Actor AlternateRailgunner69 : AlternateRailgunner Replaces AlternateRailgunner
{
Tag "\c[d4]Railgunner\c-"
}

Actor AssaultShotgunZombie269 : AssaultShotgunZombie2 Replaces AssaultShotgunZombie2
{
Tag "\crAssault Shotgun Zombie\c-"
}

Actor AssaultRifleZombie269 : AssaultRifleZombie2 Replaces AssaultRifleZombie2
{
Tag "\c[m9]Assault Rifle Zombie\c-"
}

Actor BabyDemolisher69 : BabyDemolisher Replaces BabyDemolisher
{
Tag "\c[s6]Baby Demolisher\c-"
}

Actor Daedabus69 : Daedabus Replaces Daedabus
{
Tag "\c[i6]Daedabus\c-"
}

Actor BaronOfHell69 : BaronOfHell~ Replaces BaronOfHell~
{
Tag "\c[h1]Baron of Hell\c-"
}

Actor CyberBaron69 : CyberBaron Replaces CyberBaron
{
Tag "\c[i6]Cyber Baron\c-"
}

Actor CyberNoble69 : CyberNoble Replaces CyberNoble
{
Tag "\c[j4]Cyber Noble\c-"
}

Actor Cydestroyer69 : Cydestroyer Replaces Cydestroyer
{
Tag "\c[i6]Cydestroyer\c-"
}

Actor DemolisherMKII69 : DemolisherMKII Replaces DemolisherMKII
{
Tag "\crDemolisher MK II\c-"
}

Actor DemolisherMKIIRevenge69 : DemolisherMKIIRevenge Replaces DemolisherMKIIRevenge
{
Tag "\crDemolisher MK II Revenge\c-"
}

Actor HellKnight69 : HellKnight~ Replaces HellKnight~
{
Tag "\c[J4]Hell Knight\c-"
}

Actor NaziDog69 : NaziDog Replaces NaziDog
{
Tag "\c[j4]Nazi Guard Dog\c-"
}

Actor Spectre69 : Spectre~ Replaces Spectre~
{
Tag "\c[Q3]Spectre\c-"
}

Actor Watcher69 : Watcher Replaces Watcher
{
Tag "\c[A9]Watcher\c-"
}

ACTOR Demolisher69 : Demolisher replaces Demolisher
{
  Tag "\cgDemolisher\c-"
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("AltSpiderSpawn") == 1, "Remove")
  Idle:
    DEMO A 10 A_Look
	Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("delStrongSpiderSpawn",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}

ACTOR BaronOfHell69 : BaronOfHell~ replaces BaronOfHell~
{
  Tag "\c[h1]Baron of Hell\c-"
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("AltBaronSpawn") == 1, "Remove")
  Idle:
	HFRY A 7 A_Look
	HFRY A 7 A_Look
	HFRI A 7 A_Look
	HFRI A 7 A_Look
	Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("delStrongBaronSpawn",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}

ACTOR Chubberton : Hectebus Replaces Hectebus
{
Tag "\ceChubberton\c-"
Obituary "%o was cooked by a Chubberton."
States
{
Spawn:
	FATT C 8 A_Look
	FATT C 8 A_Look
	Loop
See:
	TNT1 A 0 A_SpawnItem("BeefyStep",0,0,0,0)
	FATT AABBCCDD 3 A_Chase
	TNT1 A 0 A_SpawnItem("BeefyStep",0,0,0,0)
	FATT EEFF 3 A_Chase
	Loop
Missile:
	TNT1 A 0 A_JumpIfCloser(260,"Flamethrowers")
Normal:
	TNT1 A 0 A_PlaySound("fatso/raiseguns")     
	FATT G 15 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusBall", 30, 30, 0)
	FATT H 6 Bright A_CustomMissile("HectebusBall", 30, -30, 12)
	FATT IG 8 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusBall", 30, 30, -12)
	FATT H 6 Bright A_CustomMissile("HectebusBall", 30, -30, 0)
	FATT IG 12 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusBall", 30, 30, -6)
	FATT H 2 Bright A_CustomMissile("HectebusBall", 30, -30, 6)
	TNT1 A 0 A_CustomMissile("HectebusBall", 30, 30, -12)
	FATT H 4 Bright A_CustomMissile("HectebusBall", 30, -30, 12)	
	FATT IG 12
	Goto See
Flamethrowers:
	TNT1 A 0 A_Jump(82,"Normal")
	TNT1 A 0 A_PlaySound("hectebus/flameready")
	FATT GG 10 A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/fatsofire")
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_CustomMissile("HectebusFlamethrower", 30, 30, Random(6, -6), CMF_AIMOFFSET)
	FATT H 1 Bright A_CustomMissile("HectebusFlamethrower", 30, -30, Random(6, -6), CMF_AIMOFFSET) 
	FATT IG 12
	Goto See
Pain:
	FATT J 6 A_Pain
	Goto See  
Death:
	FATT K 6
	FATT L 6 A_Scream
	TNT1 A 0 A_SpawnItemEx("BlackGibbedGenerator",0,0,0,0,0,0,0,128,0)
	FATT M 6 A_NoBlocking
	TNT1 A 0 A_SpawnItemEx("BlackGibbedGenerator",0,0,0,0,0,0,0,128,0)
	FATT NOPQR 6
	FATT S 6
	FATT T -1 A_KillMaster
	Stop
Raise:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	FATT SRQPONMLK 6
	Goto See
	}
}