
$playeralias    player    KatarnKyle    *land         KyleLandJumping
$playeralias    player    KatarnKyle    *jump         KyleJump
//-----------------------------------------------------------------//

//-----------Door Sounds------------------------//
misc/keytry LOCKED-1
//----------------------------------------------//


//------------Enemy-------------------//
//----------Empire Officer------------//
RANOFC02 RANOFC02
RANOFC04 RANOFC04
RANOFC05 RANOFC05
RANOFC06 RANOFC06
$random Officer/Allert { RANOFC02 RANOFC04 RANOFC05 RANOFC06 }
Officer/Pain ST-HRT-1
Officer/Die ST-DIE-1
//--------------------------------------//

//-----------Commando-----------//
RANSTO01 RANSTO01
RANSTO02 RANSTO02
RANSTO03 RANSTO03
RANSTO04 RANSTO04
RANSTO05 RANSTO05
RANSTO06 RANSTO06
RANSTO07 RANSTO07
RANSTO08 RANSTO08
$Random Commando/Allert { RANSTO01 RANSTO02 RANSTO03 RANSTO04 RANSTO05 RANSTO06 RANSTO07 RANSTO08 }
//-----------------------------------//

//-------------Empire Probe---------------//
Probe/Allert PROBE-1 //See Sound
Probe/Fire PROBFIR1 //Attack Sound
Probe/Warning PROBALM //Death Sound
//----------------------------------------//

//--------Initial Droid----------------//
Droid/Allert INTALERT
Droid/Punch INTSTUN
//------------------------------------//

//-------------RemoteDroid------------//
Remote/Allert REMOTE-2
//------------------------------------//

//---------------ReeYees------------//
ReeYees/Allert REEYEE-1
ReeYees/Pain REEYEE-2
ReeYees/Die REEYEE-3
//-----------------------------------//

//-------------Gam Guard(Jabba's Guardian or pigs)------------//
GamGuard/Allert GAMOR-3
GamGuard/Pain GAMOR-2
GamGuard/Die GAMOR-1
GamGuard/Attack AXE-1
//-------------------------------------------//

//--------------Boss Kate(Just Fun Names!)-------------//
BossKate/Allert BOSSK-1
BossKate/Pain BOSSK-3
BossKate/Die BOSSKDIE
//----------------------------------------//

//------------------Boba Feit--------//
Boba/Allert BOBA-1
Boba/Pain BOBA-3
Boba/Attack BOBA-2
Boba/Die BOBA-4
//-----------------------------------//

//--------------Phase (type number one)-------//
Phase1/Allert PHASE1A
Phase1/Pain PHASE1B
Phase1/Attack SWORD-1
Phase1/Die PHASE1C
//---------------------------------------//

//---------------Phase (type number two)------//
Phase2/Allert PHASE2A
Phase2/Pain PHASE2B
Phase2/Die PHASE2C
//-----------------------------------------//

//------Phase (type number three, in original game - it's ending boss)-------//
Phase3/Allert PHASE3A
Phase3/Pain PHASE3B
Phase3/Die PHASE3C
Phase3/Tracker TRACKER
//------------------------------------------//

//-------Kell (Jabba's monster, in original game - Mission "Jabba's Ship"-----//
Kell/Allert KELL-1
Kell/Pain KELL-8
Kell/Attack KELL-5
Kell/Jump KELLJUMP
Kell/Die KELL-7
//--------------------------------------//

//------------------SewerBug-------------//
SewerBug/Allert CREATUR1
SewerBug/Attack CREATUR2
SewerBug/Pain CREATHRT
SewerBug/Die CREATDIE
//---------------------------------------//

//--------Special Monster------------//
Mouse/Allert EEEK-1
Mouse/Die1 EEEK-2
Mouse/Die2 EEEK-3
$Random Mouse/Die { Mouse/Die1 Mouse/Die2 }
//--------------------------------------//

//-----Turret-----//
Turret/Fire TURRET-1
//----------------//